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Quick Overview | Quick Overview | ||
Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. | Fighting in space is a matter of physics. The detailed chart below is based on physics but doesn't show it. The math in [[Turret mechanics|Turret Mechanics]] and [[Missile mechanics|Missile Mechanics]] does show it. You can find it there if you want it - some do; some don't. | ||
{{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}} | {{Note box|The bottom line: missiles are really accurate, but they are soooo slow. Turrets are really fast, but they miss a lot.}} | ||
*If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | *If a target is standing still, you can hit it with anything. (The same is true of you … so keep moving.) | ||
*Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | *Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | ||
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Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | Turrets fire a stream of stuff - pellets, pulses, ray beams - in a straight line. | ||
: | :-Individual loads miss a lot - but there are a lot of loads | ||
: | :-reach their targets quickly | ||
: | :-fire and reload fast | ||
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:: | ::Projectiles: use no capacitor, all damage types, cheapest ammo | ||
:: | ::Hybrids: use some capacitor, two damage types | ||
::Energy: use a lot of capacitor, two damage types, no reloading | |||
Missiles home in on their targets. | Missiles home in on their targets. | ||
: | :-Each hit always does some damage - they almost always hit. | ||
: | :-They take a long time to reach their target. | ||
: | :-They fire and reload slowly. | ||
If you want a bit more | If you want a bit more | ||