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Encounter Surveillance System: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
m PvP implications: U/d based on suggestions from Discord.
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The ESS space restricts mobility, and an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop").  
The ESS space restricts mobility, and an afterburner is the only useful way to increase a ship's speed near an ESS. This gives an advantage either in combat or in escaping to ships fitted with either an afterburner, or both an afterburner and a MWD ("dualprop").  


Since no one in the ESS space can warp or use an MWD, ships designed only for combat in ESS fields do not ''need'' to fit [[Tackling|tackling]] modules, warp disruptors or warp scramblers. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel.
Since no one in the ESS space can warp or use an MWD, ships designed only for combat at the ESS itself do not ''need'' to fit [[Tackling|tackling]] modules, warp disruptors or warp scramblers. Ships fitted in this way cannot, however, take advantage of any juicy targets of opportunity found during travel, and they won't be equipped to react if a sustained fight travels beyond the limits of the ESS field.


Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships.
Battleships are the largest hulls which can enter an ESS field, and while within an ESS field battleship pilots do not have to worry about being dropped by capital ships.