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m "Inertia Stabilizers" --> "Inertial Stabilizers" |
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With very good skills ({{sk|Spaceship Command|V}} and {{sk|Evasive Maneuvering|V}}), the Prorator, Viator, and Prowler can be fit to align in 3 seconds (with the Crane this is not possible, it can align in 4 seconds at best). To achieve this: | With very good skills ({{sk|Spaceship Command|V}} and {{sk|Evasive Maneuvering|V}}), the Prorator, Viator, and Prowler can be fit to align in 3 seconds (with the Crane this is not possible, it can align in 4 seconds at best). To achieve this: | ||
* Fit three '''{{co|wheat| | * Fit three '''{{co|wheat|Inertial Stabilizer II}}''' modules (the Tech 1 Meta 4 module, '''{{co|wheat|Local Hull Conversion Inertial Stabilizers I}}''', has the same benefits as the Tech 2 module, but with a decreased penalty to [[signature radius]]). | ||
* If necessary, fit a '''{{co|wheat|Low Friction Nozzle Joints}}''' or '''{{co|wheat|Polycarbon Engine Housing}}''' rig, until your align time is at 3.0 seconds or below. | * If necessary, fit a '''{{co|wheat|Low Friction Nozzle Joints}}''' or '''{{co|wheat|Polycarbon Engine Housing}}''' rig, until your align time is at 3.0 seconds or below. | ||
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* A '''{{co|wheat|Warp Core Stabilizer}}''' module, for a modicum of protection against being tackled | * A '''{{co|wheat|Warp Core Stabilizer}}''' module, for a modicum of protection against being tackled | ||
The | The Inertial Stabilizer module gives a considerable boost to your agility (lowering your align time), but it also increases your signature radius, making it easier for hostile ships to lock on to you. However, even if you fit three Inertial Stabilizer modules, your enemies' [[Targeting|locking time]] will only decrease by 0.1-0.3 seconds, which in most cases will not make a big difference. Nonetheless, if you can replace an Inertial Stabilizer with a '''{{co|wheat|Nanofiber Internal Structure}}''' without affecting your align time, then do so (as the Nanofiber Internal Structure doesn't increase your signature radius, and gives a boost to your sub-light speed to boot). | ||
'''{{co|wheat|Hyperspatial Accelerator}}''' modules are rarely worth it for blockade runners, as they only increase your warp speed by 0.2-0.3 AU/s (depending on the module), which will not shave much travel time off if your ship is already capable of flying at 9 AU/s. | '''{{co|wheat|Hyperspatial Accelerator}}''' modules are rarely worth it for blockade runners, as they only increase your warp speed by 0.2-0.3 AU/s (depending on the module), which will not shave much travel time off if your ship is already capable of flying at 9 AU/s. | ||
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====Low slots ==== | ====Low slots ==== | ||
*'''{{co|wheat|Nanofiber Internal Structure}}''': +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for the Tech 2 module) | *'''{{co|wheat|Nanofiber Internal Structure}}''': +7.85% velocity, -13.1% inertia, -15% structure (+9.4%, -15.8%, -20% for the Tech 2 module) | ||
*'''{{co|wheat| | *'''{{co|wheat|Inertial Stabilizers}}''': -16.7% inertia, +10% signature radius (-20%, +11% for the Tech 2 module) | ||
*'''{{co|wheat|Hyperspatial Accelerator}}''': +0.2-+0.3 AU/s warp speed | *'''{{co|wheat|Hyperspatial Accelerator}}''': +0.2-+0.3 AU/s warp speed | ||
*'''{{co|wheat|Expanded Cargohold}}''': +17.5% cargo, -25% structure, -15% max velocity (+27.5%, -20%, -10% for the Tech 2 module) | *'''{{co|wheat|Expanded Cargohold}}''': +17.5% cargo, -25% structure, -15% max velocity (+27.5%, -20%, -10% for the Tech 2 module) | ||