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PvE missions have different requirements than do PvP encounters. This page discusses those requirements and describes a number of ships that work well in PvE. For a complete description of what "missions" are, and how to approach them, look at the [[Missions]] | PvE missions have different requirements than do PvP encounters. This page discusses those requirements and describes a number of ships that work well in PvE. For a complete description of what "missions" are, and how to approach them, look at the [[Missions]] article, or try the [[Missions (CORE class)]] course. (''Ships specifically appropriate to incursions are not covered here. You may want to read the page on [[Incursions]]'') | ||
{{ShipTypes}} | {{ShipTypes}} | ||
== PvE Objectives == | == PvE Objectives == | ||
You can (usually) run from a PvE mission. This makes survivability a strategic objective and means that you can use fancy ships and equipment, as you do not expect to lose them. (''Other players may attack you, however, and accidents do happen – so [[ | You can (usually) run from a PvE mission. This makes survivability a strategic objective and means that you can use fancy ships and equipment, as you do not expect to lose them. (''Other players may attack you, however, and accidents do happen – so [[insurance]] is always a good idea''.) | ||
Each mission has a primary objective, given to you by the mission agent. While you will probably use the same ship for all missions on a given level, you may want to change the fittings, and your tactics should definitely take the mission objectives into account. Bottom line: read the mission statement carefully - you may need to pick something up, kill a specific NPC or destroy a structure - so be sure you know what you need to accomplish. | Each mission has a primary objective, given to you by the mission agent. While you will probably use the same ship for all missions on a given level, you may want to change the fittings, and your tactics should definitely take the mission objectives into account. Bottom line: read the mission statement carefully - you may need to pick something up, kill a specific NPC or destroy a structure - so be sure you know what you need to accomplish. | ||
=== Mining, | === Mining, courier, and trade missions=== | ||
[[Missions# | [[Missions#Basic_mission_types|Mining missions]] require mining ships. A [[Venture]] will work at first, but you will want to move up to [[Mining_Barge#Mining_barge|barges]], and then [[Mining_Barge#Exhumer|exhumers]] as your mission levels increase. The only combat in mining missions comes from belt guardian NPCs, and these are no more powerful than the ones that spawn while you are mining ore. The same ships that you use for day to day mining are equally good for mining missions. Mining missions are offered by mining division agents | ||
[[Missions# | [[Missions#Basic_mission_types|Courier missions]] require that you transport a given cargo from one station to another. The size of the cargo increases with the level of the missions. There is no combat in distribution missions and you can use the same [[Ship type quick reference|industrial ships]] that you would use to transport any cargo. Note, however, that you ''will'' need an industrial ship ... combat ships will not have the capacity to carry these large cargoes. Courier missions are offered by distribution division agents. | ||
Trade missions require that you obtain specific items or materials and deliver these to a given destination. The size of the cargoes is usually not a concern, and delivery can be made using almost any ship. (''In a pinch, if you have a very small ship, you may want to consider fitting an expanded cargohold to gain some extra capacity.'') There are no combat requirements in trade missions. Trade missions are usually offered by storyline agents, but also by research agents. | |||
=== | === Encounter missions === | ||
[[Missions# | [[Missions#Basic_mission_types|Encounter missions]] direct you to go to a particular place and deal with a problem there. Most of these problems include some number of NPC enemies, and usually the solution is to kill them. Naturally, this will require a combat ship. However, it turns out that many ships that excel in PvP combat are not as well-suited for security missions. Encounter missions are offered by security division agents. | ||
Few ships and players are so evenly matched that they will fight to a draw; consequently, PvP encounters tend to be violent, but brief. On the other hand, PvE enemies almost always outnumber you, sometimes by very large margins. You have to take them out one by one, which means that | Few ships and players are so evenly matched that they will fight to a draw; consequently, PvP encounters tend to be violent, but brief. On the other hand, PvE enemies almost always outnumber you, sometimes by very large margins. You have to take them out one by one, which means that encounter mission encounters generally drag on for awhile. You want a different kind of ship, with different fittings, for this kind of combat. | ||
{{co|#bfbb7d|If you are a new player and are looking for a quick and easy summary of combat ships for Level I and II missions and combat sites, you might want to try the [[PVE T1 Frigates and Cruisers]] page.}} | {{co|#bfbb7d|If you are a new player and are looking for a quick and easy summary of combat ships for Level I and II missions and combat sites, you might want to try the [[PVE T1 Frigates and Cruisers]] page.}} | ||
{{ note box | '''Note''': Because | {{ note box | '''Note''': Because encounter missions are the only ones that benefit from specialized ships and fittings, the rest of this discussion will be devoted entirely to combat ships. | italics = no}} | ||
== General Ship Preferences == | == General Ship Preferences == | ||
Encounter missions are about killing enemies, and you can use any kind of ship that has enough offense to get that done. (''For example, I once started a character by training Covert Ops to a high level, for reasons having nothing to do with missions. Later, when I decided to start running security division missions with that character, I used a Minmatar [[Hound]] stealth bomber. This is not a particularly good mission ship, but I had no problem completing level I and II missions.'') The point is: it's all about killing enemy ships – don't let somebody else's opinion of what's "best" get in the way of your own preferences, experience and skills. | |||
