Difference between revisions of "User:Alecks Kautsuo/Sandbox Invasion"
(→Logi) |
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Line 4: | Line 4: | ||
WIP fits, DO NOT USE THEM, this is bad idea. | WIP fits, DO NOT USE THEM, this is bad idea. | ||
+ | Initially this was designed for 10 people on grid. 1 OGB, 3/4 Logi, 3/4 DPS, 2 Sniper. | ||
=== Mainline DPS === | === Mainline DPS === | ||
Line 75: | Line 76: | ||
=== Sniper === | === Sniper === | ||
Vindicator | Vindicator | ||
+ | More Damage, more tracking, not capstable, but we have basis for it. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Vindicator | | ship=Vindicator | ||
Line 146: | Line 148: | ||
Machariel | Machariel | ||
+ | Less damage, less tracking, fighting slightly outside optimal, capstable. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Machariel | | ship=Machariel | ||
Line 218: | Line 221: | ||
=== Logi === | === Logi === | ||
Basilisk | Basilisk | ||
+ | Standard WTM fit, needs work, need help, never flown Logi. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Basilisk | | ship=Basilisk | ||
Line 264: | Line 268: | ||
| notes= | | notes= | ||
| showNOTES=N | | showNOTES=N | ||
− | | difficulty= | + | | difficulty=2 |
| version=2020.5.26 | | version=2020.5.26 | ||
| showTOC=N | | showTOC=N | ||
Line 273: | Line 277: | ||
Sleipnir | Sleipnir | ||
+ | 3 shield boosts are mandatory, skirmish maybe changed to info for scan res. | ||
{{ShipFitting | {{ShipFitting | ||
| ship=Sleipnir | | ship=Sleipnir | ||
Line 345: | Line 350: | ||
| notes= | | notes= | ||
| showNOTES=N | | showNOTES=N | ||
− | | difficulty= | + | | difficulty=2 |
| version=2020.5.26 | | version=2020.5.26 | ||
| showTOC=N | | showTOC=N | ||
| alphacanuse=N | | alphacanuse=N | ||
}} | }} |
Revision as of 12:15, 26 May 2020
Fits for Invasion shield doctrine will be posted here shortly.
Iteration 1
WIP fits, DO NOT USE THEM, this is bad idea. Initially this was designed for 10 people on grid. 1 OGB, 3/4 Logi, 3/4 DPS, 2 Sniper.
Mainline DPS
Vindicator
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Adaptive Invulnerability Shield Hardener II
Adaptive Invulnerability Shield Hardener II
Pith C-Type Anti-Thermal Shield Hardener
Federation Navy Stasis Webifier
Pithum C-Type EM Ward Amplifier
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender II
Large Anti-Thermal Screen Reinforcer II
Ogre II x5
Caldari Navy Antimatter Charge L x1
Nanite Repair Paste x50
Sniper
Vindicator More Damage, more tracking, not capstable, but we have basis for it.
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
425mm Railgun II
Adaptive Invulnerability Shield Hardener II
Adaptive Invulnerability Shield Hardener II
Pith C-Type Anti-Thermal Shield Hardener
Caldari Navy Stasis Webifier
Gistum C-Type EM Ward Amplifier
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender II
Large Anti-Thermal Screen Reinforcer II
Ogre II x5
Caldari Navy Antimatter Charge L x8
Null L x1
Void L x1
Nanite Repair Paste x50
Machariel
Less damage, less tracking, fighting slightly outside optimal, capstable.
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
1400mm Howitzer Artillery II
Tracking Computer II
Tracking Computer II
Adaptive Invulnerability Shield Hardener II
Adaptive Invulnerability Shield Hardener II
Pith C-Type Anti-Thermal Shield Hardener
Pithum C-Type EM Ward Amplifier
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Dark Blood Reactor Control Unit
Large Anti-Thermal Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Core Defense Field Extender II
Acolyte II x5
Optimal Range Script x2
Republic Fleet Phased Plasma L x7
Nanite Repair Paste x50
Republic Fleet Phased Plasma L x1
Optimal Range Script x2
Logi
Basilisk Standard WTM fit, needs work, need help, never flown Logi.
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Shield Booster II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Pithum C-Type Adaptive Invulnerability Shield Hardener
Federation Navy 10MN Afterburner
Pith X-Type Anti-EM Shield Hardener
Thukker Large Shield Extender
Shadow Serpentis Remote Sensor Booster
Damage Control II
Caldari Navy Power Diagnostic System
Medium Ancillary Current Router II
Medium Core Defense Field Extender II
Acolyte II x5
Nanite Repair Paste x234
ECCM Script x1
Scan Resolution Script x1
OGB
Sleipnir 3 shield boosts are mandatory, skirmish maybe changed to info for scan res.
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
720mm 'Scout' Artillery I
Shield Command Burst II
Shield Command Burst II
Shield Command Burst II
Skirmish Command Burst II
Federation Navy Stasis Webifier
Tracking Computer II
Republic Fleet Target Painter
Adaptive Invulnerability Shield Hardener II
Adaptive Invulnerability Shield Hardener II
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Medium Command Processor I
Medium Command Processor I
Acolyte II x5
Tracking Speed Script x1
Republic Fleet EMP M x3
Active Shielding Charge x2
Shield Harmonizing Charge x1
Interdiction Maneuvers Charge x1
Republic Fleet EMP M x11400
Active Shielding Charge x600
Shield Harmonizing Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600