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Targh D'yer (talk | contribs) mNo edit summary |
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Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes. | Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes. | ||
With all missions being kill mission a lot of these are partially blitzable, depending on the incoming damage and your tank. The structures and NPC mission targets though are setup in a way to provide a challenge but not being overly dangerous as their incentive is to keep you for a certain time in low-sec to provide a | With all missions being kill mission a lot of these are partially blitzable, depending on the incoming damage and your tank. The structures and NPC mission targets though are setup in a way to provide a challenge but not being overly dangerous as their incentive is to keep you for a certain time in low-sec to provide a chance for a PvP encounter. | ||
In general all missions are soloable but will take a lot more time and effort as normal empire faction with an increased risk of a player encounter. Al mission up to lvl3 can be done to a fair extend that they are worth doing it solo for the LP reward to get the new and unique faction navy items. Lvl4 missions will be taking a lot more time and thus increase the risk making it a close draw to a empire lvl4 mission. | In general all missions are soloable but will take a lot more time and effort as normal empire faction with an increased risk of a player encounter. Al mission up to lvl3 can be done to a fair extend that they are worth doing it solo for the LP reward to get the new and unique faction navy items. Lvl4 missions will be taking a lot more time and thus increase the risk making it a close draw to a empire lvl4 mission. | ||