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The second type of safespots are Unligned Sapespots, and you can make them by simply making an In-line Safespot, and then warping to that safespot from a different celestial, and making another bookmark while warping. This safespot will prevent people from warping past you, or seeing inbetween what celestials your safespot is. You can still be probed out. | The second type of safespots are Unligned Sapespots, and you can make them by simply making an In-line Safespot, and then warping to that safespot from a different celestial, and making another bookmark while warping. This safespot will prevent people from warping past you, or seeing inbetween what celestials your safespot is. You can still be probed out. | ||
The third safespot that is important for you to know about, you'll probably only experience in reasonably big fleets. That would be the Rolling-Safespot. A rolling-safespot requirs a very fast frigate, usually an interceptor that can run it's microwarpdrive stable. To do a rolling-safespot the fleet simply warps to an unaligned safespot then the frigate burns to a random diraction at top speed, usually aligned to a certain celestial, then when he gets 150+ km from everybody else in the fleet they warp to him, then rinse and repeat. This technique is not fool-proof either, if the enemy where to get a warpin on the interceptor fast enough and warp their fleet in most of your | The third safespot that is important for you to know about, you'll probably only experience in reasonably big fleets. That would be the Rolling-Safespot. A rolling-safespot requirs a very fast frigate, usually an interceptor that can run it's microwarpdrive stable. To do a rolling-safespot the fleet simply warps to an unaligned safespot then the frigate burns to a random diraction at top speed, usually aligned to a certain celestial, then when he gets 150+ km from everybody else in the fleet they warp to him, then rinse and repeat. This technique is not fool-proof either, if the enemy where to get a warpin on the interceptor fast enough and warp their fleet in, most of your fleet members would land right on top of them. | ||
The fourth type of safespot would be watchspots or "pounces", and alot of people will argue that they are not strictly "safe" spots, but I put them in this catagory for simplicity's sake. You get two types of them too. The first are ongrid watchspots, they are 150+ km from the celestial you are watching, and enable you to look at what is at the celestial before you warp to it (usually a gate, or an astroid belt), scouts use | The fourth type of safespot would be watchspots or "pounces", and alot of people will argue that they are not strictly "safe" spots, but I put them in this catagory for simplicity's sake. You get two types of them too. The first are ongrid watchspots, they are 150+ km from the celestial you are watching, and enable you to look at what is at the celestial before you warp to it (usually a gate, or an astroid belt), scouts use these alot. The second type of watchspot is the offgrid one. Grid-fu can get very complicated and confusing, but the general rule of thumb is that a grid usually extends to about 250 km. Though usually we make offgrid watchspots at about 1000km. Both of these can be made by simply warping to a celestial at 100km then burning away from it as fast as you can till you reach the distance you want. | ||
The last type of safespot is the "deep" safespots, and I like to think that there are also two types of these. They are a little more hassle to make, but if you have one it can be almost as good as a cloak. The fist is a "Deep to Directional" Safespot, and it's basicly an unaligned safespot that's further than 15AU away from all celestials, this safespot will prevent your ship from being shown on the Directional Scan of anyone at one of those celestials. The second type is a "Deep to Probes" or "Real" Deep-safespots and they are quite a big hassle to make. They are surposed to be so far from the system that you can only find someone with a Deepspace Probe. You can make one using the "Goonswarm" technique, which is put simply just repeatedly logging off, logging in and make a bookmark, then warp to that bookmark, and rinse and repeat. | The last type of safespot is the "deep" safespots, and I like to think that there are also two types of these. They are a little more hassle to make, but if you have one it can be almost as good as a cloak. The fist is a "Deep to Directional" Safespot, and it's basicly an unaligned safespot that's further than 15AU away from all celestials, this safespot will prevent your ship from being shown on the Directional Scan of anyone at one of those celestials. The second type is a "Deep to Probes" or "Real" Deep-safespots and they are quite a big hassle to make. They are surposed to be so far from the system that you can only find someone with a Deepspace Probe. You can make one using the "Goonswarm" technique, which is put simply just repeatedly logging off, logging in and make a bookmark, then warp to that bookmark, and rinse and repeat. | ||