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==#== | ==#== | ||
o/ - Wave, o7 - Salute, \o/ - Hurrah! Typical greetings in chat channels. | o/ - Wave, o7 - Salute, \o/ - Hurrah! Typical greetings in chat channels. | ||
0.0 - Outlaw Space, on typically on the edges of the Galaxy. This space can be claimed by Alliances. Also known as Zero-Zero, Nought-point-Nought, NoSec and others. | 0.0 - Outlaw Space, on typically on the edges of the Galaxy. This space can be claimed by Alliances. Also known as Zero-Zero, Nought-point-Nought, NoSec and others. | ||
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==A== | ==A== | ||
AB - Afterburner. Gives a sizable speed boost in return for some capacitor energy. | AB - Afterburner. Gives a sizable speed boost in return for some capacitor energy. | ||
AF - Assault Ship. Tech 2 ships, based on the hulls of Tech 1 Frigates. Previously known as 'Assault Frigates'. See also: HAC | AF - Assault Ship. Tech 2 ships, based on the hulls of Tech 1 Frigates. Previously known as 'Assault Frigates'. See also: HAC | ||
Aggro - Agressing a target, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group. | Aggro - Agressing a target, typically an NPC pirate. Attacking one NPC in a group will usually aggro the others in the group. | ||
Align - To move in the direction of an object in space, such as a stargate, at 75% or more of max speed so you can be gang-warped by the FC. | Align - To move in the direction of an object in space, such as a stargate, at 75% or more of max speed so you can be gang-warped by the FC. | ||
Alpha/Alpha Strike - The alpha damage is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS. | Alpha/Alpha Strike - The alpha damage is the amount of damage done in a single volley from firing all weapons simultaneously. Sometimes sufficient to destroy a target before it can repair the damage. See Also: DPS. | ||
Alt - Alternate character. Alts within Eve are a common sight, with many users running multiple accounts at once, often to Haul or Scout. | Alt - Alternate character. Alts within Eve are a common sight, with many users running multiple accounts at once, often to Haul or Scout. | ||
Arb/Arby - Arbalest Missile Launcher. The best named variant of a missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named | Arb/Arby - Arbalest Missile Launcher. The best named variant of a missile launchers. Available in all sizes, from rockets to siege launchers. See also: Named | ||
==B== | ==B== | ||
BB - See: Battleship. | BB - See: Battleship. | ||
BCS/BCU - Ballistic Control System. A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'. | BCS/BCU - Ballistic Control System. A low slot module that increases the damage and rate of fire of missile launchers. Previously known as 'Ballistic Control Unit'. | ||
BC - Battlecruiser class vessels. These are the class between cruisers and Battleships. The most popular of which is currently the Drake. | BC - Battlecruiser class vessels. These are the class between cruisers and Battleships. The most popular of which is currently the Drake. | ||
Blob - A large fleet, typically made up of a range of ships and seen camping a gate or station. Also known as a 'Zerg'. | Blob - A large fleet, typically made up of a range of ships and seen camping a gate or station. Also known as a 'Zerg'. | ||
Booster - Sensor/Shield/Capacitor Booster. A module used to increase the sensor capabilities, shield HP or capacitor charge. Also refers to illegal medical Boosters, which increase the pilots abilities for a short time. | Booster - Sensor/Shield/Capacitor Booster. A module used to increase the sensor capabilities, shield HP or capacitor charge. Also refers to illegal medical Boosters, which increase the pilots abilities for a short time. | ||
BPC - A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats. | BPC - A Blueprint Copy, limited in the number of items it can produce. Usually copied or invented from a BPO, and sometimes dropped by rats. | ||
BPO - A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production. | BPO - A Blueprint Original. These can range from a few thousand to billions of ISK in value. Often researched to decrease components and time required in production. | ||
BS - Battleship class vessels. The largest of the Non-Capital ships, with the greatest tank and damage potential, however they can require a substantial skills to fly effectively. Sometimes refered to as 'BB', the US Naval designation for the class. | BS - Battleship class vessels. The largest of the Non-Capital ships, with the greatest tank and damage potential, however they can require a substantial skills to fly effectively. Sometimes refered to as 'BB', the US Naval designation for the class. | ||
Bubble - Warp Bubble. A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor class vessels, which has the same effect. | Bubble - Warp Bubble. A static deployable device which creates a warp disruption effect, typically used on stargates in 0.0 space. Also used to refer to the field emitted by Interdictor class vessels, which has the same effect. | ||
Buff - To increase the stats or effectiveness of something. Opposite of Nerf. Uncommon usage. See also: Gimp, Nerf. | Buff - To increase the stats or effectiveness of something. Opposite of Nerf. Uncommon usage. See also: Gimp, Nerf. | ||
==C== | ==C== | ||
Carebear - Typically derogatory. Refers to players or actions which are not PvP based, such as mining and production. See also: PvE, PvP. | Carebear - Typically derogatory. Refers to players or actions which are not PvP based, such as mining and production. See also: PvE, PvP. | ||
Camp - To hold location at a specific point, waiting for targets. Usually at a stargate or station. | Camp - To hold location at a specific point, waiting for targets. Usually at a stargate or station. | ||
