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| === Cash Flow for Capsuleers (6 of 10) === | | === Cash Flow for Capsuleers (6 of 10) === |
| '''{{co|#9ef37c|Objective:}}''' Destroy a structure.
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| By now you've probably used a bit of ammunition, so before you undock, make sure you have some spare ammunition in your combat ship's cargo hold before undocking (unless you're using Laser weapons, whose Tech 1 ammunition doesn't run out). You should also make sure that all your weapons are fully reloaded - either drag ammunition onto them in the Fitting screen, or (once you're in space), right-click on the weapon and select "Reload all".
| | {{Missiondetails |
| | |Name= |
| | |Level= |
| | |Type= Encounter |
| | |Objective= Destroy a pirate outpost. |
| | |Faction= |
| | |Faction1= |
| | |Faction2= |
| | |Faction3= |
| | |Faction4= |
| | |DamageToDeal= |
| | |DamageToDeal1= |
| | |DamageToDeal2= |
| | |DamageToDeal3= |
| | |DamageToDeal4= |
| | |DamageToResist= |
| | |DamageToResist1= |
| | |DamageToResist2= |
| | |DamageToResist3= |
| | |DamageToResist4= |
| | |WebPoint= |
| | |EWAR= |
| | |ShipSizeLimit= |
| | |ShipSuggestion= |
| | |Rewards= Limited Ocular Filter |
| | |StandingLoss= |
| | |Extra= |
| | }} |
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| Undock and fly to the mission's location, where you will find an acceleration gate which leads you to a [[deadspace]] pocket. Approach and activate it, and it will fling your ship to a deadspace pocket. There are a few frigate rats here; you have to destroy them (and the additional ones which warp in, there are quite a few) to be able to activate the next acceleration gate. Don't forget to activate your shield hardener and your afterburner to make your ship more resistant to enemy fire and harder to hit.
| | * Once you activate the acceleration gate at the mission location, it flings you to another pocket with a few frigate rats. Additional rats will warp in as you destroy them. |
| | | * With all the rats gone, you can now activate the second acceleration gate that leads to the pirate outpost. The outpost itself goes down easily, but the moment it is fired upon two rats and two sentry guns (powerful immobile turrets) spawn. The frigates aren't a big threat, but the sentry guns will do significant damage to your ship if they hit you. |
| Once all the rats have been destroyed, activate the acceleration gate, which will fling your ship to a second deadspace pocket, containing the outpost structure you're meant to destroy. The outpost itself goes down easily, but the moment it is fired upon two rats and two sentry guns (powerful immobile turrets) spawn. The frigates aren't a big threat, but the sentry guns will do significant damage to your ship if they hit you, so make sure you're flying as fast as you can around them (turn on your afterburner!). These sentry guns have poor [[Gunnery_Guide#Tracking|tracking]], and by flying around them at high speed you're maximising your ship's [[Velocities#Angular_Velocity|angular velocity]] and therefore making it difficult for the sentry guns to hit you. If you find dealing with sentry guns difficult, you also have the option of ignoring them and warping back away to the station, as the mission objective is marked as complete as soon as the pirate outpost goes down. Your ship's computer will warn you against taking any loot from the container that drops when the outpost is destroyed, but it is unclear if it drops anything deemed illegal by each of the empire factions.
| | * Once the outpost goes down, the mission is complete and you can warp back to the station ignoring the enemy reinforcements. Your ship's computer warned you against taking any loot from the container that drops when the outpost is destroyed, but you're free to take any as long as the game doesn't produce a warning message about illicit materials. |
| | | * Should you wish to take on the sentry guns, make sure you orbit them in close range with your propulsion module on. These sentry guns have poor [[Gunnery_Guide#Tracking|tracking]], and by flying around them at high speed you're maximizing your ship's [[Velocities#Angular_Velocity|angular velocity]] and therefore making it difficult for the sentry guns to hit you. |
| Return to your agent's station. Your ship has probably taken some armor damage in the last fight. If you have an Armor Repair module (note that you get one from the next mission) you can fit it to your ship and activate it the next time you're in space to repair your armor (your shields will regenerate on their own or after docking to a station). Alternatively, if you're docked at a station with a Repairshop, you can use it to repair your ship for a small ISK fee. Click on the Repairshop icon in the Station Services panel (right-hand side of the screen), select your ship, and click "Repair Item".
| | * If your ship has taken some armor/structure damage in the last fight, either right-click on a ship in the Ship Hangar and press "Get a Repair Quote" or click the Repairshop icon in the Station Services panel to repair it for a small fee. |
| | | * The Limited Ocular Filter is an [[Implant#Attribute_Enhancers|implant]] that you can "plug in" to your character's head (select the item, right-click, and choose 'plug-in') to increase their [[Skills_and_Learning#Attributes|Perception attribute]] by 1 point, which slightly increases your training speed for skills which use the Perception attribute. Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed as well. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character - Augmentations tab. |
| '''{{co|#9ef37c|Reward:}}''' A Limited Ocular Filter [[Implant#Attribute_Enhancers|implant]], which you can "plug in" to your character's head to increase their [[Skills_and_Learning#Attributes|Perception attribute]] by 1 point, which slighly increases your training speed for skills which use the Perception attribute. You should plug the implant into your head (right-click on it and select "Plug in"). Note that should your [[pod]] be destroyed, any implants you have plugged in will be destroyed too. You can view your plugged-in implants in your Character Sheet (click on your portrait in the upper left-hand corner), on the Character --> Augmentations tab.
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| === Cash Flow for Capsuleers (7 of 10) === | | === Cash Flow for Capsuleers (7 of 10) === |