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User:Uryence/sandbox: Difference between revisions

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== The ESS field ==
== The ESS field ==
=== Mechanics ===


The ESS is available as a beacon which anyone can warp to. At the beacon there is a deadspace gate, which is restricted to hulls of cruiser, battlecruiser, and battleship size only. The gate leads to the physical ESS itself, which is surrounded by a 150km-diameter field that disables
The ESS is available as a beacon which anyone can warp to. At the beacon there is a deadspace gate, which is restricted to hulls of cruiser, battlecruiser, and battleship size only. The gate leads to the physical ESS itself, which is surrounded by a 150km-diameter field that disables
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As a result, the fastest method of leaving an ESS is the use of an afterburner to burn the 75km radius from the ESS to the field's edge, and afterburners do not propel ships to anything like the speed provided by MWDs. To enter an ESS usually therefore constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled.  
As a result, the fastest method of leaving an ESS is the use of an afterburner to burn the 75km radius from the ESS to the field's edge, and afterburners do not propel ships to anything like the speed provided by MWDs. To enter an ESS usually therefore constitutes a significant commitment to holding the field, as all quick methods of leaving are disabled.  


Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space, with none of the control over arrival distance available in a normal 'warp to' command. This can give an advantage in initial positioning to anyone who is already in the ESS space.
Much as in a faction warfare complex, anyone warping into the ESS from the deadspace gate will arrive at the same point in space, with none of the control over arrival distance available in a normal 'warp to' command.  
 
=== PvP implications ===
 
The ESS space presents a significantly different set of mechanics to normal known-space PvP situations.
 
The fact that anyone entering the ESS field arrives at the same point gives an advantage in initial positioning to anyone who is already in the ESS space.
 
The ESS space restricts mobility, and an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop").
 
Since no one in the ESS space can warp or use an MWD, ships designed ''only'' for combat in ESS fields do not need to fit warp disruptors or warp scramblers. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel.
 
Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships.


== ESS bank mechanics ==
== ESS bank mechanics ==
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To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone doing this should use an expendable [[Jump clone|clone]]
To avoid passing through well-guarded entry-points to nullsec in known space, players can use filaments or wormholes to enter and exit nullsec. Anyone doing this should use an expendable [[Jump clone|clone]]


A good, cheap starting ship for this activity is a [[Stabber]] fitted with a shield tank, no guns, and an oversized (100MN) afterburner, which gives it unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber insures well and can be blown up with little financial loss.
A good, cheap starting ship for this activity is a [[Stabber]] fitted with a shield tank, no guns, and an oversized (100MN) [[Propulsion equipment|afterburner]], which gives it unbeatable speed for making a quick getaway within the ESS field. A probe launcher lets the pilot do basic probing for wormholes, while a prototype cloak is useful for waiting out timers, waiting while probing, and hiding from enemies. The Stabber insures well and can be blown up with little financial loss.


~put in stuff about robbing banks using gangs here~
~put in stuff about robbing banks using gangs here~
== ESS as PvP space ==