Difference between revisions of "User:Qwer Stoneghost"

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---=========================
 
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{| class="wikitable"
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|-
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! Tactical Approach !! Race !! Weapon !!Capacitor<br>Use !! xxx!!  !!  !! Ammo<br>Type !! Links
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|-
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| '''Brawling''' || || || || || <span style="color:#77932A">Close range fighting</span> || || ||[[Missile Launchers]]<br>[[Missile Damage]]
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|-
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| || Amarr || Pulse Laser|| yes || fast || fast || high || low || none ||missile
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|-
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| || Caldari || Rocket || no || medium || medium || medium || medium || none ||missile
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|-
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| || Gallente|| Blaster || yes || slow || slow || low || large || none ||missile
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|-
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| || Minmatar|| Autocannon || no || slow || slow || low || large || none ||missile
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|-
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| '''Sniping''' || || || || || || ||  ||[[Turrets]]<br>[[Turret mechanics]]
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|-
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| ''Hybrid'' || || || || || <span style="color:#77932A">kinetic and thermal</span> || || ||[[Turrets#Hybrid_turrets|Hybrid Turrets]]
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|-
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| Blaster|| short || fast || fast || high || low || medium ||hybrid
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|-
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| Railgun|| long || medium || medium || medium || medium || medium ||hybrid
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|-
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| ''Energy'' || || || || || <span style="color:#77932A">emp and thermal</span> || || ||[[Turrets#Energy_turrets|Energy Turrets]]
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|-
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| Pulse|| short || fast || none || high || low || high ||crystal
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|-
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| Beam|| long || medium || none || medium || medium || high ||crystal
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|-
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| ''Projectile''  || || || || || <span style="color:#77932A">all damage types</span> ||  || ||[[Turrets#Projectile_turrets|Projectile Turrets]]
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|-
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| Autocannon|| short || fast || fast || high || low || none ||projectile
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|-
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| Artillary|| long || medium || medium || medium || medium || none ||projectile
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|-
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|}

Revision as of 01:56, 18 November 2020

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---=========================

Tactical Approach Race Weapon Capacitor
Use
xxx Ammo
Type
Links
Brawling Close range fighting Missile Launchers
Missile Damage
Amarr Pulse Laser yes fast fast high low none missile
Caldari Rocket no medium medium medium medium none missile
Gallente Blaster yes slow slow low large none missile
Minmatar Autocannon no slow slow low large none missile
Sniping Turrets
Turret mechanics
Hybrid kinetic and thermal Hybrid Turrets
Blaster short fast fast high low medium hybrid
Railgun long medium medium medium medium medium hybrid
Energy emp and thermal Energy Turrets
Pulse short fast none high low high crystal
Beam long medium none medium medium high crystal
Projectile all damage types Projectile Turrets
Autocannon short fast fast high low none projectile
Artillary long medium medium medium medium none projectile