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| Armor Plates have a unique penalty to them: increased ship mass. This penalty reduces ship agility (acceleration and alignment time), and reduces the speed bonus gained from [[Propulsion equipment]]. Armor Rigs also (usually) reduce ship max speeds. As a result, heavily armored ships tend to be significantly slower than heavily shielded ships. | | Armor Plates have a unique penalty to them: increased ship mass. This penalty reduces ship agility (acceleration and alignment time), and reduces the speed bonus gained from [[Propulsion equipment]]. Armor Rigs also (usually) reduce ship max speeds. As a result, heavily armored ships tend to be significantly slower than heavily shielded ships. |
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| ===Sample Fit===
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| Here is a sample cruiser fitted with an armor tank:
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| {{Color box | color=#222222 | border=#ffeeee |
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| '''Ship''': Amarr [[Maller]]
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| [[File:Maller.jpg|thumb|upright:1.0]]
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| '''High Slots'''
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| *[[Turrets#Energy_turrets|Medium Energy Turrets]] or [[Nosferatu]] x 5
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| '''Mid Slots'''
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| *10MN [[Afterburner]] or 50MN Microwarpdrive
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| *Pilot Choice (Cap Battery; Stasis Webifier, etc.)
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| *Pilot Choice
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| '''Low Slots'''
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| *[[Tanking#Armor_tanking_modules|Armor Plates]] x 2
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| *[[Tanking#Armor_tanking_modules|Reactive Armor Hardener]]
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| *[[Tanking#Armor_tanking_modules|Multispectrum Energized Membrane]]
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| *[[Turrets#Related_modules_summary|Heat Sink]]
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| *[[Tanking#Armor_tanking_modules|Damage Control II]]
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| '''Rigs'''
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| *[[Tanking#Armor_tanking_modules|Medium Trimark Armor Pump]] x 3
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| '''[[Drones]]''' x 3}}
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| This ship has six low level fitting slots. This is typical of armor tanked ships - and with only three mid slots, a shield fit would be difficult in any case.
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| The ship has a bonus for medium energy turret damage, five High slots, and five Turret slots; so usually, these slots will be filled with lasers. Alternatively however, these high slots could be used for [[capacitor warfare]] (Neutralizers to drain an enemy, or Nosferatus to power its other modules).
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| One mid slot will likely be a propulsion module. The other two are not needed to support the armor tank and can be used to support the pilot's goal, whatever it may be. For PvP, they are commonly fit for [[tackling]], however they may alternatively be fit with modules for capacitor stability.
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| The low slot fittings provide the bulk of the tank. The base of the tank will be either one or two Armor Plates, or one or two Armor Repairers. Armor-tanked Cruisers will usually fit a single 1600mm Plate, however the Maller is special in that it has enough power to be able to fit ''two'' 1600mm Plates. After that, the other low slots will usually be fitted with resistance modules.
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| *A Damage Control II is a nearly-mandatory module because of its amazing efficiency, and because it strengthens your hull (thus helping avoid the 'smaller safety margin' issue).
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| *One or two Multispectrum Energized Membranes. MEMs, or "Multispecs" (formerly known as Energized Adaptive Nano Membranes, or "ENAMs"), passively improve all armor damage resistance, and are a staple of armor-tanked ships. It is generally inefficient to fit more than two MEMs.
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| **There is a second version of the MEM, the Multispectrum Armor Coating (formerly known as Adaptive Nano Platings, or "ANP"s). These are weaker than MEMs, but do not consume any CPU to fit, and so are popular on ships with limited fitting space.
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| *A Reactive Armor Hardener. The RAH is a completely unique armor tanking module. On its own, when active, it gives a modest resistance to all incoming damage. However, every time the module cycles, it records all the damage your armor sustained during its cycle, and then it ''adjusts its resistance bonuses'' to match the damage sustained. If your ship is sustaining damage of all four types, the RAH becomes basically just another MEM. However, if your ship is only sustaining two types of damage, or especially only ''one'' type of damage, then a Reactive Armor Hardener becomes one of the most powerful defensive modules in the game.