That said, although any kind of ship can be successful in running missions, because PvE targets come in waves, and because survivability is one of your goals, brawling tactics are somewhat less | That said, although any kind of ship can be successful in running missions, because PvE targets come in waves, and because survivability is one of your goals, brawling tactics are somewhat less desirable in encounter missions than are sniping and/or kiting. Faster ships, in particular missile and drone boats, tend to give better support to these kinds of tactics. | ||
[[File:Breacher.jpg|right|150px|alt=Breacher|Minmatar Breacher | [[File:Breacher.jpg|right|150px|alt=Immage of a Minmatar Breacher frigate|Minmatar Breacher frigate]] | ||
Particularly if you are just starting to run missions, you probably want to emphasize speed: | Particularly if you are just starting to run missions, you probably want to emphasize speed: | ||
*Mission NPCs will target and chase you until you warp out or they die. And there will be multiple enemies, all focused only on you. So you may want to use a fast ship with longer range weapons and try to kite your enemies. There's nothing wrong with brawling; but kiting is safer. | * Mission NPCs will target and chase you until you warp out or they die. And there will be multiple enemies, all focused only on you. So you may want to use a fast ship with longer range weapons and try to kite your enemies. There's nothing wrong with brawling; but kiting is safer. | ||
*Some missions will have surprising twists, or more targets than you expected, and you will want to get some distance between you and your enemies while you rethink your approach. | * Some missions will have surprising twists, or more targets than you expected, and you will want to get some distance between you and your enemies while you rethink your approach. | ||
*Some missions require that you obtain an item, but do not require you to kill every enemy at the site … getting quickly in and out is a benefit in these situations. | * Some missions require that you obtain an item, but do not require you to kill every enemy at the site … getting quickly in and out is a benefit in these situations. | ||
Loosely speaking, you want enough defense (armor, shields, speed) to give you time to maneuver, and time to escape if things go badly. And then you want as much offense as you can pile on – because the faster you kill the NPCs, the sooner you get to collect your rewards. | Loosely speaking, you want enough defense (armor, shields, speed) to give you time to maneuver, and time to escape if things go badly. And then you want as much offense as you can pile on – because the faster you kill the NPCs, the sooner you get to collect your rewards. | ||
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There is no specific "mission gear" - mission ships use the same fittings as all other ships. The key is to fit your ship to match your tactical style. | There is no specific "mission gear" - mission ships use the same fittings as all other ships. The key is to fit your ship to match your tactical style. | ||
*Kiting: enough speed to stay ahead of the pack, longer ranged guns or missiles, targeting assists, faction ammunition | * Kiting: enough speed to stay ahead of the pack, longer ranged guns or missiles, targeting assists, faction ammunition | ||
*Drones: drone type should match enemy damage weaknesses, high drone damage and range, ship weapons to kill the smaller targets | * Drones: drone type should match enemy damage weaknesses, high drone damage and range, ship weapons to kill the smaller targets | ||
*Brawling: exceptional tank, heavy damage weapons, enough speed to break off the encounter | * Brawling: exceptional tank, heavy damage weapons, enough speed to break off the encounter | ||
* and so on ... | * and so on ... | ||
[[File:Vexor.jpg|left|150px|alt=Vexor|Gallente Vexor | [[File:Vexor.jpg|left|150px|alt=Immage of a Gallente Vexor cruiser|Gallente Vexor cruiser]]Each type of enemy does a particular kind of damage. And each enemy is susceptible to a particular kind of damage. You want to choose your ammunition, and sometimes change your fittings to match the enemy's damage type. [[npc damage|This page]] provides the NPC information, and includes a chart formatted to be copied to your in-game notepad for quick reference. | ||
Some enemies also use one or more forms of electronic warfare. But with the possible exception of some Level IV missions, these normally will not require any special refitting. | Some enemies also use one or more forms of electronic warfare. But with the possible exception of some Level IV missions, these normally will not require any special refitting. | ||
NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. | NPCs are more or less immune to most electronic warfare. For example, capacitor warfare cannot drain an NPC's capacitor, but it can replenish yours. And you ''can'' jam an NPC, technically, but their sensor strength is so high as to make this impractical. On the other hand, target painters work … presumably because they improve your capacity without affecting the NPCs. {{Co|#bfbb7d|The bottom line: unless you have some very specific purpose in mind, don't bother to fit electronic warfare modules to your mission ship.}} | ||
== Agents and Stations == | == Agents and Stations == | ||
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There are a wide variety of activities available to every EVE player, and most of these require different skills. If you are just starting out, you will find life in EVE much easier if you develop a [[Skills|skill plan]] for your character. The process of deciding which of the many skills to train, and in what order, will help you think through your approach to the game. | There are a wide variety of activities available to every EVE player, and most of these require different skills. If you are just starting out, you will find life in EVE much easier if you develop a [[Skills|skill plan]] for your character. The process of deciding which of the many skills to train, and in what order, will help you think through your approach to the game. | ||
