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Advanced piloting techniques: Difference between revisions

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'''Warp'''
'''Warp'''


Starts the process of warping to the selected object greater than 150 km away. To warp to something it must be an object in space, or a ship in your fleet. You can adjust how far you will land from your target when you come out of warp, from 0 to 100 km. Again the default value on the button can be changed by right-clicking and presets can be found in the right-click menu. For example, warping to something 150 km away within 100 km will move you inline toward the object 50 km.
Starts the process of warping to the selected object greater than 150 km away. To warp to something it must be an object in space, a bookmark, or a ship in your fleet. You can adjust how far you will land from your target when you come out of warp, from 0 to 100 km. Again the default value on the button can be changed by right-clicking and presets can be found in the right-click menu. For example, warping to something 150 km away within 100 km will move you inline toward the object 50 km.


When you press the warp button, first you have to align to the target. There are two steps to aligning which happen at the same time: lining up the target with your ship’s movement direction within 5º, and increasing ship velocity to 75% of the maximum. How fast this process takes depends on your ship agility. Once you are aligned you will see your normal engines cut out, your warp engine will turn on and you will no longer be able to stop the ship until the warp bubble collapses. Until your warp engine actually turns on, you can still be locked and fired upon.
When you press the warp button, first you have to align to the target. There are two steps to aligning which happen at the same time:  
* lining up the target with your ship’s movement direction within 5º
* increasing ship velocity to 75% of its maximum
 
Your ship will not warp until it meets both of these criteria.
 
How fast this process takes depends on your ship's agility and acceleration. Once you are aligned you will see your normal engines cut out, your warp engine will turn on and you will no longer be able to stop the ship until the warp bubble collapses. Until your warp engine actually turns on, you can still be locked, tackled, bumped (see below) and fired upon as normal.


'''Jump'''
'''Jump'''
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'''Look At'''
'''Look At'''


This changes your camera’s anchor point from your ship to the selected object. This can be useful for visually determine what kind of weaponry the target ship has equipped – yes you can tell the type, size, and amount of turrets on a ship just from looking. Unfortunately missile launchers don’t show up, nor do smartbomb launchers. One example of what you would use this for is to see if a battleship you’d expect to have turrets, actually has any showing. If they don’t, they might have 8 smartbombs.
This changes your camera’s anchor point from your ship to the selected object. You can use this to see where, if anywhere, another ship is aligning, and what kind of weapons it has equipped. Unfortunately missile launchers don’t show up, nor do smartbombs (though the absence of turrets on a turret battleship is a good sign of smartbombs).
 
Using this button to ogle other people’s ships is also a good way to pass the time while waiting for uni fleets to get going.
I’ve split this reference into 3 sections: Capsule Controls, Flying Manually, and Knowledge is Power.


== Flying Manually (For Fun and Profit) ==
== Flying Manually (For Fun and Profit) ==