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Skill Farming: Difference between revisions

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{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.
{{dothis|'''Skill farming'''}} is a style of game play in [https://www.eveonline.com/signup?invc=26a9b526-f13a-498a-9b03-81e48bcc8d9f EVE Online] that uses a [[Accounts#Characters|character]] to train [[Skills_and_learning|skills]] solely to [[Skill_trading#Extracting_skills|extract]] and sell their [[Skills_and_learning#Training_skills|skill points]], creating a passive income stream.


After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M ISK per [[Accounts#PLEX|PLEX]], that’s 1,580.1M ISK. Therefore, it’s possible to finance 207.5% of the cost of that [[Accounts|account]] with the skill points farmed by a single character. Deduct the cost of the [[Accounts|account]] and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107.5% of [[Accounts|account]] cost. {{dothis|'''Skill farming'''}} with 2 characters on the same [[Accounts|account]] simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 [[Accounts#PLEX|PLEX]]. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 110.6% of [[Accounts|account]] cost.
After initial [[#Preparations|preparations]] are completed, {{dothis|'''skill farming'''}} has the potential to return 3,278.3[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] every 30 days (or 4.6M ISK per hour) on an investment of 1 day of game time. An EVE [[Accounts|account]] costs 500 [[Accounts#PLEX|PLEX]] for that time. At an exchange rate of 3.2M ISK per PLEX, that’s 1,580.1M ISK. Therefore, it’s possible to finance 207.5% of the cost of that account with the skill points farmed by a single character. Deduct the cost of the account and profit would be 1,698.2M ISK = 2.4M ISK per hour = 107.5% of account cost. {{dothis|'''Skill farming'''}} with 2 characters on the same account simultaneously requires the purchase of a [[Accounts#Buying_Multiple_Character_Training|Multiple Pilot Training Certificate]] for 485 PLEX. 30-day profit from both characters would then be 3,443.8M ISK = 2.4M ISK per hour per character = 110.6% of account cost.


[[#Initial costs|Initial costs]] will range from 374.7M to 1,885.2M ISK (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters.
[[#Initial costs|Initial costs]] will range from 374.7M to 1,885.2M ISK (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its account, but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters.


{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5M free skill points. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract skills that require [[Clone_states#Omega_clones|omega]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#'Farm' skill|'farm' skill]]. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status.
{{dothis|'''Skill farming'''}} for [[Clone_states#Alpha_clones|alpha clones]] is possible but pointless. 5.5M skill points are required to use a skill extractor, but [[Clone_states#Alpha_clones|alpha clones]] are limited to 5M free skill points. So, an [[Clone_states#Alpha_clones|alpha clone]] must consume a large [[Skill_trading#Skill_Injectors|skill injector]] in order to produce one. [[Clone_states#Alpha_clones|Alpha clones]] can only extract skills that require [[Clone_states#Omega_clones|omega]] status (i.e., skills they can’t train in the first place), which limits their choice of a [[#'Farm' skill|'farm' skill]]. Several of the [[#Helpful skills for skill farming|helpful skills]] are unavailable to (or limited for) [[Clone_states#Alpha_clones|alpha clones]], reducing their efficiency at {{dothis|'''skill farming'''}}. Therefore, this article assumes [[Clone_states#Omega_clones|omega clone]] status.
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You can also farm a group of skills, which lets you harvest less frequently, but slightly complicates extracting and reloading your [[Skill_queue|skill queue]]. If you do so, all skills in the group should have the same primary and secondary [[Skills_and_learning#Attributes|attributes]] for maximum efficiency.
You can also farm a group of skills, which lets you harvest less frequently, but slightly complicates extracting and reloading your [[Skill_queue|skill queue]]. If you do so, all skills in the group should have the same primary and secondary [[Skills_and_learning#Attributes|attributes]] for maximum efficiency.


As an example, for my ‘farm’ skill I chose [[Skills:Engineering#Capital_Capacitor_Emission_Systems|Capital Capacitor Emission Systems]] in the [[Skills:Engineering|Engineering]] category. This character will never fly [[Capital_ships|capital ships]], the [[Skills_and_learning#Skillbooks|skill book]] is inexpensive, and I only had to train 4 levels of [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] to meet its prerequisites. Their [[Skills_and_learning#Attributes|attributes]] match, so I can use my [[Skills_and_learning#Neural_Remaps|remap]] and [[Implants#Attribute_Enhancers|enhancers]] early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ skill is almost 40 days (256,000 base skill points x skill multiplier of 10 ÷ 64,800 maximum skill points per day = 39.5 days), so I only have to jump to my ‘market’ [[Jump_clones|clone]] and [[#Harvest|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single skill into extractors is quick and easy, as is reloading my [[Skill_queue|skill queue]]. In total, I invest ''maybe'' 1 day of game time per month to pay for my [[Accounts|account]]!
As an example, for my ‘farm’ skill I chose [[Skills:Engineering#Capital_Capacitor_Emission_Systems|Capital Capacitor Emission Systems]] in the [[Skills:Engineering|Engineering]] category. This character will never fly [[Capital_ships|capital ships]], the [[Skills_and_learning#Skillbooks|skill book]] is inexpensive, and I only had to train 4 levels of [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] to meet its prerequisites. Their [[Skills_and_learning#Attributes|attributes]] match, so I can use my [[Skills_and_learning#Neural_Remaps|remap]] and [[Implants#Attribute_Enhancers|enhancers]] early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ skill is almost 40 days (256,000 base skill points x skill multiplier of 10 ÷ 64,800 maximum skill points per day = 39.5 days), so I only have to jump to my ‘market’ [[Jump_clones|clone]] and [[#Harvest|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single skill into extractors is quick and easy, as is reloading my [[Skill_queue|skill queue]]. In total, I invest ''maybe'' 1 day of game time per month to pay for my account.


Once you’ve trained the [[#Helpful skills for skill farming|helpful skills]], purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] for your chosen ‘farm’ skill and its prerequisites. Train the prerequisites.
Once you’ve trained the [[#Helpful skills for skill farming|helpful skills]], purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] for your chosen ‘farm’ skill and its prerequisites. Train the prerequisites.