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User:Qwer Stoneghost: Difference between revisions

4,051 editsJoined 10 December 2019
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Every time the scan button is pressed, the list in the directional scanner window updates to show all relevant objects in the scan cone. The scan also refreshes after you change the range, angle or filter parameters; and after jumping into another system. After a scan it takes two seconds for the scanner to reset.
Every time the scan button is pressed, the list in the directional scanner window updates to show all relevant objects in the scan cone. The scan also refreshes after you change the range, angle or filter parameters; and after jumping into another system. After a scan it takes two seconds for the scanner to reset.
The list shows icon, name and type. It does '''not''' show distance or coordinates. Finding the distance to a target and/or its coordinates requires more advanced scanning equipment.
[[image:Qs Dscan14-360.jpg|upright=1.5|center|thumb|D-scan results window]]
[[image:Qs Dscan14-360.jpg|upright=1.5|center|thumb|D-scan results window]]


A variety of filters can be set to narrow down the results of a scan. The filter selector in top right corner of the directional scan window opens a menu of possible filter configurations. With the filter set to "all", anything that can be picked up by the scanner will be displayed. With the filter set to "active overview" only objects permitted in the [[overview]] will be shown.
A variety of filters can be set to narrow down the results of a scan. The filter selector in top right corner of the directional scan window opens a menu of possible filter configurations. The filters are listed, each with a number to the right. The number can be pressed on the keyboard to select a filter - or you can click on the number; or on the checkbox to the left of the filter.
 
With the filter set to "all", anything that can be seen by the scanner will be displayed. With the filter set to "active overview" only objects permitted in the [[overview]] will be shown.


The directional scanner can use any of your overview presets to filter the results. Note that the directional scanner does not see any information on the objects other than type and name. This means that the filtering function will not take into account any of the state settings the overview may have.
The d-scan can use any of your overview presets to filter the results. Again, note that the scanner does not see any information on the objects other than name and type. This means that the filtering function will not take into account any of the state settings the overview may have.


Some common filters and their uses. These are often mixed to create filter for specific situations:
Some common d-scan uses - set these in an overview tab or tabs and then select the tab in the d-scan:
* Ships. Visible ship, especially moving ones, are indicators that someone is active in the system.
* Ships. Visible ships, especially moving ones, are indicators that someone is active in the system.
* Drones. Drones appearing in space with a ship indicate active combat.
* Drones. Drones appearing in space with a ship usually indicate active combat.
* Wrecks. Wrecks stay in space for two hours so if any are visible there has been someone fighting recently.
* Wrecks. If any are visible there has been someone fighting recently.
* Core scanner probes. With this you can see if someone is scanning sites. Especially useful when running sites yourself as the hostile must scan your site before warping in.
* Combat scanner probes. Seeing these in space is an indicator of hostile intent.
* Combat scanner probes. Seeing these in space is clear indicator of hostile intent.
* Core scanner probes. Someone else is scanning sites. This is especially useful when running sites yourself as the hostile must scan your site before warping in.
* Control towers and force fields. The force field of an active control tower is separate object in directional scan. Tells if anyone is living in the system.
* Control towers and force fields. The force field of an active control tower is separate object in directional scan and can tell you if anyone is living in the system.
** Precision scans can be used to see if a ship is near forcefield, indicating unpiloted ship parked inside force field.
** Precision scans can be used to see if a ship is near a force field, indicating unpiloted ship parked inside force field.
** When gathering intel on hostile towers you can take short range scan of the tower with all structures enabled and copy the results.
** When gathering intel on hostile towers you can take a short range scan of the tower with all structures enabled and copy the results.
* Upwell structures. While undockable structures aren't visible in overview they are visible in directional scan.
* Upwell structures. While undockable structures aren't visible in overview they are visible in directional scan.


It is strongly recommended that you create overviews specifically for being used as directional scan filters and use them.
The E-UNI overview setup is shown in the [[Overview Guide]].
 
Common filters include probes to give early warning if someone is attempting to locate you, ships for obvious reasons and structures to tell if someone is actively living in the system.
 
How to set up to the E-UNI standard is shown in the [[Overview Guide]].


==Practical applications==
==Practical applications==