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<li>'''Get into a ship you can fly well in PVP, and can afford to lose.''' <br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EW frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EW would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PVP requires more skills than for PVE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant [[Gunnery_Guide#Gunnery_Support_Skills|gunnery]] or [[Missile_Launchers#Missile_Support_Skills|missile]] support skills at 3 or 4. EW cruisers have lower skill requirements than DD cruisers.<br/><br/></li> | <li>'''Get into a ship you can fly well in PVP, and can afford to lose.''' <br> If you're a rookie, that is probably a frigate. You can fly a frigate and still contribute significantly if you have the skills and modules necessary to tackle or EW. Even if you're young and don't have the skills yet, don't worry about it and come along in a cheap frigate for the experience. Tacklers and EW frigates are effective with cheap tech 1 modules fitted. Destroyers can be used in specialized fleets, but in most Uni fleets a frigate tackler or EW would be preferable if you can't handle a DD cruiser yet. Take note that flying a Damage Dealer ship for PVP requires more skills than for PVE. Flying a DD cruiser well means having the cruiser skill at 4, and the relevant [[Gunnery_Guide#Gunnery_Support_Skills|gunnery]] or [[Missile_Launchers#Missile_Support_Skills|missile]] support skills at 3 or 4. EW cruisers have lower skill requirements than DD cruisers.<br/><br/> | ||
Find a good fit for your ship. You can browse some basic tackler and EW fits in the corp section of the fitting window in the neocom. However, keep in mind that these are only very basic fits meant for characters with only a few days of training. They are not good fits. For better fittings, you should look at the Uni forum in the PvP section. The best way to search for fits is to do an advanced search, type the name of the ship you're looking for in the keyword section, search in the PvP forum only, search in topic titles only, and display results as threads. Read through the last few recent threads to get an idea of the many different ways ships can be fitted. [http://forum.eveuniversity.org/viewforum.php?f=129 Eve University PvP Forum] There are also some fits available on the wiki in the racial fitting guides, however reading through the forum threads can give a better understanding of fitting variants. | |||
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<li>'''Make sure your ship is insured.'''<br>Since the insurance nerf, this is highly optional. Many ships are no longer worth insuring, unless you are absolutely certain to lose it in the following 3 months.<br/><br/></li> | <li>'''Make sure your ship is insured.'''<br>Since the insurance nerf, this is highly optional. Many ships are no longer worth insuring, unless you are absolutely certain to lose it in the following 3 months.<br/><br/></li> | ||