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Soldier of Fortune: Difference between revisions

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== The Stand (5 of 10) ==
== The Stand (5 of 10) ==
'''{{co|#9ef37c|Objective:}}''' Destroy at least 1 rat, then lose your ship.


'''{{co|#9ef37c|Granted when accepted:}}''' A faction-specific combat frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Incursus]] /{{icon|isis minmatar|22}}[[Rifter]]).
{{Missiondetails
|Name=
|Level=
|Type= Encounter
|Objective= Destroy one rat, and then lose your ship.
|Faction=
|Faction1=
|Faction2=
|Faction3=
|Faction4=
|DamageToDeal=
|DamageToDeal1=
|DamageToDeal2=
|DamageToDeal3=
|DamageToDeal4=
|DamageToResist=
|DamageToResist1=
|DamageToResist2=
|DamageToResist3=
|DamageToResist4=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
|Rewards= Combat Frigate ({{icon|isis amarr|22}}[[Punisher]] /{{icon|isis caldari|22}}[[Merlin]] /{{icon|isis gallente|22}}[[Incursus]] /{{icon|isis minmatar|22}}[[Rifter]]) (granted upon acceptance)
|StandingLoss=
|Extra=
}}


You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to do some fighting beforehand, so fit your combat frigate with a few cheap weapons, minimal ammunition, and little else (everything you fit on and carry in your ship will be destroyed in this mission). If you haven't already done so, insure your ship to the highest level you can afford (in general, you should be insuring most of your ships at the start of the game). If you would rather keep the frigate given by the mission, you can choose to fly any frigate or even your corvette into the deadspace.
* You will lose your ship in this mission (again)! Unlike in [[#Angel of Mercy (2 of 10)|mission 2]] you will actually need to destroy a frigate before going down, so fit your ship with a few cheap weapons and minimal ammunition. Also, insure your ship to the highest level you can afford.
* If you'd like to keep the frigates, your free corvette with two civilian weapons can do the job, although the fight can be close and you might be forced to warp out, repair, and re-engage.
* Upon activating the acceleration gate, you will find a lone rat (a [[Kestrel]] with a single missile launcher) that you need to destroy.
* Once it's gone, a large fleet warps in, including several cruisers (again, note their different Overview icons) and drones which will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you can try and fight them, but the fight is hopeless. You would normally warp away to safety against such an overwhelming odds, but in this case, the mission requires that your ship be destroyed by the rats.
* Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. The rat fleet does not attack your pod, so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, about half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up. It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose).
* Almost all types of regular rats ignore your pod (there are a few exceptions, such as [[Triglavian_minor_victory|Triglavians]]).


Undock, warp to the mission's deadspace location, and activate the acceleration gate there. In the first deadspace pocket there is a lone rat, a [[Kestrel]]; destroy it. Once it's destroyed, a large fleet warps in, including several cruisers (again, note their Overview icons), who will use Stasis Webifiers and [[EWAR Guide|other forms of electronic warfare on you]]. If you want to you can try and fight them, but you've got no hope. As the rats are not using Warp Disruptors on you, you ''could'' warp away and save your ship (which is what you'd normally do if you were overwhelmed), but in this case, the mission requires that your ship be destroyed by the rats.
Once your ship is destroyed, you will (once again) be left floating in your [[pod]] in space. Almost all rats (there are very few rare exceptions) ignore your pod (they don't try to destroy it or prevent you from warping away), so look around for a wreck with your character's name on it - that's all that's left of your ship. In EVE, when your ship is destroyed, half of the fitted modules and cargo are destroyed (along with all the fitted rigs), while the other half drop into space for anyone in the vicinity to pick up - and it's usually picked up by your victorious opponent (unless you were only fighting rats and there were no other players nearby). It's not uncommon for your ship to be destroyed while playing EVE, so learn to treat your ships as expendable (or as the [[Golden Rules|first golden rule of EVE]] says, never fly what you cannot afford to lose).
{{NPCTableHead|Defender}}
{{NPCTableHead|Defender}}
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger=Destroying triggers cruiser wave}}
{{NPCTableRow|Frigate|1|Mercenary Fighter|trigger=Destroying triggers cruiser wave}}
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{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|10|Terrorist|ewar=Damp}}
|}
|}
You have completed the mission; return to your agent.


== Don't Look Back (6 of 10) ==
== Don't Look Back (6 of 10) ==