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| In addition to the armor modules, this sample Maller also has one Heat Sink, to increase the damage of its laser turrets. Most armor-tanked ships would like to fit two Heat Sinks (or equivalent), however with the Maller's two massive plates, it runs out of slots.
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| The rigs are Trimark Armor Pumps which, increase increase armor HP. They are generally the most popular rig for buffer-tanked armor ships, however some fits will use Resistance-boosting rigs in stead. Active-tanked armor ships will usually use either Capacitor Control Circuits (for more cap regen), or a mix of Auxiliary Nano Pumps and Nanobot Accelerators (to improve the strength of their armor repair modules).
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| A Maller fit similar to this on can be viewed at [https://www.eveworkbench.com/fitting/maller/555bebb8-cdd0-4547-bb2c-08d6c4709780 EVE Workbench]. Other ships that often benefit from passive shield fits include the: [[Thorax]] (cruiser), [[Vexor]] (cruiser),[[Myrmidon]] (battlecruiser), [[Oracle]] (battlecruiser), [[Dominix]] (battleship) and [[Apocalypse]] (battleship).
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| ===Racial Resistances=== | | ===Racial Resistances=== |
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| It is generally advised '''NOT''' to mix modules that increase shield recharge rate with modules that repair shield damage. | | It is generally advised '''NOT''' to mix modules that increase shield recharge rate with modules that repair shield damage. |
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| Here is a typical cruiser fitted with a passive shield tank for PvP:
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| {{Color box | color=#222222 | border=#ffeeee |
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| '''Ship''': Minmatar [[Rupture]]
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| [[File:Rupture.jpg|thumb|upright:1.0]]
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| '''High Slots'''
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| * [[Turrets#Autocannon|Projectile Turret]] x 4, Free slot: launcher or drone module
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| '''Mid Slots'''
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| *[[Tanking#Fitting_a_shield_tank|Large Shield Extender]] x 2
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| *Compact Thermal [[Tanking#Fitting_a_shield_tank|Shield Hardener]]
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| *[[Afterburner]]
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| '''Low Slots'''
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| *[[Tanking#Fitting_a_shield_tank|Shield Power Relay]] x 2
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| *[[Turrets#Related_modules_summary|Gyrostabilizer]] x 2
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| *[[Turrets#Related_modules_summary|Tracking Enhancer]]
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| '''Rigs'''
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| *Medium [[Tanking#Fitting_a_shield_tank|Core Defense Purger]] x 3
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| '''[[Drones]]''' x 6}}
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| This ship has four mid level fitting slots. Five would be better, but the ship can still mount an effective passive shield tank.
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| The high slots support four turrets - most likely projectile weapons. These are used here because the Rupture has bonuses for projectiles. Note that the more power and cpu used by the weapons, the less power and cpu available to the shields. This is the trade-off that every player must make. Your first choice would probably be Tech II autocannons. But, if your gunnery skills are high and your engineering skills low, you might want to downgrade the turrets in order to have more cpu and power available for shields. (There are a large number of possible combinations among these modules.)
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| The fifth high slot cannot be used for a turret, but it can mount a launcher or other module. Many ships have this kind of unusual twist - a capacity that doesn't directly connect to the pilot's primary goal. In this case the slot is often filled with a missile launcher (for added damage), a drone control module (for added damage), or a probe launcher (for scouting).
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| In the mid slots, the shield extenders increase the shield's general capacity. Note that these are Large modules rather than the usual Medium fit. The thermal hardener increases thermal resistance, and can be swapped out to match the damage giving [[NPC_damage_types|characteristics of the NPCs]] to be engaged.
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| The low slot fittings represent another choice for balance. The two shield power relays reduce capacitor recharge to rebuild the shields. The two gyrostabilizers increase the projectile damage and rate of fire. The tracking enhancer improves the accuracy of the projectiles. A player may want to change this balance to in order to trade offense for defense, or vice-versa.