Cap - Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules. | Cap - Capacitor. This is the energy store for every vessel, which recharges over time. It is depleted by things like warping, and activating most modules. | ||
Capital - Capital Ship. Very large ships such as Dreadnoughts and Carriers. With the exception of Freighters, cannot use Stargates. See also: Cyno, SuperCap. | Capital - Capital Ship. Very large ships such as Dreadnoughts and Carriers. With the exception of Freighters, cannot use Stargates. See also: Cyno, SuperCap. | ||
CCP - Crowd Control Productions, creators of Eve. | CCP - Crowd Control Productions, creators of Eve. | ||
CONCORD - The police in HiSec, who provide the reaction for hostile actions. Depending on the systems security rating, they will respond either instantly or after a few seconds. | CONCORD - The police in HiSec, who provide the reaction for hostile actions. Depending on the systems security rating, they will respond either instantly or after a few seconds. | ||
Concordokken - The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games. | Concordokken - The sudden and unexpected destruction of your ship by CONCORD. Named after the 'Hadouken' move from the Street Fighter series of games. | ||
Corp - A Corporation, such as Eve University or NPC Corporations such as the School of Applied Knowledge. | Corp - A Corporation, such as Eve University or NPC Corporations such as the School of Applied Knowledge. | ||
Cosmos - Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules. | Cosmos - Special mission areas consisting of a few star systems which have NPC agents in space. These agents can give you single-run missions, which often lead to blueprints for storyline modules. | ||
CovOps - Covert Ops. A classification of ship, typically used in a support role. These can use specialised cloaking devices which allow them to warp while cloaked. | CovOps - Covert Ops. A classification of ship, typically used in a support role. These can use specialised cloaking devices which allow them to warp while cloaked. | ||
CPU - Along with Grid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes. See also: Grid. | CPU - Along with Grid, this is one of the two fitting requirements for most modules. CPU requirement for most modules are similar between module sizes. See also: Grid. | ||
CSPA - CONCORD Spam Prevention Act. This is a charge which is levied to communications such as conversations and mail, which acts as a deterrent to spam. | CSPA - CONCORD Spam Prevention Act. This is a charge which is levied to communications such as conversations and mail, which acts as a deterrent to spam. | ||
Cyno - Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap. | Cyno - Cynosural Field. A beacon generated by a ship using a Cynosural Field Generator module, which allows Capital and Super-Capital ships to perform a jump. See also: Capital, SuperCap. | ||
==D== | ==D== | ||
Damp - Sensor damping. This is the act of reducing the effectiveness of a targets sensors, increasing their lock time and/or reducing their maximum lock range. | Damp - Sensor damping. This is the act of reducing the effectiveness of a targets sensors, increasing their lock time and/or reducing their maximum lock range. | ||
DC/DCU - Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape. | DC/DCU - Damage Control Unit. A module which provides extra shield and armor resistances, along with a 50%+ resistance on Structure. Very useful for making an escape. | ||
Deadspace - A region of space which cannot be accessed via a normal warp, but typically accessed via an acceleration gate. Deadspace prevents you from using an MWD, and a bookmark inside a Deadspace pocket will warp you to the entry point when returning. | Deadspace - A region of space which cannot be accessed via a normal warp, but typically accessed via an acceleration gate. Deadspace prevents you from using an MWD, and a bookmark inside a Deadspace pocket will warp you to the entry point when returning. | ||
Deadspace Module - A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness. | Deadspace Module - A special class of module, typically dropped by high level rats. Very expensive, but with significant bonuses to effectiveness. | ||
Dev - Developer. See: CCP. | Dev - Developer. See: CCP. | ||
Dictor - Interdictor. A class of ship which can use a special module, which creates a bubble around the ship where ships cannot enter warp. | Dictor - Interdictor. A class of ship which can use a special module, which creates a bubble around the ship where ships cannot enter warp. | ||
Disco - A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired. | Disco - A ship fitting which uses a large number of smartbombs, typically at least one of each damage type. Named for the graphical effects seen when they are fired. | ||
Domi - Dominix. A Battleship class vessel from the Gallente race. Good drone vessel, often using a Disco fitting. | Domi - Dominix. A Battleship class vessel from the Gallente race. Good drone vessel, often using a Disco fitting. | ||
DPS - Damage Per Second. A measure of the average sustained damage you do over a second. See also: Alpha. | DPS - Damage Per Second. A measure of the average sustained damage you do over a second. See also: Alpha. | ||
Dread - Dreadnought. Capital ship with very large weapons most suitable for attacking other capital ships or POSes. | Dread - Dreadnought. Capital ship with very large weapons most suitable for attacking other capital ships or POSes. | ||
DT - Downtime. Eve has a daily downtime at 11:00-12:00 GMT every day, and this is occasionally extended for patches. | DT - Downtime. Eve has a daily downtime at 11:00-12:00 GMT every day, and this is occasionally extended for patches. | ||
==E== | ==E== | ||
