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| <div class='discussion-bgr'>EXTERNAL LINKS</div> | | <div class='discussion-bgr'>EXTERNAL LINKS</div> |
− | <div class='linkname'> | + | <div class='linkname'>{{#if:{{{shipid}}}| [https://zkillboard.com/ship/{{{shipid}}}/ {{{shipname|unknown}}} on zKillboard]{{#switch:{{{class}}}|Shuttle|Special Edition Shuttle=|<br>[https://www.eveworkbench.com/fitting/{{{shipid}}} {{{shipname|unknown}}} on EVE Workbench]}}<br>[https://evepraisal.com/item/{{{shipid}}}/ {{{shipname|unknown}}} on Evepraisal]|}}<br>{{{externallinks|}}}</div> |
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− | [https://evepraisal.com/item/{{{shipid}}}/ {{{shipname|unknown}}} on Evepraisal]
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Revision as of 06:30, 17 September 2020
Template loop detected: User:Adam Cion/Sandbox/Merlin
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Caldari State |
ECM PRIORITY
LOW
Gravimetric
what's this?
LOW Priority Target
Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
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Standard Frigates |
Merlin Class |
RELATED UNI-WIKI REFERENCES
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
SHIP BONUSES
Caldari Frigate bonuses (per skill level): 5% bonus to Small Hybrid Turret damage 4% bonus to all shield resistances
Required Skills
Training Time what's this?25m 0s
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Grouping
▪ Variations
Hawk
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45 MW 190 tf
290 m/sec
300 m³
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,Harpy
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50 MW 185 tf
281 m/sec
165 m³
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,Worm
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40 MW 160 tf
320 m/sec
130 m³
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,Cambion
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63 MW 225 tf
350 m/sec
150 m³
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Ship Attributes
Fittings |
High 3
Launchers 0
Turrets 3
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 4.98 s what's this? Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
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Fighters |
Light Fighter Squad Limit 0
Heavy Fighter Squad Limit 0
Support Fighter Squad Limit 0
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Targeting |
Gravimetric Sensor 11 points
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Structure |
Structure Hitpoints 400 HP
Frigate Escape Bay 1 Frigate
{{{extrahold2type}}} Capacity 0 m³
{{{extrahold3type}}} Capacity 0 m³
{{{extrahold4type}}} Capacity 0 m³
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Shields |
Shield Capacity 500 HP
Shield Resistances
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Armor |
Armor Hitpoints 350 HP
Armor Resistances
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