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Syndicate Mission Running: Difference between revisions

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Improved page's coverage of safety precautions.
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{{NullSec Campus links}}
{{NullSec Campus links}}
Players at [[Eve University]]'s [[Null-Sec Campus]] can earn money by running missions for NPC agents much as they might in highsec space, but with higher rewards and higher risks.
==Why you should do Missions==
==Why you should do Missions==
{{main|Missions}}
{{main|Missions}}
There is one very simple reason why you should run Security Missions at the NSC- they pay very well. The reason for this is quite simple. The rewards from a Mission depend on two factors which are the base level of the mission itself and the security status of the system that the Mission Agent is in. What this means is that, while L4s might initially pay more than L3s, the increase in the mission reward values from running the mission in NullSec allow you to blitz run L3s at the NSC in a destroyer and get paid more than if you where running L4s in HiSec.  
There is one very simple reason why you should run Security Missions at the NSC: they pay well. The rewards from a mission depend on the base level of the mission itself ''and'' the security status of the system that the mission agent is in. While highsec Level 4 missions might pay more in raw terms, L3 missions in nullsec have a hefty bonus to their rewards and can be blitzed in a destroyer, earning more ISK per hour than can be found in running L4s in highsec.  
Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to Amygnone and the HSC) and we have a L3 from a {{co|red|-0.2}} system (NSC backpocket).
Here are two examples. We have a L4 mission from a {{co|green|0.6}} system (Similar to Amygnone and the HSC) and we have a L3 from a {{co|red|-0.2}} system (NSC backpocket).


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[[image:Nsc mission 2.png]]
[[image:Nsc mission 2.png]]
{{main|Missions#Using_Loyalty_Points|Using Loyalty Points}}
{{main|Missions#Using_Loyalty_Points|Using Loyalty Points}}
These are just two random examples that show how close the payout can be between HiSec L4s and NullSec L3s. Obviously some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed in a fraction of the time that a L4 will take and that they also take a fraction of the skill and isk investment needed to run them.
These are just two random examples that show how close the payout can be between highsec L4s and nullsec L3s. Obviously, some missions will pay more and some will pay less, but what is important is the knowledge that the L3s can be completed much more rapidly than L4s and require less ISK and skill investment.
If that wasn't enough, the LP gained from running missions for the Intaki Syndicate is also very valuable. Using the [https://www.fuzzwork.co.uk/lpstore/ Fuzzwork LP Store], lets take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in HiSec, against the Intaki Synidcate which are the Corporation we recommend at the NSC
 
As if that wasn't enough, the LP gained from running missions for the [[Intaki Syndicate]] (the NPC corporation we recommend working for at the NSC) is also very valuable. Using the [https://www.fuzzwork.co.uk/lpstore/ Fuzzwork LP Store], let's take a look at LP values for the Sisters of Eve, which many consider to be the best LP store in highsec, against the Intaki Synidcate.


====Sisters of Eve LP====
====Sisters of Eve LP====
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[[image:Nsc mission 4.png]]
[[image:Nsc mission 4.png]]


These numbers do change constantly because of the market and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell, but on average Syndicate LP is worth roughly 60% more than the best LP available in HiSec.  
These numbers do change constantly because of the market, and some of the LP values can be artificially high, so take the exact values with a pinch of salt and do you own market research to make sure you are spending LP on items you can actually sell. Nevertheless, on average Syndicate LP is worth roughly 60% more than the best LP available in highsec.  


And that is only for L3 missions. The rewards increase further as you progress to NullSec L4s and Burner missions. So why would you want to wait until you skilled into that expensive Battleship when you could be cashing in with your Destroyer at the NSC? Do we have your attention now?
And that is only for L3 missions. The rewards increase further as you progress to nullsec L4s and [[Anomic missions|burner missions]].


==Isn't it risky in NullSec?==
==Isn't it risky in NullSec?==
Yes, there is always a risk of losing your ship when doing anything in NullSec. That said, the risk is actually really quite low. Many people view NullSec as this dangerous part of EVE Online, just full of bad guys ready to blow you up. The truth is, NullSec is empty. You can go for hours sometimes without someone disturbing you. So when somebody neutral jumps into a system that the NSC are playing in, particularly a system within the NSC backpocket, it becomes a a bit of a deal and is flagged up straight away in both Fleet Chat and Mumble. The neutral in fact then becomes the hunted party by NSC, not the other way around. Granted, on the odd occasion there is the fight we cannot handle or there may not be anyone in Fleet to help out but generally speaking, those times are few and far between.
Yes, there is always a risk of losing your ship when doing anything in nullsec, and you do have to be prepared to stop what you're doing and safeguard your ship. That said, the risk is surprisingly low.
 
