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| Some skills are worth training to V because of a combination of several of the above reasons. Drones V for example lets you use a full flight of five drones, which is useful on any ship with a drone bay of 25m3 or more -- and it's a prerequisite for the excellent T2 drones. | | Some skills are worth training to V because of a combination of several of the above reasons. Drones V for example lets you use a full flight of five drones, which is useful on any ship with a drone bay of 25m3 or more -- and it's a prerequisite for the excellent T2 drones. |
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| ==Specific Training Strategies (Boosting your Attributes)== | | ==Boosting your Attributes== |
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| This section of this guide deals with strategies to help you train skills ''faster''. | | This section of this guide deals with strategies to help you train skills ''faster''. |
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| Effectively, all of the methods discussed below improve your training times by boosting your character's attributes. This boosting usually comes at a cost of something else; other attributes, money, or time. | | Effectively, all of the methods discussed below improve your training times by boosting your character's attributes. This boosting usually comes at a cost of something else; other attributes, money, or time. |
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| ===Learning the "Learning" Skills===
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| All the skills in the [[Skills:Learning|Learning]] category actually increase your attributes when you train them. Training these skills therefore increases the rate at which you train other skills. This means that learning "how to learn" first, can save your character time in the long run.
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| Every attribute has two associated skills, one basic and one advanced. The basic skill is cheap and has a x1 multiplier, while the advanced skill is expensive (for a new character) and has a x3 training multiplier. Both skills give you +1 to that attribute per level.
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| So, for example, each level you train in [[Skills:Learning#Analytical_Mind|Analytical Mind]] increases your Intelligence score by 1. Level IV in Analytical Mind is the prerequisite for the advanced [[Skills:Learning#Logic|Logic]] skill, which also gives you +1 Intelligence per level.
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| Finally, the skill which is itself called [[Skills:Learning#Learning|Learning]] gives you a 2% bonus to all your attributes per level, and helps you learn the other learning skills faster.
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| A great reference on which order to learn the learning skills is available on the [http://www.eveonline.com/ingameboard.asp?a=topic&threadid=242786|Eve Online Forums].
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| ===Pay Back Time===
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| Training the learning skills will make you learn other skills faster, and everyone should train them. However, training the learning skills also takes time itself. You must therefore consider how long it will take a particular level of a learning skill to 'pay back' the time spent training it by saving time from other skills.
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| Taking the basic learning skills and Learning to IV and the advanced skills to III pays back quite quickly; taking the basics and Learning to V and the advanced skills to IV should pay back in a year or two; taking the advanced skills to V will take several years to pay back. Pilots therefore commonly train either '4/4' (everything to IV) or '5/4' (basics and Learning to V, advanced to IV) arrangements.
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| Remember that a learning skill is only paying back when you're training a skill that uses the relevant attribute -- so, for example, combat characters frequently neglect the Charisma learning skills since they train so few skills which rely on Charisma.
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| If you make a long-term skill plan in Evemon it will suggest a level of learning skill training which will pay back within the plan's timeframe.
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| ===Efficiency vs. Fun===
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| Since the learning skills themselves depend on the Memory (primary) and Intelligence (secondary) attributes, the most efficient way to train them is by training the Memory-related and Intelligence-related learning skills, and Learning, first, thus cutting the time required to train the other learning skills.
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| It is also most efficient to train the learning skills as early as possible -- ideally, before anything else. Remember, however, that Eve Online is a game which is meant to be fun: if you don't feel like spending your first few days and weeks of play training learning skills and doing nothing else, then train to use more interesting ships and equipment instead. The minor loss of training time is a much smaller problem than running the risk of boring yourself away from the game.
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| If you're training up a new alt character and you already have a main character to have fun with, you should of course go straight for the learning skills first. Though if the alt has a limited training plan (if, for example, you will train the alt to fly covops ships as a scout/courier for you, and then stop training it) you may not need to train all the learning skills very high at all.
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| ===Implants=== | | ===Implants=== |
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| However, if you're new to the game your future career plans are quite likely to change so doing this on your first and main character may lock you into an attribute profile which you don't really want. It's probably better to keep this strategy for alts, which you will be training for a specific purpose from day one. | | However, if you're new to the game your future career plans are quite likely to change so doing this on your first and main character may lock you into an attribute profile which you don't really want. It's probably better to keep this strategy for alts, which you will be training for a specific purpose from day one. |
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| | ===Learning Skills=== |
| | Learning skills help you learn faster by permanently boosting your attribuates. However, they will be removed from the game shortly. Any SP you put into them in the meantime will be refunded, and every character will receive +12 to each attribute. |
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| ==Further Suggestions== | | ==Further Suggestions== |