Difference between revisions of "Guristas Yard"
From EVE University Wiki
Sivaira Chen (talk | contribs) |
Sivaira Chen (talk | contribs) |
||
Line 2: | Line 2: | ||
==Walkthrough== | ==Walkthrough== | ||
The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed. | The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed. | ||
− | + | === Dark Shipyard type === | |
{{NPCTableHead|Initial defenders}} | {{NPCTableHead|Initial defenders}} | ||
{{NPCTableRow|Sentry|2|Guristas Heavy Missile Battery}} | {{NPCTableRow|Sentry|2|Guristas Heavy Missile Battery}} | ||
{{NPCTableRow|Cruiser|2|Pithum Ascriber/Silencer|trigger=Triggers next wave when destroyed}} | {{NPCTableRow|Cruiser|2|Pithum Ascriber/Silencer|trigger=Triggers next wave when destroyed}} | ||
|} | |} |
Revision as of 01:24, 17 April 2020
Guristas Yard is a combat anomaly found in Caldari low and null security systems with Guristas presence.
Walkthrough
The site is an open deadspace pocket; a player can warp to it at any preferred distance. The next wave is triggered when the last rat from the previous wave is destroyed.
Dark Shipyard type
Initial defenders
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Guristas Heavy Missile Battery | ||||
2 x Cruiser Pithum Ascriber/Silencer |