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Weapons: Difference between revisions

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=== Tactical Choices ===
=== Tactical Choices ===
A new player's choice of ship may be based on the racial weapons training that they have done in their early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting ("brawling"), and one of which can be used in long distance fighting ("sniping"). In addition, racial bonuses apply to frigates in a straightforward way. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. (Cruisers and larger ships can deviate from this pattern.)
A new player's choice of ship may be based on the racial weapons training that they have done in their early days. Luckily, each race offers a selection of [[frigates]], one of which can be used for close in fighting ("brawling"), and one of which can be used in long distance fighting ("sniping"). In addition, racial bonuses apply to frigates in a straightforward way. Thus, you can be sure that a Caldari frigate will use rockets or missiles, that an Amarr ship will use energy weapons, and so on. (Larger ships can deviate from this pattern.)


This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.
This chart shows typical frigate choices for the two types of tactics. These are just observations - you should always do a close analysis of a ship relative to your skills before you buy one.