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Cochise DCVI (talk | contribs) No edit summary |
Cochise DCVI (talk | contribs) No edit summary |
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| <p align="right">+353.9</p> || 1 skill extractor | | <p align="right">+353.9</p> || 1 skill extractor | ||
|- | |- | ||
| <p align="right">= | | <p align="right">=371.8</p> || Minimum total | ||
|- | |- | ||
| <p align="right">440.0</p> || 2 pair +5 enhancers | | <p align="right">440.0</p> || 2 pair +5 enhancers | ||
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|} | |} | ||
</small> | </small> | ||
[[#Initial costs|Initial costs]] will range from | [[#Initial costs|Initial costs]] will range from 371.8[[#Notes|M]] to 1,885.2[[#Notes|M]] [[EVE_Lexicon#ISK|ISK]] (mostly for [[Skill_trading#Skill_Extractors|skill extractors]]), which will be returned in 3.4 to 17.3 days. The only ongoing costs are for replacement extractors. The [[#Helpful skills for skill farming|helpful skills]] require about 2.6M skill points, which can take 39.5 days or more to train (depending on your [[Skills_and_learning#Attributes|attribute]] settings and on which you have already trained). Most are common market [[Trading#Skills|trading skills]]. Some travel is necessary to install [[Jump_clones|jump clones]], distribute [[Implants#Attribute_Enhancers|attribute enhancers]], and exploit market trends. {{dothis|'''Skill farming'''}} monopolizes the [[Skill_queue|skill queue]] on its [[Accounts|account]], but produces [[Skill_trading#Skill_Injectors|skill injectors]] which can be used by the other characters. | ||
=== Return === | === Return === | ||