Difference between revisions of "Illegal Activity (Level 2)"

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Space type: Normal Space<br>
+
====1 of 3====
Recommended generic setup: Short Range DPS<br>
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warp-in
====Part 1 of 3====
 
===Warp In===
 
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):<br>
 
2x Frigates (Federation Navy Soldier)<br>
 
2x Frigates (Federation Navy Delta II Support Frigate)<br>
 
- Support frigates Web<br>
 
- Orbit at 2km-500m<br>
 
Group 2 (45km) (Spawns at same time as Group 1):<br>
 
4x Frigate (Gallente Miner)<br>
 
- No weapons<br>
 
- Drop unique item (Gallente Mining Laser)<br><br>
 
Group 3 (55km) (Spawns a few minutes after Group 1/2):<br>
 
3x Frigates (Gallente Navy Atron)<br>
 
1x Frigate (Gallente Navy Officer)<br>
 
'''Blitz:'''<br>
 
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
 
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
 
'''Mineable Asteroids:'''<br>
 
41x Veldspar<br>
 
'''Structures:'''<br>
 
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
 
'''Hint:'''<br>
 
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them<br>
 
====Part 2 of 3====
 
===Warp In===
 
Single Group (55km) (Transmission then Auto Aggro):<br>
 
6 x Frigate (Federation Navy Soldier)
 
6 x Frigate (Federation Navy Atron)
 
'''Blitz:'''<br>
 
None, kill all enemies to complete
 
'''Mineable Asteroids:'''<br>
 
None
 
'''Structures:'''<br>
 
None
 
'''Hint:'''<br>
 
- Stay more than 10km away from the ships and they never even fire.<br>
 
====Part 3 of 3====
 
Space type: Deadspace<br>
 
{{Missiondetails
 
|Name=
 
|Level=2
 
|Type=
 
|Objective=
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Cruiser (Normal Ship Restrictions)
 
|Rewards=
 
|Extra=
 
}}
 
  
 +
{{NPCTableHead|Warp-In}}
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{{NPCTableRow|Frigate|5|Federation Navy Soldier}}
 +
{{NPCTableRow|Frigate|5|Federation Navy Delta II Support Frigate|Maulus}}
 +
{{NPCTableRow|Frigate|4|Federation Navy Miner|note=Atron|cargo=Gallente Mining Laser}}
 +
 +
{{NPCTableHead|After A Few Minutes}}
 +
{{NPCTableSeperator|}}
 +
{{NPCTableRow|Frigate|2|Federation Navy Officer|note=Tristan}}
 +
{{NPCTableRow|Frigate|2|Federation Navy Atron|note=Atron}}
 +
 +
====2 of 3====
 +
warp-in
 +
 +
{{NPCTableHead|Warp-in}}
 +
{{NPCTableRow|Frigate|6|Federation Navy Soldier}}
 +
{{NPCTableRow|Frigate|5|Federation Navy Atron|note=Atron}}
 +
 +
====3 of 3====
 +
warp-in
 +
 +
{{NPCTableHead|warp-in}}
 +
{{NPCTableRow|Cruiser|1|R.S. Officer|cargo=R.S. Officer's Passcard(required for unlocking acceleration Gate)|note=Vexor}}
 +
 +
2nd Pocket
 +
 +
{{NPCTableHead|~10km auto-aggro}}
 +
{{NPCTableRow|Frigate|3|Federation Navy Soldier}}
 +
{{NPCTableRow|26-27|Frigate|Convoy Escort Soldier/Federation Navy Maulus/Atron|}}
 +
{{NPCTableRow|2|Industrial|Roden Shipyard Courier|note=Mission Objective/Iteron Mark V type|}}
  
Recommended generic setup: Mixed Range DPS<br>
 
===Warp In===
 
Group 1 (30km) (Transmission then Auto Aggro):<br>
 
1 x Cruiser (R.S. Officer)
 
- Tries to stay at 30km, but slow. AB will help if fitted for short range.<br>
 
- Must loot R.S. Officer's Passcard to access the Acceleration Gate<br>
 
===Pocket 1===
 
Groups 1-3 (30km) (Auto Aggro):<br>
 
1 x Gallente Sentry Gun
 
1 x Frigate (Federation Navy Soldier)
 
- One group to left, one right, one behind.<br>
 
Group 4 (100km):<br>
 
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
 
Group 5 (100km):<br>
 
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
 
Group 6 (75km) (Spawns after about 2 minutes, near Stargate):<br>
 
- Stay more than 10km away from the ships and they never even fire.<br>
 
5 x Frigate (Convoy Escort Soldier)
 
3 x Frigate (Convoy Escort Maulus)
 
2 x Industrial (Roden Shipyard Courier)
 
'''Blitz:'''<br>
 
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
 
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
 
'''Mineable Asteroids:'''<br>
 
None
 
'''Structures:'''<br>
 
2x Security Outpost, Dropped nothing<br>
 
'''Hint:'''<br>
 
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
 
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 10:03, 12 October 2020

Template:Survival copy


Illegal Activity (3 Parts), Level 2
Level 2
Type Encounter
Faction Gallente
Best damage to deal EM/Explosion
Damage to resist Thermal/EM
Ship suggestion Cruiser
Extra Web - Delta II Support Frigates (Part 1 of 3)


1 of 3

warp-in


Warp-In
After A Few Minutes
WD EWAR L


Frigate 5 x Frigate Federation Navy Soldier
Frigate 5 x Frigate Federation Navy Delta II Support Frigate
Frigate 4 x Frigate Federation Navy Miner Atron Gallente Mining Laser

2 of 3

warp-in


Warp-in
WD EWAR L

Template:NPCTableSeperator

Frigate 2 x Frigate Federation Navy Officer Tristan
Frigate 2 x Frigate Federation Navy Atron Atron

3 of 3

warp-in


warp-in
WD EWAR L


Frigate 6 x Frigate Federation Navy Soldier
Frigate 5 x Frigate Federation Navy Atron Atron
2nd Pocket
~10km auto-aggro
WD EWAR L


Cruiser 1 x Cruiser R.S. Officer Vexor R.S. Officer's Passcard(required for unlocking acceleration Gate)
WD EWAR L


Frigate 3 x Frigate Federation Navy Soldier
Frigate x 26-27 Convoy Escort Soldier/Federation Navy Maulus/Atron
Industrial x 2 Roden Shipyard Courier Mission Objective/Iteron Mark V type