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Skill Farming: Difference between revisions

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{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.


After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every thirty days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of one day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs five hundred [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with two [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for four hundred eighty-five [[Accounts#PLEX|PLEX]]. Thirty-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.
After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour) on an investment of 1 day of game time. An [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE] [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per [[Accounts#PLEX|PLEX]], that’s 1,580.1[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]]. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the [[Skills_and_learning#Training_skills|skill points]] farmed by a single [[Accounts#Characters|character]]. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with 2 [[Accounts#Characters|characters]] on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both [[Accounts#Characters|characters]] would then be 3,443.8[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] = 2.4[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] per hour per [[Accounts#Characters|character]] = 110.6% of [[Accounts|account]] cost.


Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
Initial costs will range from 374.7[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement [[Skill_trading#Skill_Extractors|extractors]]. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6[[#Notes|M]] [[Skills_and_learning#Training_skills|skill points]], which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|training queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other [[Accounts#Characters|characters]].
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== '''Preparation''' ==
== '''Preparation''' ==
To develop your training plan, begin with any required [[Trading#Skills|trading skills]]. Add [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] to unlock [[Implants#Attribute_Enhancers|enhancers]] and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] for [[Jump_clones|jump clones]]. The [[#Helpful skills for skill farming|key skills]] are listed below; I suggest training all to level V.
To develop your training plan, begin with any required [[Trading#Skills|trading skills]]. Add [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] to unlock [[Implants#Attribute_Enhancers|enhancers]] and [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] for [[Jump_clones|jump clones]]. The [[#Helpful skills for skill farming|helpful skills]] are listed below; I suggest training all to level V.


You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]].
You might also consider the “[[The_Magic_14|Magic 14]]” and the [[Skills_and_learning|skills]] necessary to fly an [[Interceptors|interceptor]] (or a similar slippery [[Ships|ship]]) to carry small cargos (like [[Skill_trading#Skill_Injectors|skill injectors]]) through risky areas. (And what areas in [[New_Eden|New Eden]] ''aren’t'' risky?) Skilled and fit to use the [[Cloak_trick|cloak trick]], it can avoid ''most'' [[Gate_camps#Hostile_Gatecamp|gate camps]] (though it will still be vulnerable to [[Smartbombs|smart bombs]] and other [[Bombs|area-of-effect weapons]]). I keep one with each of my [[Jump_clones|jump clones]].
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== ''' ‘Farm’ [[Skills_and_learning|Skill]] ''' ==
== '''‘Farm’ [[Skills_and_learning|Skill]]''' ==
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ character will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an extractor). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories.
Decide which [[Skills_and_learning|skill]] you’ll train to farm its [[Skills_and_learning#Training_skills|skill points]]. Look for a [[Skills_and_learning|skill]] your ‘farm’ [[Accounts#Characters|character]] will never use that requires at least 8 days to train (to generate the 0.5M [[Skills_and_learning#Training_skills|skill points]] necessary to fill an extractor). There’s no maximum training time, but you’ll only be able to harvest its [[Skills_and_learning#Training_skills|skill points]] after you’ve finished training the [[Skills_and_learning|skill]]. So, if the [[Skills_and_learning|skill]] requires 30 days to train, you can harvest every 30 days or more. The table at the end of this article lists some [[Skills_and_learning|skills]] with long training times (>31 days to train all 5 levels). Select one that matches your desired harvest frequency and doesn’t require that you train too many prerequisites. Try starting with the Armor, Engineering, and Shields categories.


You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary attributes for maximum efficiency.
You can also farm a group of [[Skills_and_learning|skills]], which lets you harvest less frequently, but slightly complicates extracting and reloading your training queue. If you do so, all [[Skills_and_learning|skills]] in the group should have the same primary and secondary attributes for maximum efficiency.


As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose Capital Capacitor Emission Systems in the Engineering category. This character will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x skill multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into extractors is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account!
As an example, for my ‘farm’ [[Skills_and_learning|skill]] I chose Capital Capacitor Emission Systems in the Engineering category. This [[Accounts#Characters|character]] will never fly capital ships, the skill book is inexpensive, and I only had to train 4 levels of Capacitor Emission Systems to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ [[Skills_and_learning|skill]] is almost 40 days (256,000 base [[Skills_and_learning#Training_skills|skill points]] x skill multiplier of 10 ÷ 64,800 maximum [[Skills_and_learning#Training_skills|skill points]] per day = 39.5 days), so I only have to jump to my ‘market’ clone and harvest once a month or so. If I can’t log on for a couple of days, no worries. Moving that single [[Skills_and_learning|skill]] into extractors is quick and easy, as is reloading my training queue. In total, I invest maybe 1 day of game time per month to pay for my account!


Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites.
Once you’ve trained the helpful skills, purchase and inject the necessary skill books for your chosen ‘farm’ [[Skills_and_learning|skill]] and its prerequisites. Train the prerequisites.


Market
== ''' Market ''' ==
Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in skill farming for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here.
Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in skill farming for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here.


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Look at sales volumes, too. Competition is good, and you don’t want to hold up your training queue waiting for extractors to arrive. Your injectors aren’t earning anything if they’re sitting in escrow waiting for buyers.
Look at sales volumes, too. Competition is good, and you don’t want to hold up your training queue waiting for extractors to arrive. Your injectors aren’t earning anything if they’re sitting in escrow waiting for buyers.


As with any other commodity, it’s possible to find a corporation that will purchase some (or all!) of your injectors at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate PLEX, a clone, or replacement extractors into the deal. However, the cautions in POSs apply. Start with your own corporation, other corporations in your alliance, and characters that regularly purchase quantities of injectors.
As with any other commodity, it’s possible to find a corporation that will purchase some (or all!) of your injectors at a fixed price to guarantee their supply. You’ll probably have to give a little on the price, but you’ll have a definite buyer at a definite price. With a little luck, you might also negotiate PLEX, a clone, or replacement extractors into the deal. However, the cautions in POSs apply. Start with your own corporation, other corporations in your alliance, and [[Accounts#Characters|characters]] that regularly purchase quantities of injectors.


As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using Evernus, though that software is no longer supported.
As an example, below is an excerpt from the spreadsheet I use for my market searches. Obviously, it’s incomplete and out of date, but it should give you an idea of how to conduct your own search. All prices and volumes were obtained using Evernus, though that software is no longer supported.