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Scouting: Difference between revisions

From EVE University Wiki
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The overview requirements for a scout are different than for normal fliers. Your job is to see as much as possible, rather than only the enemies. First of all, switch brackets on - that gives you a clearer view of things like gate guns that are otherwise tricky to see. Include neutrals and war targets. Beyond that, I'm not 100% sure what works best - I have major celestials (planets and gates and stations) in my overview, because they're useful for distances, but that may not be the most efficient. I'd appreciate feedback here from other scouts.  
The overview requirements for a scout are different than for normal fliers. Your job is to see as much as possible, rather than only the enemies. First of all, switch brackets on - that gives you a clearer view of things like gate guns that are otherwise tricky to see. Include neutrals and war targets - neutral may be out of corp repairers or alt scouts. Take your corpmates out, but everything else should show.


Create a second tab that just shows war targets also, so you can quickly and easily identify all war targets and get that information out to your FC, in case a fleet is travelling past you.
http://www.eve-ivy.com/wiki/index.php?title=Varius_Arcturus%27_Overview_Guide has more information on general overview settings and how to set things up as per above


== Fleet Ops - X'ing up ==
== Fleet Ops - X'ing up ==