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{{Work in progress|Translating from Word. Is there not a wizard for that? ;)}} | |||
[[Category:Guides]] | [[Category:Guides]] | ||
== '''Introduction''' == | == '''Introduction''' == | ||
<big>'''Skill farming'''</big> is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream. | <big>'''Skill farming'''</big> is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream. | ||
After initial preparations are completed, <big>'''skill farming'''</big> can return 3,278.3M [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1M [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour = 107% of [[Accounts|account]] cost. Skill farming with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a Multiple Pilot Training Certificate for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 111% of [[Accounts|account]] cost. | After initial preparations are completed, <big>'''skill farming'''</big> can return 3,278.3M [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1M [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour = 107% of [[Accounts|account]] cost. <big>'''Skill farming'''</big> with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a Multiple Pilot Training Certificate for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 111% of [[Accounts|account]] cost. | ||
Initial costs will range from 374.7M to 1,885.2M [[EVE_Lexicon#ISK|ISK]] (mostly for skill extractors), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The helpful and prerequisite skills require about 2.6M [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your attribute settings and on which you have already trained). Most are common market trading skills. Some travel is necessary to install jump clones, distribute attribute enhancers, and exploit market trends. Skill farming monopolizes the training queue on its account, but produces skill injectors which can be used by the other [[Accounts#Characters|characters]]. | Initial costs will range from 374.7M to 1,885.2M [[EVE_Lexicon#ISK|ISK]] (mostly for skill extractors), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The helpful and prerequisite skills require about 2.6M [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your attribute settings and on which you have already trained). Most are common market trading skills. Some travel is necessary to install jump clones, distribute attribute enhancers, and exploit market trends. <big>'''Skill farming'''</big> monopolizes the training queue on its account, but produces skill injectors which can be used by the other [[Accounts#Characters|characters]]. | ||
Skill farming for alpha clones is possible but pointless. 5.5M [[Skills_and_learning#Training_skills|skill points]] are required to use a skill extractor, but alpha clones are limited to 5M free [[Skills_and_learning#Training_skills|skill points]]. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require omega status (i.e., skills they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) alpha clones, reducing their efficiency at skill farming. Therefore, this article assumes omega clone status. | <big>'''Skill farming'''</big> for alpha clones is possible but pointless. 5.5M [[Skills_and_learning#Training_skills|skill points]] are required to use a skill extractor, but alpha clones are limited to 5M free [[Skills_and_learning#Training_skills|skill points]]. So, an alpha clone must consume a large skill injector in order to produce one. Alpha clones can only extract skills that require omega status (i.e., skills they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) alpha clones, reducing their efficiency at <big>'''skill farming'''</big>. Therefore, this article assumes omega clone status. | ||