Difference between revisions of "User:Qwer Stoneghost"

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! Weapon type !! Range !! Firing speed !! Reloading !! Targeting Speed
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! Weapon type !! Range !! Firing speed !! Reloading !! Accuracy
 
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| Launcher || Fixed || Slow || Slow || Example
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| Launcher || || || ||
 
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| Turret || Example || Example || Example || Example
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| Rocket|| fixed || fast || fast || medium || high
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| Missile || Example || Example || Example || Example
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| Torpedo || Example || Example || Example || Example
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| Turret || || || ||
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| Hybrid || Example || Example || Example || Example
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| Laser || Example || Example || Example || Example
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| Projectile || Example || Example || Example || Example
 
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| Example || Example || Example || Example || Example
 
| Example || Example || Example || Example || Example
 
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Revision as of 15:37, 17 November 2020

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---========================= Weapons

Weapons in EVE are ship-to-ship or ship-to-structure projections. Most weapons are offensive and do damage to their targets. A few weapons act to weaken their targets, and a few are defensive in nature.

Generic Weapon Types

Weapons in general consist of a ship module that serves as a weapons platform and ammunition that is expended as the weapon fires.

There are four generic weapons module types in EVE: launchers, turrets, e-war and counter measures.

  • Launchers fire self-propelled ammunition that hones in on its target and explodes when it gets there.
  • Turrets are revolving modules that fire their ammunition in a straight line out from the ship.
  • Electionic warfare (e-war) weapons operate by reducing the fighting capacity of the target. These weapons do not always use ammunition.
  • Electronic countermeasures are defensive weapons that act to reduce the fighting capacity of the attacking ship.

Launchers and Turrets

The most widely used weapons in EVE fire ammunition at a target. Each kind of weapons module typically comes in small, medium, large and extra large - though the naming conventions may use other descriptive terms. You can usually expect smaller weapons modules to load faster and fire more quickly than large ones. Smaller modules tend to do less damage per hit with a rapid hit rate, while larger weapons tend to do more damage per hit with more time between hits.

Damage

Damage is determined by the kind of ammunition used. There are four generic kinds of damage: thermal, explosive, electronic and kinetic. To some extent these are related to the physical aspects of real world damage, but for the most part in game they can simply be considered as categories.

Ships use shields, armor and hull to ward off damage in the four categories. Some kinds of ammunition deal damage in only one category; others do damage in multiple categories. Matching ammunition used to the defenses of enemy ships is an important aspect of battling in EVE.

Ammunition

Ammunition plays a large role in weapons effectiveness. The kind of ammunition used can increase or decrease the weapon's range, damage, firing speed and reloading speed, among others.




Ammunition is designed for and fits to a single type of weapon module. Some


Weapon type Range Firing speed Reloading Accuracy
Launcher
Rocket fixed fast fast medium high
Missile Example Example Example Example
Torpedo Example Example Example Example
Turret
Hybrid Example Example Example Example
Laser Example Example Example Example
Projectile Example Example Example Example
Example Example Example Example Example