Many people view nullsec as the dangerous part of Eve Online. The truth is, nullsec is often empty. Sometimes systems go for hours without visitors. When there ''are'' visitors, moreover, you don't have to work out who might be a suicide ganker keen to blow up your expensively-fit battleship, as you might in highsec. Neutral visitors are flagged up and reported in NSC's intelligence channel, and are often hunted out of NSC's local space. Finally, you can use lighter, cheaper ships to do lower-level missions in nullsec to earn more money than L4s in highsec, which means you put less ISK at risk when you undock.


Compare that to HiSec with Eve University being almost always wardec'd by someone, where particularly around Eve University areas like Amygnon you have bling fit war targets out to solely target Mission Runners, then NullSec isn't actually that scary at all but actually a rather safe place to conduct PVE.
====D-Scan====
====D-Scan====
{{main|Directional scanning}}
{{main|Directional scanning}}
However, should you find yourself alone with a neutral in system then D-Scanning is your best defense. As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first. What this means is that you have some breathing room first and shouldn't necessary warp straight out of the site. Warping away from the mission without the need to will only slow down site completion times, meaning less profit. You should always ensure that you have combat probes selected as part of your D-Scan filter. It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position.
 
Should you find yourself alone with a neutral in system, then D-scanning is your best defense.
 
As you are in a mission site, other players cannot warp directly to the site or scan the site down themselves with core probes. They need to use combat probes to scan your ship down first.
 
What this means is that you have some breathing room first and shouldn't necessarily warp straight out of the site. Warping away from the mission unnecessarily will only slow down site completion time, meaning less profit-per-hour. You should always ensure that you have combat probes selected as part of your D-Scan filter.
 
It will generally take at least 4 "combat" probes at a distance of 2 AU or less to pinpoint your position. A good rule of thumb is to run the scan at 360° at a range of 5-10 AU. Probes outside that range are not close to finding you, and ships outside that range will probably take some time to get a fix on your position. Once you do see probes closing in, immediately flee to a [[Safe spots|safespot bookmark]] or (better) dock up in a friendly structure or an NPC station.


{{co|coral|'''If you see this on your D-Scan, now is the time to dock up.'''}}
{{co|coral|'''If you see this on your D-Scan, now is the time to dock up.'''}}
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====Bubbles====
====Bubbles====
{{main|Interdiction 101}}
{{main|Interdiction 101}}
Warp Disruption Fields, lovingly referred to as Bubbles, are often used around the back pocket to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tacticals when move between systems- especially in a PVE fit ship.
 
Warp Disruption Fields, lovingly referred to as bubbles, are often used in nullsec to catch neutrals. They will prevent you, or anyone else, from entering warp. To ensure that you don't find yourself caught in a bubble at the wrong time, always use gate tactical bookmarks when moving between systems—especially in a PvE-fit ship. To get the latest news about bubbles, keep watching the NSC intel chat channel and the NSC standing fleet chat, and ask on Mumble if you're unsure.
 
====Intel and safety====
 
NSC maintains a fairly reliable system for reporting the imminent presence of potentially-hostile pilots. See [[Null-Sec_Campus#Communication|the details]] on the NSC's page. As a rule of thumb, the following are valuable alertness and safety precautions:
 
* Be in [[NSC Standing Fleet|fleet]]
** Fleet members can warp to any other fleet member's location. Being in fleet makes it ''much'' easier for help to get to you quickly if things turn nasty.
* Be in the [[Null-Sec Campus#Communication|intel channel]], and have it open and visible.
** All members of the NSC report in this channel on any neutral pilots they see in or approaching NSC's pocket. The intel channel can offer you vital minutes or seconds of warning
* Keep an eye on [[EVE Lexicon#local|Local chat]] to see if neutral or hostile player enters your system.
** Local is an excellent warning system, and if possibly-hostile pilots slip past Intel, you will learn about them when they enter the system and appear in Local's member list. Safeguard your ship immediately on seeing a neutral in Local.
** Many pilots find it useful to run Local vertically at one side of their screen so they can see a maximum-length member list and spot new people entering it.
** If you select the member list and press ctrl-A, you'll select all pilots currently in system. Any new pilots entering will then be obvious, as they will not be highlighted.
* Be on [[Mumble]] in the general NSC channel.
** Being on Mumble makes it ''much'' easier for you to call for help quickly and clearly.
* Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble.
** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems.
 
Using these precautions will significantly cut the risks you run, and they are strongly recommended.


==L1/2/3 Security Missions==
==L1/2/3 Security Missions==