Difference between revisions of "Skill Farming"

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{{Work in progress|Translating from Word. Is there not a wizard for that? ;)}}
 
[[Category:Guides]]
 
== '''Introduction''' ==
 
{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
 
  
After initial preparations are completed, {{dothis|'''skill farming'''}} can return 3,278.3M [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1M [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour = 107% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8M [[EVE_Lexicon#ISK|ISK]] = 2.4M [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 111% of [[Accounts|account]] cost.
 
 
Initial costs will range from 374.7M to 1,885.2M [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The helpful and prerequisite skills require about 2.6M [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
 
 
{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5M [[Skills_and_learning#Training_skills|skill points]] are required to use a [[Skill_trading#Skill_Extractors|skill extractor]], but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5M free [[Skills_and_learning#Training_skills|skill points]]. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract [[Skills_and_learning|skills]] that require [[Clone_states#Omega_clones|omega]] status (i.e., [[Skills_and_learning|skills]] they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status.
 

Revision as of 18:53, 28 March 2020