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Soldier of Fortune: Difference between revisions

From EVE University Wiki
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'''{{co|#9ef37c|Objective:}}''' Destroy at least 1 rat, then lose your ship.
'''{{co|#9ef37c|Objective:}}''' Destroy at least 1 rat, then lose your ship.


You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to do some fighting beforehand, so fit your combat frigate with a few cheap weapons, minimal ammunition, and little else (everything you fit on and carry in your ship will be destroyed in this mission). If you haven't already done so, insure your ship to the highest level you can afford (in general, you should be insuring most of your ships at the start of the game).  
'''{{co|#9ef37c|Granted when accepted:}}''' A faction-specific combat frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Incursus]] /{{icon|isis minmatar|22}}[[Rifter]]).  


Undock, warp to the mission's deadspace location, and activate the acceleration gate there. In the first deadspace pocket there is a lone rat; destroy it. Once it's destroyed, a large fleet warps in, including several cruisers (again, note their Overview icons), who will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you want to you can try and fight them, but you've got no hope. As the rats are not using Warp Disruptors on you, you ''could'' warp away and save your ship (which is what you'd normally do if you were overwhelmed), but in this case, the mission requires that your ship be destroyed by the rats.  
You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to do some fighting beforehand, so fit your combat frigate with a few cheap weapons, minimal ammunition, and little else (everything you fit on and carry in your ship will be destroyed in this mission). If you haven't already done so, insure your ship to the highest level you can afford (in general, you should be insuring most of your ships at the start of the game). If you would rather keep the frigate given by the mission, you can choose to fly any frigate or even your corvette into the deadspace.


Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. Almost all rats (there are very few rare exceptions) ignore your pod (they don't try to destroy it or prevent you from warping away), so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed <!-- can I see my wreck? -->, half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up - and it's usually picked up by your victorious opponent (unless you were only fighting rats and there were no other players nearby). It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose).  
Undock, warp to the mission's deadspace location, and activate the acceleration gate there. In the first deadspace pocket there is a lone rat, a [[Kestrel]]; destroy it. Once it's destroyed, a large fleet warps in, including several cruisers (again, note their Overview icons), who will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you want to you can try and fight them, but you've got no hope. As the rats are not using Warp Disruptors on you, you ''could'' warp away and save your ship (which is what you'd normally do if you were overwhelmed), but in this case, the mission requires that your ship be destroyed by the rats.
 
Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. Almost all rats (there are very few rare exceptions) ignore your pod (they don't try to destroy it or prevent you from warping away), so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up - and it's usually picked up by your victorious opponent (unless you were only fighting rats and there were no other players nearby). It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose).  
{{NPCTableHead|Defender}}
{{NPCTableHead|Defender}}
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger=Destroying triggers cruiser wave}}
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger=Destroying triggers cruiser wave}}
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{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar=Damp}}
|}
|}
You have completed the mission; return to your agent.  
You have completed the mission; return to your agent.


== Don't Look Back (6 of 10) ==
== Don't Look Back (6 of 10) ==