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The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting). | The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting). | ||
In the mid slots, the shield extender increases the shield's toughness in general. Note that this is a Large module rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged. Some players will choose to fit two shield extenders and only one hardener. | In the mid slots, the shield extender increases the shield's toughness in general. Note that this is a Large module rather than the usual Medium fit. The thermal hardener increases thermal resistance, and the same for the kinetic hardener. The hardeners can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged. Some players will choose to fit two shield extenders, if possible, and only one hardener. | ||
The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa. | The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa. | ||