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Skill Farming: Difference between revisions

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After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.
After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.


Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].


{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]] are required to use a [[Skill_trading#Skill_Extractors|skill extractor]], but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5[[#Notes|M]] free [[Skills_and_learning#Training_skills|skill points]]. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract [[Skills_and_learning|skills]] that require [[Clone_states#Omega_clones|omega]] status (i.e., [[Skills_and_learning|skills]] they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status.
{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]] are required to use a [[Skill_trading#Skill_Extractors|skill extractor]], but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5[[#Notes|M]] free [[Skills_and_learning#Training_skills|skill points]]. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract [[Skills_and_learning|skills]] that require [[Clone_states#Omega_clones|omega]] status (i.e., [[Skills_and_learning|skills]] they can’t train in the first place), which limits their choice of a farm skill. Several of the helpful skills are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status.