Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skill Farming: Difference between revisions

From EVE University Wiki
No edit summary
No edit summary
Line 17: Line 17:
Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[#Skill plan|skill plan]]. For example, you may find [[Skills:Trade#Trade|Trade]] V unnecessary. If so, delete those skills from the plan (and don’t bother purchasing and injecting their skill books). Copy the edited plan into your skill queue (using the menu button at the top left of the queue) and click “Start”. The EVE client will edit out the “* Remap” lines and the skills you’ve already trained.
Purchase and [[Skills_and_learning#Injecting_Skillbooks|inject]] the necessary [[Skills_and_learning#Skillbooks|skill books]] (probably Accounting, Broker Relations, and Infomorph Psychology), either from the market or “[https://www.eveonline.com/article/pnjc8z/skills-on-demand-changes-coming-to-the-skill-system on demand]”. Then edit this [[#Skill plan|skill plan]]. For example, you may find [[Skills:Trade#Trade|Trade]] V unnecessary. If so, delete those skills from the plan (and don’t bother purchasing and injecting their skill books). Copy the edited plan into your skill queue (using the menu button at the top left of the queue) and click “Start”. The EVE client will edit out the “* Remap” lines and the skills you’ve already trained.


Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can [[Skills_and_learning#Neural_Remaps|remap]] again (unless you have bonus [[Skills_and_learning#Neural_Remaps|remaps]] available), and you may need to [[Skills_and_learning#Neural_Remaps|remap]] for your ‘farm’ skill.
Don’t [[Skills_and_learning#Neural_Remaps|remap]] yet. You’ll have to wait a year before you can remap again (unless you have bonus remaps available), and you may need to remap for your ‘farm’ skill.


=== <p align="center">Helpful skills for {{dothis|'''skill farming'''}}</p> ===
=== <p align="center">Helpful skills for {{dothis|'''skill farming'''}}</p> ===
Line 87: Line 87:
You can also farm a group of skills, which lets you harvest less frequently, but slightly complicates extracting and reloading your skill queue. If you do so, all skills in the group should have the same primary and secondary attributes for maximum efficiency.
You can also farm a group of skills, which lets you harvest less frequently, but slightly complicates extracting and reloading your skill queue. If you do so, all skills in the group should have the same primary and secondary attributes for maximum efficiency.


As an example, for my ‘farm’ skill I chose [[Skills:Engineering#Capital_Capacitor_Emission_Systems|Capital Capacitor Emission Systems]] in the [[Skills:Engineering|Engineering]] category. This character will never fly [[Capital_ships|capital ships]], the skill book is inexpensive, and I only had to train 4 levels of [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] to meet its prerequisites. Their attributes match, so I can use my [[Skills_and_learning#Neural_Remaps|remap]] and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ skill is almost 40 days (256,000 base skill points x skill multiplier of 10 ÷ 64,800 maximum skill points per day = 39.5 days), so I only have to jump to my ‘market’ clone and [[#Harvest|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single skill into extractors is quick and easy, as is reloading my skill queue. In total, I invest ''maybe'' 1 day of game time per month to pay for my account.
As an example, for my ‘farm’ skill I chose [[Skills:Engineering#Capital_Capacitor_Emission_Systems|Capital Capacitor Emission Systems]] in the [[Skills:Engineering|Engineering]] category. This character will never fly [[Capital_ships|capital ships]], the skill book is inexpensive, and I only had to train 4 levels of [[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] to meet its prerequisites. Their attributes match, so I can use my remap and enhancers early to accelerate training the prerequisites. Training time for all 5 levels of my ‘farm’ skill is almost 40 days (256,000 base skill points x skill multiplier of 10 ÷ 64,800 maximum skill points per day = 39.5 days), so I only have to jump to my ‘market’ clone and [[#Harvest|harvest]] once a month or so. If I can’t log on for a couple of days, no worries. Moving that single skill into extractors is quick and easy, as is reloading my skill queue. In total, I invest ''maybe'' 1 day of game time per month to pay for my account.


Once you’ve trained the [[#Helpful skills for skill farming|helpful skills]], purchase and inject the necessary skill books for your chosen ‘farm’ skill and its prerequisites. Train the prerequisites.
Once you’ve trained the [[#Helpful skills for skill farming|helpful skills]], purchase and inject the necessary skill books for your chosen ‘farm’ skill and its prerequisites. Train the prerequisites.


== ''' Market ''' ==
== ''' Market ''' ==
Use a market tool such as Evernus to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the trade hubs, but don’t discount the smaller markets, particularly in NPC nullsec. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here.
Use a market tool such as [[https://www.evernus.com|Evernus]] to select the preferred market you’ll use to sell your injectors. You’re looking for a market with a steady trade in them (volume >15 or so per month), good prices, and low taxes and fees. Likely this will be one of the [[Trade_hubs|trade hubs]], but don’t discount the smaller markets, particularly in [[System_security#NPC_null_security_space|NPC nullsec]]. Find the market that offers the greatest potential profit margin by starting with the average buy price for a large skill injector at that market over the past year or so. (You’re in {{dothis|'''skill farming'''}} for the long haul, not to make a quick buck.) Subtract that market’s sales tax (5% at NPC markets, as low as 0.1% at a POS where you have good standing) and broker fee. The broker fee is charged when you place any market order. It starts at 5% but can be reduced by the Broker Relations skill, and by your standing with the market owner’s faction and corporation as detailed here.


Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors.
Deduct the average sell price for a replacement extractor at that market, and the result is a good estimate of the average profit you can expect per large injector there. Repeat this calculation for 5 small injectors.