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Faction warfare: Difference between revisions

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Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes.
Just as with plexes the factional warfare missions are gated with acceleration gates, limiting the ship size passing through it. The ship restrictions are just the same as for plexes.


With all missions being kill mission a lot of these are partially blitzable, depending on the incoming damage and your tank. The structures and NPC mission targets though are setup in a way to provide a challenge but not being overly dangerous as their incentive is to keep you for a certain time in low-sec to provide a change for a PvP encounter.
With all missions being kill mission a lot of these are partially blitzable, depending on the incoming damage and your tank. The structures and NPC mission targets though are setup in a way to provide a challenge but not being overly dangerous as their incentive is to keep you for a certain time in low-sec to provide a chance for a PvP encounter.


In general all missions are soloable but will take a lot more time and effort as normal empire faction with an increased risk of a player encounter. Al mission up to lvl3 can be done to a fair extend that they are worth doing it solo for the LP reward to get the new and unique faction navy items. Lvl4 missions will be taking a lot more time and thus increase the risk making it a close draw to a empire lvl4 mission.
In general all missions are soloable but will take a lot more time and effort as normal empire faction with an increased risk of a player encounter. Al mission up to lvl3 can be done to a fair extend that they are worth doing it solo for the LP reward to get the new and unique faction navy items. Lvl4 missions will be taking a lot more time and thus increase the risk making it a close draw to a empire lvl4 mission.