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Paladin: Difference between revisions

From EVE University Wiki
m Tactics: Change Gone Berserk link to go directly to the level 4 version
m Update for March 2022 Version 20.03 (Road to fanfest).
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | race=Amarr
  | race=Amarr
  | roles=unspecified
  | roles=unspecified
  | variations={{Ship|Apocalypse Imperial Issue}},{{Ship|Apocalypse Navy Issue}},{{Ship|Apocalypse}}
  | variations= {{Ship|Apocalypse}},<br>
{{Ship|Apocalypse Navy Issue}},<br>
{{Ship|Apocalypse Imperial Issue}}
  | tech=2
  | tech=2
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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  | bandwidth=25 Mbit/sec
  | bandwidth=25 Mbit/sec
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br>
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.<br><br>
  | bonuses=<b>Amarr Battleship bonuses (per skill level):</b>
  | bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
<br>10% reduction in Large Energy Turret activation cost
10% reduction in Large Energy Turret activation cost<br>
<br>7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret optimal range<br>
<br><b>Marauders bonuses (per skill level):</b>
<b>Marauders bonuses (per skill level):</b><br>
<br>7.5% bonus to Armor Repairer amount
7.5% bonus to Armor Repairer amount<br>
<br>5% bonus to Large Energy Turret damage
5% bonus to Large Energy Turret damage<br>
<br><b>Role Bonus:</b>
<b>Role Bonus:</b><br>
<br>100% bonus to Large Energy Turret damage
100% bonus to Large Energy Turret damage<br>
<br>100% bonus to Tractor Beams range and velocity
100% bonus to Tractor Beams range and velocity<br>
<br>70% reduction in Micro Jump Drive reactivation delay
70% reduction in Micro Jump Drive reactivation delay<br>
<br>&bull;&nbsp;Can fit Bastion modules<br>
&bull;&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional  bonus to Reinforced Bulkhead hitpoints
  | structurehp=8,500 HP
  | structurehp=8,500 HP
  | shieldhp=6,900 HP
  | shieldhp=6,900 HP
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  | warpspeed=3.5 AU/s
  | warpspeed=3.5 AU/s
  | warptime=15.22 s
  | warptime=15.22 s
  | targetrange=118.300 km
  | targetrange= 118.30 km
  | sigradius=420 m
  | sigradius=420 m
  | maxlockedtargets=10
  | maxlockedtargets=10
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==Patch History==
==Patch History==
{{Expansion past|
{{Expansion past|
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
* Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need
* Amarr Battleship bonus to Capacitor Capacity changed to 10% reduction in Large Energy Turret capacitor need