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==Summary== | ==Summary== | ||
Your medical clone is the new body that you wake up in should your capsule get destroyed for any reason. You only have one medical clone and it is located in your Home Station. In addition to your medical clone, and depending on your skills, you may have up to ten jump clones. These will be located in places that you choose, and you can activate them whenever you wish. | Your medical clone is the new body that you wake up in should your capsule get destroyed for any reason. You only have one medical clone and it is located in your Home Station. In addition to your medical clone, and depending on your skills, you may have up to ten jump clones. These will be located in places that you choose, and you can activate them whenever you wish. | ||
[[File:Jumpcloneexample.gif|right|thumb|300px|An animated guide to how jump clones work (click to see animation).]] | |||
You can only have one active "body", but by using clones, your body can jump from system to system regardless of the distance. In game terms, when you jump from one body to another, you take your skill points, standings, corporation membership, and [[cerebral accelerator]]s with you. However, you cannot take any items with you, including [[implants]] - these remain with your old body. In effect, your old body turns into a new inactive jump clone - you can jump back into it later. | You can only have one active "body", but by using clones, your body can jump from system to system regardless of the distance. In game terms, when you jump from one body to another, you take your skill points, standings, corporation membership, and [[cerebral accelerator]]s with you. However, you cannot take any items with you, including [[implants]] - these remain with your old body. In effect, your old body turns into a new inactive jump clone - you can jump back into it later. | ||
In order to create or use jump clones, you need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes|mult=yes}}. Jump clones are purchased and installed at Clone Bay facilities in NPC stations for a moderate fee | In order to create or use jump clones, you need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes|mult=yes}}. Jump clones are purchased and installed at Clone Bay facilities in NPC stations for a moderate fee. Once you have installed a jump clone, it will continue to exist until you destroy it. | ||
You may | Not all stations have medical facilities, and there are a number of other facilities that can create jump clones. You may install jump clones on board [[Capital Ship|capital ship]]s with Clone Vat Bays fitted, on ([[Titan]]s and [[Rorqual]]s), or in player-owned outposts in [[System_Security#Claimable_NullSec|sovereign nullsec space]] and [[Citadels]] fitted with a Stand Up Cloning Center (fees may be set by the owner via standings). | ||
{{expansion past | Before the Aegis update on July 14th of 2015, there was a requirement that you, or your corporation, have a standing of 8.0 or better with the corp that owned the station where you wanted to buy a jump clone.}} | {{expansion past | Before the Aegis update on July 14th of 2015, there was a requirement that you, or your corporation, have a standing of 8.0 or better with the corp that owned the station where you wanted to buy a jump clone.}} | ||
== Activating jump clones == | == Activating jump clones == | ||
Once you have a jump clone installed, you can activate it from your character sheet after exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training {{sk|Infomorph Synchronizing|icon=yes|price=yes|mult=yes}} decreases this delay by 1 hour per skill level) | Once you have a jump clone installed, you can activate it from your character sheet after exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training {{sk|Infomorph Synchronizing|icon=yes|price=yes|mult=yes}} decreases this delay by 1 hour per skill level). | ||
* Leaving behind, or "installing", a jump clone at the station or citadel you are jumping from requires you to pay a fee. This fee is 900k isk for NPC stations and owners of citadels can set this usage fee freely. | * Leaving behind, or "installing", a jump clone at the station or citadel you are jumping from requires you to pay a fee. This fee is 900k isk for NPC stations and owners of citadels can set this usage fee freely. | ||
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[[File:Eve cloning.png|thumb|center|upright=1.5|Key concepts in jump cloning.]] | [[File:Eve cloning.png|thumb|center|upright=1.5|Key concepts in jump cloning.]] | ||
==Skills related to cloning== | ==Skills related to cloning== | ||
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; every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the {{sk|Advanced Infomorph Psychology|icon=yes|price=yes|mult=yes}} skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total). Your medical clone does not count towards this total. | ; every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the {{sk|Advanced Infomorph Psychology|icon=yes|price=yes|mult=yes}} skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total). Your medical clone does not count towards this total. | ||
== Reasons for using jump clones == | |||
There are three main advantages to using jump clones: | |||
* Quickly travel to other parts of the EVE universe: You can have jump clones (with a few ships and modules) positioned in various parts of New Eden, allowing you to easily jump between these stations to participate in activities suitable for that location. | |||
* Safeguard valuable implants when fighting other players (PvP): you can switch to a "clean clone" (i.e. a jump clone with no implants) when there is a high chance that you will be podded while engaging in PvP, to avoid losing expensive implants (which would be destroyed when you are podded). | |||
* Have jump clones specialized for certain tasks: As [[Implants#Skill_Hardwirings|skill hardwiring implants]] give very specific bonuses (e.g. the {{co|wheat|Zainou 'Deadeye' Large Hybrid Turret}} implant gives a bonus to damage for large hybrid turret weapons only) and cannot be removed without destroying them, it may be worth having jump clones with implant sets geared towards different activities. | |||
=== Examples === | === Examples === | ||