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| The rigs are all core defense field purgers. These increase the shield recharge rate. If, however, your skills leave you short on capacitor, you may want to install rigs to remedy that.
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| The six drones provide a substantial damage boost and should be chosen to match expected NPC damage types.
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| A Rupture fit similar to this on can be viewed at [https://www.eveworkbench.com/fitting/rupture/07a26f99-41ec-4d37-9656-08d7a5bfb70f| EVE Workbench]. Other ships that often benefit from passive shield fits include the: [[Moa]] (cruiser), [[Hurricane]] (battlecruiser), [[Ferox]] (battlecruiser), [[Rokh]] (battleship) and [[Maelstrom]] (battleship).
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| ===Active Shield Tanking=== | | ===Active Shield Tanking=== |
| Active Shield Tanking is most commonly used in higher-level PvE, but also has a place in solo or small-gang PvP. Active Shield Tanking is based on using a Shield Booster to recover your shield HP faster than an enemy fleet's damage can deplete it. The high Capacitor costs of Shield Boosters mean that active shield tanking is most commonly done on Battleships or Tech 2 and Tech 3 Cruisers, as their larger CPUs, Powergrids, and Capacitors give more room to achieve stability, while their [[T2 Resists]] amplify the effectiveness of their shield boosters. Active shield tanking is generally not preferred in larger-group activities, as an active shield tank can be easily overwhelmed if the pilot is outnumbered too heavily. | | Active Shield Tanking is most commonly used in higher-level PvE, but also has a place in solo or small-gang PvP. Active Shield Tanking is based on using a Shield Booster to recover your shield HP faster than an enemy fleet's damage can deplete it. The high Capacitor costs of Shield Boosters mean that active shield tanking is most commonly done on Battleships or Tech 2 and Tech 3 Cruisers, as their larger CPUs, Powergrids, and Capacitors give more room to achieve stability, while their [[T2 Resists]] amplify the effectiveness of their shield boosters. Active shield tanking is generally not preferred in larger-group activities, as an active shield tank can be easily overwhelmed if the pilot is outnumbered too heavily. |
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| Here is a sample [[Ishtar]] fit, used to hunt Guristas Pirates:
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| {{Color box | color=#222222 | border=#ffeeee |
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| '''Ship''': Gallente [[Ishtar]]
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| [[File:Ishtar.jpg|thumb|upright:1.0]]
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| '''High Slots'''
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| * Medium Ghoul Compact Energy Nosferatu x1
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| ''or''
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| * Drone Link Augmenter I
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| * ''3x Empty slots''
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| '''Mid Slots'''
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| *10MN Monopropellant Enduring [[Afterburner]]
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| *Large Cap Battery II
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| *Drone Navigation Computer II
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| *Large Shield Booster II
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| '''Low Slots'''
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| *Drone Damage Augmenter II x4
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| *Omnidirectional Tracking Enhancer x2
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| ''or'
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| *Omnidirectional Tracking Enhancer x1
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| *Assault Damage Control II x1
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| '''Rigs'''
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| *Medium Thermal Shield Reinforcer II
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| *Medium EM Shield Reinforcer II
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| '''[[Drones]]'''
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| *Wasp II x13
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| *Warrior II x5
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| *Hornet EC-300 x5}}
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| While Gallente ships like the Ishtar are commonly armor-tanked, the Ishtar's extremely high Kinetic and Thermal resistances make it well suited to hunting many different NPC factions (Guristas or Serpentis especially). However, the largest benefit of using Shields in PvE is that most Shield-related modules occupy Mid Slots, while all damage-boosting modules occupy Low Slots. This allows Shield-tanked ships to achieve much higher damage outputs than Armor-tanked ships, without sacrificing defenses.
