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The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player. | The sensors of the '''Sleepers can also be dampened''' which will result in Sleepers trying to come closer to the player in order to get into targeting range again. This also will generate a very high threat level against the dampening player. | ||
'''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too(about 40 km). | '''Players cannot neutralize nor Nosferatu''' the capacitor of a Sleeper since they have infinite energy (you can still gain energy through a nosferatu, it just won't do anything to the Sleeper). The Sleepers, on the other hand, can neut you, and from a pretty long range too (about 40 km for cruisers and 20 km for frigates). | ||
'''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots. | '''Drones can be used''' against Sleepers, but will require that players have already generated enough threat against themselves before the drones are launched. Otherwise the Sleepers will instantly target the drones and destroy them in a few shots. | ||
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The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support). | The best choice for Class 3 and above seems to be a gang of battleships equipped with remote repair and energy transfer capabilities. However, be aware of the wormhole connection's maximum mass limit when planning to enter a system as one too many battleships going through may end up getting someone stranded on your way in or out. Class 3 Sleeper sites can be run efficiently with a few T2 fitted battlecruisers with logi support or with dual active tank (just be ready to warp out should you be primaried by the entire Sleeper wave if you don't have logi support). | ||
If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for | If a capital ship warps into sight of a sleeper spawn, the sleepers will immediately call for reinforcements and several battleships for each capital will spawn. In Class 5 wormholes, 3 battleships spawn for each capital, in Class 6 there are 4 for each capital. This can theoretically be used to increase the outcome of a spawn if you and your fleet can survive the onslaught. | ||
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| style="padding:0px;" | [[image:Icon_warning.png|56px|link=]] | |||
| style="padding:8px;" | '''EXTREME WARNING:''' If warping capitals into a C5/C6 site, PRIMARY THE CAPITAL ESCALATION BATTLESHIPS (named Upgraded Avengers). They deal EXTREME damage (3000-4000 DPS total), have '''monstrous''' tank of about 400K EHP, have 75-80% omni resists, and web, warp scramble (15 points) and neut up to 100 km. '''An unprepared capital ship will implode under the DPS within a few minutes.''' | |||
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==Sleeper Loot== | ==Sleeper Loot== | ||
Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players. | Sleepers leave wrecks containing Sleeper Components (called 'blue loot' because of the color of the items' icons) which can be sold to some NPC stations. The wrecks can be [[salvaging|salvaged]] for Ancient Salvage Materials, which are used in [[Tech_3_Production|Tech 3 production]] and can be sold to other players. | ||