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Skill Farming: Difference between revisions

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{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.


After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.
After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every thirty days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of one day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs five hundred [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for four hundred eighty-five [[Accounts#PLEX|PLEX]]. Thirty-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.


Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
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== '''Preparation''' ==
== '''Preparation''' ==
To develop your training plan, begin with any required [[Trading#Skills|trading skills]]. Add [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] to unlock [[Implants#Attribute_Enhancers|enhancers]] and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] for [[Jump_clones|jump clones]]. The key [[Skills_and_learning|skills]] are listed below; I suggest training all to level V.
To develop your training plan, begin with any required [[Trading#Skills|trading skills]]. Add [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] to unlock [[Implants#Attribute_Enhancers|enhancers]] and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] for [[Jump_clones|jump clones]]. The [[#Helpful skills for skill farming|key skills]] are listed below; I suggest training all to level V.


You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]].
You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]].