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If you want a bit more | If you want a bit more | ||
[[File:QST turret range.gif|thumb|Range affects the damage done.]] | [[File:QST turret range.gif|thumb|upright=1.0|Range affects the damage done.]] | ||
Turrets turn; missiles chase. | Turrets turn; missiles chase. | ||
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Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | Turrets depend on tracking and range. Optimal range is the place where you have the best chance to hit - not guaranteed, just best odds. The optimal range plus the falloff distance gives you the place where you have a 50% chance to hit. | ||
[[File:QST track slow.gif|thumb|A slow turret trying to hit a fast ship.]] | [[File:QST track slow.gif|thumb|left|upright=1.0|A slow turret trying to hit a fast ship.]] | ||
Tracking is how fast the turret spins. Faster is better. | Tracking is how fast the turret spins. Faster is better. | ||