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User:Qwer Stoneghost: Difference between revisions

4,051 editsJoined 10 December 2019
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Quick Overview
Quick Overview


Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. But some people want to see all the details, so the math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't.
Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't.




{{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}}
{{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}}


Notes
 
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.)
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.)
*Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line.
*Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line.
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Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line.
Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line.
:*Individual loads miss a lot - but there are a lot of loads.
:-Individual loads miss a lot - but there are a lot of loads
:*They reach their targets quickly
:-reach their targets quickly
:*They fire and reload pretty fast.
:-fire and reload fast
::-Projectiles: use no capacitor, you can choose the damage type, cheapest ammo
 
::-Hybrid: use some capacitor, two damage types
::Projectiles: use no capacitor, all damage types, cheapest ammo
::-Energy: use a lot of capacitor, two damage types, no reloading
::Hybrids: use some capacitor, two damage types
::Energy: use a lot of capacitor, two damage types, no reloading


Missiles home in on their targets.
Missiles home in on their targets.
:*Each hit always does some damage - they almost always hit.
:-Each hit always does some damage - they almost always hit.
:*They take a long time to reach their target.
:-They take a long time to reach their target.
:*They fire and reload slowly.
:-They fire and reload slowly.


If you want a bit more
If you want a bit more