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[[Category:Work in progress]] | [[Category:Work in progress]] | ||
= | = Overview = | ||
This is intended as an extension to the existing UniWiki Missile Launchers page. It provides more detailed information about the differences between available equipment for each class of Missile Launcher and a rough price comparison to show how much of your hard earned ISK you'll have to spend to get a given level of performance. The raw data for the various missiles and missile launchers is attributed to Evelopedia data provided by CCP. The data has been reformatted for easier reading and for ease of comparison. | This is intended as an extension to the existing UniWiki Missile Launchers page. It provides more detailed information about the differences between available equipment for each class of Missile Launcher and a rough price comparison to show how much of your hard earned ISK you'll have to spend to get a given level of performance. The raw data for the various missiles and missile launchers is attributed to Evelopedia data provided by CCP. The data has been reformatted for easier reading and for ease of comparison. | ||
= | = Description of Tables Contents = | ||
Tables will be grouped by the class of missile that the launcher can fire, Light, Heavy, Battleship or Citadel Missiles. Within each missile class tables will be grouped by their guided ( with longer ranged but lower relative damage ) or unguided ( with shorter ranged but higher relative damage ) types. A brief description of each launcher type will then be provided with suggestions on what class of hulls they are best fit on and the best type of targets for each. | Tables will be grouped by the class of missile that the launcher can fire, Light, Heavy, Battleship or Citadel Missiles. Within each missile class tables will be grouped by their guided ( with longer ranged but lower relative damage ) or unguided ( with shorter ranged but higher relative damage ) types. A brief description of each launcher type will then be provided with suggestions on what class of hulls they are best fit on and the best type of targets for each. | ||
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All percentage values except for Cost are in favor of the pilot/fit when positive and detrimental to the pilot/fit when negative. | All percentage values except for Cost are in favor of the pilot/fit when positive and detrimental to the pilot/fit when negative. | ||
= | = Missile Classes = | ||
== | == Light Missile Class == | ||
Missile ammo suitable for killing Capsules, Drones, Frigates, Destroyers and small Industrials. Also probably get the greatest benefit from the Target Navigation Prediction skill as the intended targets all have small signature radii are relatively fast and have low effective hit points. | Missile ammo suitable for killing Capsules, Drones, Frigates, Destroyers and small Industrials. Also probably get the greatest benefit from the Target Navigation Prediction skill as the intended targets all have small signature radii are relatively fast and have low effective hit points. | ||
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Best fit on Frigate and Destroyer hulls and most of their T2 variants. Exception would be Stealth Bombers which are T2 Frigates optimized for carrying Bombs and Torpedoes. | Best fit on Frigate and Destroyer hulls and most of their T2 variants. Exception would be Stealth Bombers which are T2 Frigates optimized for carrying Bombs and Torpedoes. | ||
=== | === Standard Missiles === | ||
The "guided" projectiles of the Light Missile class which can benefit from the Standard Missile & Standard Missile Specialization skills. These missiles will also get the greatest benefit from Guided Missile Precision skill as it minimizes the effect of the intended target classes small signature radii. | The "guided" projectiles of the Light Missile class which can benefit from the Standard Missile & Standard Missile Specialization skills. These missiles will also get the greatest benefit from Guided Missile Precision skill as it minimizes the effect of the intended target classes small signature radii. | ||
==== | ==== Standard Missile Launchers ==== | ||
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! Name !! Meta !! Cost !! Cost% !! Rate !! Rate % !! # of Shots !! Shots % !! Power !! PG % !! CPU !! CPU % | ! Name !! Meta !! Cost !! Cost% !! Rate !! Rate % !! # of Shots !! Shots % !! Power !! PG % !! CPU !! CPU % | ||
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= Meta Level = | |||
Each row will list a "Meta" level for that piece of equipment. Meta can be used as a | Each row will list a "Meta" level for that piece of equipment. Meta can be used as a rough estimate of it's value in combat and ranges from 0 to 8. The higher the value generally the more punch it can deliver in combat AND it will have a correspondingly higher price. | ||
rough estimate of it's value in combat and ranges from 0 to 8. The higher the value generally the more punch it can deliver in combat AND it will have a correspondingly higher price. | Actual combat effectiveness depends highly on pilot skills and tactics. And current prices in Eve are highly volatile depending on many factors. ( Values are provided for comparison purposes only, pilots actual mileage may vary. ) | ||
Also the meta level gives an indication of where or how the equipment can be obtained: | |||
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NOTE: Any type and meta level CAN be looted from destroyed player ships but, of course, the determination of which equipment is dropped and which is destroyed is highly random. | NOTE: Any launcher type and meta level CAN be looted from destroyed player ships but, of course, the determination of which equipment is dropped and which is destroyed is highly random. | ||
[[Category:Eve Lexicon]] | [[Category:Eve Lexicon]] | ||