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User:Enig marr: Difference between revisions

19 editsJoined 29 August 2010
Enig marr (talk | contribs)
Enig marr (talk | contribs)
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The fourth type of safespot would be watchspots or "pounces", and alot of people will argue that they are not strictly "safe" spots, but I put them in this catagory for simplicity's sake. You get two types of them too. The first are ongrid watchspots, they are 150+ km from the celestial you are watching, and enable you to look at what is at the celestial before you warp to it (usually a gate, or an astroid belt), scouts use these alot. The second type of watchspot is the offgrid one. Grid-fu can get very complicated and confusing, but the general rule of thumb is that a grid usually extends to about 250 km. Though usually we make offgrid watchspots at about 1000km. Both of these can be made by simply warping to a celestial at 100km then burning away from it as fast as you can till you reach the distance you want.
The fourth type of safespot would be watchspots or "pounces", and alot of people will argue that they are not strictly "safe" spots, but I put them in this catagory for simplicity's sake. You get two types of them too. The first are ongrid watchspots, they are 150+ km from the celestial you are watching, and enable you to look at what is at the celestial before you warp to it (usually a gate, or an astroid belt), scouts use these alot. The second type of watchspot is the offgrid one. Grid-fu can get very complicated and confusing, but the general rule of thumb is that a grid usually extends to about 250 km. Though usually we make offgrid watchspots at about 1000km. Both of these can be made by simply warping to a celestial at 100km then burning away from it as fast as you can till you reach the distance you want.


The last type of safespot is the "deep" safespots, and I like to think that there are also two types of these. They are a little more hassle to make, but if you have one it can be almost as good as a cloak. The fist is a "Deep to Directional" Safespot, and it's basicly an unaligned safespot that's further than 15AU away from all celestials, this safespot will prevent your ship from being shown on the Directional Scan of anyone at one of those celestials. The second type is a "Deep to Probes" or "Real" Deep-safespots and they are quite a big hassle to make. They are surposed to be so far from the system that you can only find someone with a Deepspace Probe. You can make one using the "Goonswarm" technique, which is put simply just repeatedly logging off, logging in and make a bookmark, then warp to that bookmark, and rinse and repeat.
The last type of safespot is the "deep" safespots, and I like to think that there are also two types of these. They are a little more hassle to make, but if you have one it can be almost as good as a cloak. The fist is a "Deep to Directional" Safespot, and it's basicly an unaligned safespot that's further than 15AU away from all celestials, this safespot will prevent your ship from being shown on the Directional Scan of anyone at one of those celestials. The second type is a "Deep to Probes" or "Real" Deep-safespots cannot be made anymore, since ccp made it that you cannot go further than about 4 AU from the "end" of the system map. They were surposed to be so far from the system that you can only find someone with a Deepspace Probe. You used to be able to make one using the "Goonswarm" technique, which was put simply just repeatedly logging off, logging in and make a bookmark, then warp to that bookmark, and rinse and repeat.


Pro Tip: Make a safespot that is within about 4 AU from the sun, then you can use the sun as a marker, just align to the sun from anywhere in the system and you will have an almost instant warp to the safespot you made.
Pro Tip: Make a safespot that is within about 4 AU from the sun, then you can use the sun as a marker, just align to the sun from anywhere in the system and you will have an almost instant warp to the safespot you made.