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Vargur: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Notes: Trivia.
m Update for March 2022 Version 20.03 (Road to fanfest).
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
  * SHIP ATTRIBUTES SECTION (last update : 2022-03-10)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | race=Minmatar
  | race=Minmatar
  | roles=unspecified
  | roles=unspecified
  | variations={{Ship|Tempest Fleet Issue}},{{Ship|Tempest Tribal Issue}},{{Ship|Tempest}}
  | variations= {{Ship|Tempest}},<br>
{{Ship|Tempest Fleet Issue}},<br>
{{Ship|Tempest Tribal Issue}},
  | tech=2
  | tech=2
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
  | ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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  | bandwidth=50 Mbit/sec
  | bandwidth=50 Mbit/sec
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br>
  | info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Boundless Creation<br><br>Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.<br><br>
  | bonuses=<b>Minmatar Battleship bonuses (per skill level):</b>
  | bonuses= <b>Minmatar Battleship bonuses (per skill level):</b><br>
<br>7.5% bonus to Large Projectile Turret damage
7.5% bonus to Large Projectile Turret damage<br>
<br>10% bonus to Large Projectile Turret falloff
10% bonus to Large Projectile Turret falloff<br>
<br><b>Marauders bonuses (per skill level):</b>
<b>Marauders bonuses (per skill level):</b><br>
<br>7.5% bonus to Shield Booster amount
7.5% bonus to Shield Booster amount<br>
<br>7.5% bonus to Large Projectile Turret tracking speed
7.5% bonus to Large Projectile Turret tracking speed<br>
<br><b>Role Bonus:</b>
<b>Role Bonus:</b><br>
<br>100% bonus to Large Projectile Turret damage
100% bonus to Large Projectile Turret damage<br>
<br>100% bonus to Tractor Beam range and velocity
100% bonus to Tractor Beam range and velocity<br>
<br>70% reduction in Micro Jump Drive reactivation delay
70% reduction in Micro Jump Drive reactivation delay<br>
<br>&bull;&nbsp;Can fit Bastion modules<br>
&bull;&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional  bonus to Reinforced Bulkhead hitpoints
  | structurehp=6,900 HP
  | structurehp=6,900 HP
  | shieldhp=8,300 HP
  | shieldhp=8,300 HP
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  | warpspeed=3.5 AU/s
  | warpspeed=3.5 AU/s
  | warptime=14.72 s
  | warptime=14.72 s
  | targetrange=105.300 km
  | targetrange= 105.30 km
  | sigradius=360 m
  | sigradius=360 m
  | maxlockedtargets=10
  | maxlockedtargets=10
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In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns.
In addition to strong application bonuses the Vargur also gains a 100% hull bonus for weapon damage making its four guns equal to the eight guns that battleships usually have. In addition to this the Vargur gains 7.5% damage bonus per {{sk|Minmatar Battleship}} level, giving it 11 effective guns, which is then ''doubled'' by the [[Bastion Module]] up to 22 effective guns.


As with all [[Marauders]], the Vargur gains 70% reduced reactivation delay for [[Micro Jump Drive]]s (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, travelling to any location with 200km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned Tracking and Falloff bonuses allows the Vargur to function as a massive turret which can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.
As with all [[Marauder]]s, the Vargur gains 70% reduced reactivation delay for [[Micro Jump Drive]]s (resulting in a 54s cooldown on the module), which allows the Vargur to move surprisingly quickly, travelling to any location with 200km in about a minute. However, jump directions must still be planned and executed correctly, as once a jump is made the Vargur is effectively stuck there until its drive recharges. Also as with all Marauders, the Vargur gains access to the Bastion Module, which when activated immobilizes the Vargur for 30 seconds and blocks any incoming remote assistance (such as remote repairs), but gives increased range, enormously increased fire rate, additional damage resistance, additional local repair power, and near immunity to electronic warfare. The combination of Bastion, Micro Jump Drive, and aforementioned Tracking and Falloff bonuses allows the Vargur to function as a massive turret which can teleport to any engagement range it wishes, output enormous amounts of damage with high accuracy, absorb and shrug off incoming fire, and then teleport out again before slower enemies can even get into range.


The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
The less combat oriented 100% bonus to tractor beam range and velocity allows the Vargur to quickly loot wrecks and containers, combined with utility high slots this allows the Vargur to loot and salvage missions on the fly.
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==Patch History==
==Patch History==
{{Expansion past|
{{Expansion past|
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
'''19.01 Releas - 2020-2-23''' - ''"Bastions of War" update'' ([https://www.eveonline.com/article/qo7pm1/patch-notes-version-19-01 Patch Notes])
* 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage
* 5% bonus to large projectile rate of fire changed to 7.5% large projectile damage