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| === Cash Flow for Capsuleers (10 of 10) === | | === Cash Flow for Capsuleers (10 of 10) === |
| '''{{co|#9ef37c|Objective:}}''' Destroy the pirate leader's capsule.
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| Fit the Stasis Webifier you received from your previous mission to your ship, as it's helpful in destroying enemy ships faster.
| | {{Missiondetails |
| | |Name= |
| | |Level= |
| | |Type= Encounter |
| | |Objective= Destroy the pirate leader's capsule. |
| | |Faction= |
| | |Faction1= |
| | |Faction2= |
| | |Faction3= |
| | |Faction4= |
| | |DamageToDeal= |
| | |DamageToDeal1= |
| | |DamageToDeal2= |
| | |DamageToDeal3= |
| | |DamageToDeal4= |
| | |DamageToResist= |
| | |DamageToResist1= |
| | |DamageToResist2= |
| | |DamageToResist3= |
| | |DamageToResist4= |
| | |WebPoint= |
| | |EWAR= |
| | |ShipSizeLimit= |
| | |ShipSuggestion= Attack of Combat Frigate from [[Military_Career_Agent#Cash_Flow_for_Capsuleers_.282_of_10.29|mission 2]] |
| | |Rewards= Combat Frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Tristan]] /{{icon|isis minmatar|22}}[[Rifter]]) |
| | |StandingLoss= |
| | |Extra= |
| | }} |
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| Set a destination to the mission location (it might be located in a system a few jumps away from your agent) and fly to the destination system via the stargates (the stargates on your route are marked in yellow on your Overview). Once you've arrived at the destination system, warp to the deadspace location, and activate the acceleration gate to enter the first deadspace pocket.
| | '''{{co|#9ef37c|Objective:}}''' |
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| This mission consists of three deadspace pockets, connected via acceleration gates. You have to destroy all the rats in each pocket to be able to use the acceleration gate there to enter the next pocket. These "deadspace complexes" (a series of deadspace areas connected by acceleration gates) are fairly common in higher-end PvE [[missions]]. Note that if you have to warp out of a pocket (e.g. because your ship is taking too much damage and you need to repair), you will have to go through each pocket sequentially to reach your previous location; however, the rats in those pockets will not respawn.
| | * This is one of the hardest missions among Career Agent missions, so feel free to fit everything you have: good weapons and ammo, afterburners, shield hardeners, self-repair modules, and stasis webifiers. |
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| * The first pocket contains six corvette rats, and two more frigate rats which warp in once you've destroyed the corvettes.
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| * The second pocket contains four frigate rats, and four more frigates (in two groups) which warp in once the previous group has been destroyed. | |
| * The third (and final) pocket contains a Stasis Tower and three rats - two weak frigates and the Stolen Navy Ship. The Stasis Tower uses a Stasis Webifier to slow your ship down, making it take more damage from the rats. The pirate leader you're here to kill is manning the Stasis Tower; once you destroy it, he ejects in his [[pod|capsule]]. This is similar to what happens when a player's ship is destroyed, but unlike a player, the pirate leader doesn't immediately warp off in his capsule, giving you plenty of time to destroy it and complete the mission. His frozen corpse will then remain floating in space; unlike player corpses, unfortunately (or fortunately, depending on your point of view on such things) you can't take it back with you. EVE can be a very dark game if you look too closely.
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| The combat in this mission is easily the most challenging yet. If you're having trouble, below are some suggestions:
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| * The stolen navy ship is the one who does the most damage and should be the primary target to bring down as soon as possible. You will benefit the most from a fast frigate fitted with an afterburner and a stasis webifier, as they will allow you to catch up to the stolen navy ship within your turrets' optimal range even when you're slowed down by the enemy Statis Tower. Once the navy ship goes down, the other frigates do not pose too much of a threat.
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| * Alternatively, you may also try bringing down the Stasis Tower while ignoring enemy fire. While dealing no damage on its own, the Stasis Tower is quite tanky, and you might need to warp out, repair, and come back to the deadspace pocket to successfully pull it off without losing your ship.
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| * To make sure you're utilizing your weapons' maximum potential, read up on [[Gunnery Guide|how gunnery works in EVE]].
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| * Keep an eye on your range to your enemies; try to keep it around your weapon's optimal and falloff range (for hybrid, laser, and projectile artillery weapons try to keep them at about your optimal range; projectile autocannon weapons have such short optimal ranges that it's best to keep them inside your falloff range).
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| * Also keep an eye on your enemies' angular velocity (you can select to have it shown as a column on the Overview): a high angular velocity makes them difficult to hit; slow them down using your Stasis Webifier module. Note that the farther away they are from you, the lower their angular velocity will be. Additionally, using the "Stay at Range" command (as opposed to the "Orbit" command) usually reduces an enemy's angular velocity (because you'll tend to be flying directly at or away from them, as opposed to around them), but, for the same reasons, it also makes your ship easier to hit. Experiment a little to see what works best for your ship and weapon.
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| You can also experiment with different ammunition for your guns. All the [[turrets|turret weapons]] have a range of ammunition to choose from, ranging from short-range high-damage ammunition to long-range low-damage ammunition. You've probably been using the former, but you may want to buy some of the latter from the market and experiment with staying further away from the rats (and therefore hopefully out of their weapons' range) and hitting them with your longer-range ammunition. Your Stasis Webifier will, once again, come in handy to ensure your ship is faster than theirs and can therefore dictate the range at which the fight occurs, to your advantage.
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| '''{{co|#9ef37c|Reward:}}''' A faction-specific frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Tristan]] /{{icon|isis minmatar|22}}[[Rifter]]).
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| | * This mission consists of three deadspace pockets, connected via acceleration gates. You have to destroy all the rats and reinforcements in each pocket to be able to use the acceleration gate there to enter the next pocket. These "deadspace complexes" (a series of deadspace areas connected by acceleration gates) are fairly common in higher-end PvE [[missions]]. Note that if you have to warp out of a pocket (e.g. because your ship is taking too much damage and you need to repair), you will have to go through each pocket sequentially to reach your previous location; however, the rats in those pockets will not respawn if destroyed. |
| | * The third (and final) pocket contains a Stasis Tower and three rats - two frigates and the Destroyer-class Stolen Navy Ship. |
| | ** The Stasis Tower uses a Stasis Webifier to slow your ship down. The pirate leader you're here to kill is manning the Stasis Tower; once you destroy it, he ejects in his [[pod|capsule]]. Destroying it completes the mission. |
| | ** The Stolen Navy Ship does the most damage and should be the primary target to bring down as soon as possible. An afterburner and a stasis webifier will allow you to catch up to the ship while being webbed by the Stasis Tower. Once the navy ship goes down, the other frigates do not pose much of a threat. |
| | ** Alternatively, you may also try bringing down the Stasis Tower while ignoring enemy fire. While dealing no damage on its own, the Stasis Tower is quite tanky, and you might need to warp out, repair, and come back to the pocket to successfully pull it off without losing your ship. |
| | ** You can also experiment with different ammunition for your guns. All the [[turrets|turret weapons]] have a range of ammunition to choose from, ranging from short-range high-damage ammunition to long-range low-damage ammunition. You've probably been using the former, but you may want to buy some of the latter from the market (or use whatever you've looted from wrecks so far) and experiment with staying further away from the rats while hitting them with your longer-range ammunition. |
| [[Category:Career Agents]] | | [[Category:Career Agents]] |