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{{related class|Interdiction 101}} | {{related class|Interdiction 101}} | ||
'''Interdictors''' | '''Interdictors''' play a unique and strategic role in wormhole space and nullsec warfare where they are the exclusive ship class that can launch warp disruption and stasis webification probes. Usually called bubbles, these probes cause an area of effect on grid that has negative effects to all ships located within the bubble, friendly or enemy. Interdictors are considered Tech 2 [[Destroyer|Destroyers]], but are closely related to their cousins, the super-capital tackling [[Cruiser#Heavy Interdiction Cruisers|Heavy Interdiction Cruisers]] (HICs). | ||
== Probes == | |||
The interdictor has the ability to launch three types of probes out of a fitted '''Interdiction Sphere Launcher'''. The use of this module is prohibited in [[System security#Empire space|Empire Space]], which limits its use to any system with a security status 0.0 or below. | |||
* '''Warp Disrupt Probe''' - Creates a warp disruption field in a ?? km radius from the probe. Any ship that is inside that field will not be able to warp out to another celestial or tactical, no matter how many [[WCS|stabs]] they fit. Ships with activated Interdiction Nullifiers as well as [[shuttle|shuttles]] are immune to disruption bubbles. These probes remain on-grid for 2 minutes before disappearing. | |||
* '''Surgical Warp Disrupt Probe''' - | |||
* '''Stasis Webification Probe''' - Nicknamed the 'Wubble', when dropped the probe will sit idle for 3 seconds, then detonate, applying a 30-second duration 30% speed reduction to all ships within ?? km of the point where it was dropped. Wubbles will not persist after detonating, and will not disrupt the warp drives of ships they affect, however they can be used in combination with conventional bubbles to further immobilize and hinder an enemy fleet. | |||
* Amarr: [[Heretic]] | * Amarr: [[Heretic]] | ||