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| On this Ishtar fit, the next unusual feature is that it features no weapons. The Ishtar does not have any skill-based bonuses to any particular weapons, however it has a number of different bonuses to combat drones. As such, this fit is entirely built around maximizing those drones, and does not expend any CPU or Powergrid on weapons. It instead uses either a Nosferatu, as an emergency backup just in case it starts absorbing multiple hostile Energy Neutralizers; or it uses a Drone Link Augmenter to further extend its already impressive Drone Control Range and keep itself even further separated from the enemy. (This also plays in to the choice of not using weapons: this Ishtar's ideal combat engagement range is well beyond the range of any weapons it could fit.)
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| The Mid rack of this ship features the 3 common features of an Active Shield Tank:
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| #A Large Shield Booster. It is very common in active shield tanking to use 'oversized' shield boosters. (Medium Shield Boosters on Frigates or Destroyers; Large or even X-Large Shield Boosters on Cruisers and Battlecruisers)
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| #An Afterburner (allowing the ship to mitigate or evade some incoming damage, and stay mobile on grid, but ''without'' compromising its capacitor with the penalties of a Microwarpdrive)
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| #A Large Cap Battery. It is also very common in active shield tanking to use oversized batteries to give enough capacitor capacity (and thus regeneration) to power the oversized shield booster. The Battery also gives some resistance to Energy Neutralizers, which are otherwise one of the largest threats to active shield tanked ships because their entire defense is in that very hungry shield booster.
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| The fourth mid slot is used for a Drone Navigation Computer, to improve its ability to send Drones after targets. Because this Ishtar wants to be fighting at long range, a Drone Nav reduces the time required for its drones to fly out to, and fly between, targets.
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| While not featured in this fit, another common component of an Active Shield Tank is a Shield Boost Amplifier, which increases the effectiveness of a Shield Booster. (And in many cases, an SBA is actually a more effective module than a Multispectrum Shield Hardener.)
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| The Low rack of this ship is an extremely greedy rack: Four Drone Damage Amplifiers, and two Omnidirectional Tracking Enhancers. Four damage modules is often considered excessive (as with more than two, [[Stacking penalties]] start to become a problem), however between this ship's very high resistances and long range, it can afford to run maximum damage with no sacrifices. The two Omnidirectional Tracking Enhancers are used to improve the accuracy of its Heavy Drones against smaller ships.
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| There are some Ishtar variants which use an Assault Damage Control as one of their few Defensive modules. To this point, as a Damage Control (or Assault Damage Control) is the only Low-slot module which directly affects Shield resistances, it is an extremely useful module to have in most Active Shield Tanked ship fits; and in most fits which are less greedy than this Ishtar, it is an extremely common feature.
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| The Rig slots are used for damage resistance to the NPCs which are expected to be fought. However, many Active Shield Tank fits will in stead fit Capacitor Control Circuits to help power their Shield Booster. In some cases, a Core Defense Operational Solidifier Rig can also be used, to reduce the cycle time of Shield Boosters, thus increasing their shield recovery rate but also further increasing their capacitor consumption.
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| This fit has three sets of Drones onboard:
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| *13x Wasp IIs. This is more drones than are required, but they give the pilot a large number of spare drones in case anything goes wrong (abandoned drones, drones which are shot down, etc.) The drones chosen should fit the enemy being fought. As the Ishtar has a full 125MBit Drone Bandwidth, only Heavy Drones should be used most of the time.
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| *5x Warrior IIs. These are anti-Interceptor drones, for if the Ishtar comes under attack and needs to fend off an Interceptor and escape.
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| *5x Hornet EC-300s. These are a second type of drones used for emergency escape. While the Warriors are meant to scare off Interceptors, the EC-300s can be used to (possibly, it is at random) break the target lock of a ship which has [[Tackle]]d the Ishtar, giving it a few seconds in which to warp out.
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| Certain ships like the [[Vargur]] have bonuses to the strength of Shield Boosters, and are deliberately designed to be Active Shield Tanked. Other commonly shield-tanked ships include the [[Rattlesnake]], [[Gila]], [[Tengu]], and many ships flown in the [[Abyssal Deadspace|Abyss]].
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| === Understand Shield Recharge Rate === | | === Understand Shield Recharge Rate === |