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== Speaking on Voice Comms == | == Speaking on Voice Comms == | ||
Whenever someone speaks, they MUST identify themselves either by name or a uniquely identifyable nickname (IE: "Ed" rather than "Ed'rashtekaresket"). The only exception to this is Break Break Break, which can be issued without identification, as long as no one further up the chain of command is currently speaking (See Voice Comms Speakers by Descending Priority). Leadership are expected to pay attention to who is speaking and be familiar with the chain of command, to insure they do not attempt to silence a superior officer. | |||
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== <br>Break Break Break/Check Check by Descending Priority == | == <br>Break Break Break/Check Check by Descending Priority == | ||
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=== Rational:<br> === | === Rational:<br> === | ||
Break Break Break from Global Command always takes the highest priority, as inadvertant Global Command transmissions have the potential to disrupt or hamper multiple other fleets. Beyond this, the FC is the ultimate authority in a fleet and always has the ability to dictate who may speak, and in what order, to insure they have the information they need. If scouts are unable to hear commands, coordinate or relay intel effectively, they will be essentially dead weight until the channel is cleared, hence they have the next highest priority. | Break Break Break from Global Command always takes the highest priority, as inadvertant Global Command transmissions have the potential to disrupt or hamper multiple other fleets. Beyond this, the FC is the ultimate authority in a fleet and always has the ability to dictate who may speak, and in what order, to insure they have the information they need. If scouts are unable to hear commands, coordinate or relay intel effectively, they will be essentially dead weight until the channel is cleared, hence they have the next highest priority. | ||
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== <br>Voice Comms Type by Descending Priority<br> == | == <br>Voice Comms Type by Descending Priority<br> == | ||
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Time-critial decisions must be made quickly on command channel, and will influence what orders are given to the fleet. Non-time critial decisions are also important, as they may influence overall strategy (IE: which gate to approach from when not pursued or spotted by an enemy, or what squad should jump first into a low security system). Fleet instruction is important, but standing orders insure that if a fleet is without instruction there are standing orders which will prevail until countermanded by a ranking officer. | Time-critial decisions must be made quickly on command channel, and will influence what orders are given to the fleet. Non-time critial decisions are also important, as they may influence overall strategy (IE: which gate to approach from when not pursued or spotted by an enemy, or what squad should jump first into a low security system). Fleet instruction is important, but standing orders insure that if a fleet is without instruction there are standing orders which will prevail until countermanded by a ranking officer. | ||
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== <br>Voice Comms Speakers by Descending Priority<br> == | |||
<br>Voice Comms Speakers by Descending Priority<br> | |||
*Global Command | *Global Command | ||
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Wing Commanders should be given next pass at priority, as they are responsible for up to 50 people or 1/5 of the fleet, and their information or orders have the potential to significantly alter the course of an engagement. Squad commanders, while important in the fabric of the fleet will generally not have issues that have such a large potential to change the course of events as Wing Commanders or the Fleet Commander. As above, Squad Members should remain silent on Voice Comms unless there is no other way anyone could have the information, it is time critical and has not already been relayed up the chain via their Squad Commander. | Wing Commanders should be given next pass at priority, as they are responsible for up to 50 people or 1/5 of the fleet, and their information or orders have the potential to significantly alter the course of an engagement. Squad commanders, while important in the fabric of the fleet will generally not have issues that have such a large potential to change the course of events as Wing Commanders or the Fleet Commander. As above, Squad Members should remain silent on Voice Comms unless there is no other way anyone could have the information, it is time critical and has not already been relayed up the chain via their Squad Commander. | ||
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== Additional Recommendations:<br> == | |||
== Additional Recommendations:<br> == | |||
While stating your name when issuing a "warp to me" command is "good enough" it is also helpful to put something, perhaps an X into Fleet Chat or another shared chat space, so that those who need to warp can right click your name and select Warp to [at X] under Fleet. | While stating your name when issuing a "warp to me" command is "good enough" it is also helpful to put something, perhaps an X into Fleet Chat or another shared chat space, so that those who need to warp can right click your name and select Warp to [at X] under Fleet. | ||