EANM - Energised Adaptive Nano Membrane. A module which reduces all armor damage by 15%. See also: Invuln. | EANM - Energised Adaptive Nano Membrane. A module which reduces all armor damage by 15%. See also: Invuln. | ||
ECM - Electronic Counter Measures. Modules used to break a target lock from a third party. See also: ECCM. | ECM - Electronic Counter Measures. Modules used to break a target lock from a third party. See also: ECCM. | ||
ECCM - Electronic Counter-Counter Measures. See also: Modules which boost the effectiveness of your sensors, making ECM less effective. See also: ECM. | ECCM - Electronic Counter-Counter Measures. See also: Modules which boost the effectiveness of your sensors, making ECM less effective. See also: ECM. | ||
EFT - Eve Fit Tool. The standard out-of-game tool used to test ship load outs. Provides Tank and DPS statistics for a particular setup. | EFT - Eve Fit Tool. The standard out-of-game tool used to test ship load outs. Provides Tank and DPS statistics for a particular setup. | ||
Empire - Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems. | Empire - Empire Space. Space sovereignty held by NPC factions such as the Caldari, Amarr, Gallente and Minmatar. This will typically include both HiSec and LoSec systems. | ||
EW - Electronic Warfare. Modules which either assist you in combat, or reduce a hostiles ability to fight, such as Target Painters, Stasis Webifiers, ECM etc. | EW - Electronic Warfare. Modules which either assist you in combat, or reduce a hostiles ability to fight, such as Target Painters, Stasis Webifiers, ECM etc. | ||
==F== | ==F== | ||
Faction Module/Ship/Ammo - A special elite class of item, which are gained through running missions. Modules and Ships are typically not used in PvP, as they are only slightly better than their normal Tech 1 and 2 versions. | Faction Module/Ship/Ammo - A special elite class of item, which are gained through running missions. Modules and Ships are typically not used in PvP, as they are only slightly better than their normal Tech 1 and 2 versions. | ||
FC - Fleet Commander. | FC - Fleet Commander. | ||
Flashy - The act of being criminally flagged, either by having a security status of -5.0 or below, from commiting acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT. | Flashy - The act of being criminally flagged, either by having a security status of -5.0 or below, from commiting acts of theft, or from being a war target. The default overview setting shows criminally flagged persons as having a red skull icon, with a flashing red background. Also referred to as 'Red Flashy'. See also: WT. | ||
Flip - Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject. | Flip - Can Flipping. This is a method employed by ore thieves, where they launch their own jetcan near your existing one, and then transfer your cargo to their can. This criminally flags them, and is invariably an attempt to gank the subject. | ||
Freighter - A class of capital ship with a very large cargo space, but no Jump capability. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 250,000 m3. See also: Indy. | Freighter - A class of capital ship with a very large cargo space, but no Jump capability. Can use Stargates, but is very slow in Warp and cannot fit any modules. Maximum cargo space is around 250,000 m3. See also: Indy. | ||
==G== | ==G== | ||
Gank - Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships. Often refered to in PvP ship fittings as a loadout which is damage dealing above all else. | Gank - Fighting a one sided battle. For example a pilot in a Frigate would be considered 'Ganked' if he was involved in a fight with multiple Battleships. Often refered to in PvP ship fittings as a loadout which is damage dealing above all else. | ||
Gate - Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno. | Gate - Stargate. The usual means of travel between system systems for non-capital ships. See also: Cyno. | ||
Gimp - To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf. | Gimp - To make a certain setup or attribute ineffective. Extreme version of Nerf. For example, fitting a Warp Core Stabiliser on a ship halves the lock distance and doubles the lock time, so fitting one would 'Gimp' the setup for a combat ship. See also: Buff, Nerf. | ||
Grid - Power Grid. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more Grid. See also: CPU. | Grid - Power Grid. Along with CPU, this is one of the two fitting requirements for most modules. Modules for larger ships typically require substantially more Grid. See also: CPU. | ||
Gyro - Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets. | |||
Gyro - Gyrostabiliser. A low slot module that increases the damage and rate of fire of projectile turrets. | |||
==H== | ==H== | ||
HAC - Heavy Assault ships. Tech 2 ships, based on the hulls of Tech 1 Cruisers. Previously known as 'Heavy Assault Cruisers'. See also: AF. | HAC - Heavy Assault ships. Tech 2 ships, based on the hulls of Tech 1 Cruisers. Previously known as 'Heavy Assault Cruisers'. See also: AF. | ||
Haul - To move items such as freight, modules or ore, from one location to another. | Haul - To move items such as freight, modules or ore, from one location to another. | ||
HiSec - High Security Space, with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire. | HiSec - High Security Space, with a security rating of 1.0 - 0.5. Concord protection is provided here. See also: LoSec, 0.0, Empire. | ||
HP - Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules. | HP - Hit Points. All ships have 3 levels of Hit Points - Shield, Armor and Structure. These can be repaired with the relevant modules. | ||
HS - Heatsink. A module that increases the damage and rate of fire of energy turrets. | HS - Heatsink. A module that increases the damage and rate of fire of energy turrets. | ||
Hull - See: Structure. | Hull - See: Structure. | ||