[[File:Drake.jpg|right|150px|alt=Caldari Drake | [[File:Drake.jpg|right|150px|alt=Image of a Caldari Drake battlecruiser|Caldari Drake battlecruiser]] | ||
If you are planning to do missions, for example, then in terms of ships you may want to consider: | If you are planning to do missions, for example, then in terms of ships you may want to consider: | ||
*are you also doing PvP and want to train fully in frigates ... i.e., learning the frigate skills in each race ... or do you want to move quickly to larger ships? | * are you also doing PvP and want to train fully in frigates ... i.e., learning the frigate skills in each race ... or do you want to move quickly to larger ships? | ||
* do you want to gain access to advanced ships by training one or more spaceship skills to Level V? | * do you want to gain access to advanced ships by training one or more spaceship skills to Level V? | ||
* how much training time are you willing to allocate to combat and ship handling skills? | * how much training time are you willing to allocate to combat and ship handling skills? | ||
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These are '''not''' requirements, but rather general guidelines. You can do Level III missions in a destroyer if you want to, and if your skills and abilities will let you pull it off. And although it seems like massive overkill, if you are coming to missioning later in the game and have well developed skills, and want to go fast, you could use a cruiser for both Levels I and II - or a battlecruiser for the first three levels. (''Note that a few missions have special "Ship Restrictions" that limit the type of ship that you may use''.) | These are '''not''' requirements, but rather general guidelines. You can do Level III missions in a destroyer if you want to, and if your skills and abilities will let you pull it off. And although it seems like massive overkill, if you are coming to missioning later in the game and have well developed skills, and want to go fast, you could use a cruiser for both Levels I and II - or a battlecruiser for the first three levels. (''Note that a few missions have special "Ship Restrictions" that limit the type of ship that you may use''.) | ||
The ships listed here are not a complete set of all "good" mission ships. But these are ones that players often use. Keep in mind that your skills are a ''BIG'' factor in missioning. The Minmatar Hurricane, for example, gets a five percent bonus to turret damage ''and'' rate of fire per Spaceship Command skill level. This means that the damage this ship does at skill Level V is huge compared to what it does at Level I. The need to selectively train the skills that help you the most cannot be overstated. | The ships listed here are not a complete set of all "good" mission ships. But these are ones that players often use. Keep in mind that your skills are a ''BIG'' factor in missioning. The Minmatar Hurricane, for example, gets a five percent bonus to turret damage ''and'' rate of fire per {{Sk|Spaceship Command}} skill level. This means that the damage this ship does at skill Level V is huge compared to what it does at Level I. The need to selectively train the skills that help you the most cannot be overstated. | ||
(''Ships listed in italics are advanced models. These are discussed [[#Advanced_Ships|further down the page]].'') | (''Ships listed in italics are advanced models. These are discussed [[#Advanced_Ships|further down the page]].'') | ||
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Most players start with missions in a rookie ship via the "Level 0" tutorials. They then begin doing PvP and Level I missions at more or less the same time, usually in a frigate. Each race has six standard frigates, and one or two of these will, with low to moderate skills, easily handle Level I missions as well as combat PvP. The four listed here are the ones most often mentioned as good mission ships for each race. | Most players start with missions in a rookie ship via the "Level 0" tutorials. They then begin doing PvP and Level I missions at more or less the same time, usually in a frigate. Each race has six standard frigates, and one or two of these will, with low to moderate skills, easily handle Level I missions as well as combat PvP. The four listed here are the ones most often mentioned as good mission ships for each race. | ||
{| class="wikitable" style=" | {| class="wikitable" style="font-size:80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Frigates''' | |+ '''Mission Frigates''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="100px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="100px" | ! scope="col" width="100px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="100px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="80px" | SPEED | |||
|- | |- | ||
| {{sh|Breacher}} || shield || 3 missile || 10 || 365 | | {{sh|Breacher}} || shield || 3 missile || 10 || 365 | ||
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Arguably, the Breacher is the best of the set. It is the fastest, and its 2 drones allow for a sniping strategy with two launchers in support and one high slot given over to salvaging. However, if your skills limit you to a ship of your own race, any of these will do quite well. | Arguably, the Breacher is the best of the set. It is the fastest, and its 2 drones allow for a sniping strategy with two launchers in support and one high slot given over to salvaging. However, if your skills limit you to a ship of your own race, any of these will do quite well. | ||
<div style="margin: | <div style="margin-right: 100px; margin-left: 100px; border:1px solid #888888; padding:1em; background-color:#333322; color:#ffffff; ">This is the point where you should begin making your [[Skill|skill plan]] in earnest. Eventually, you will be wanting to fly battlecruisers and battleships, and thinking about those now will help you decide whether to develop higher level tanking skills in shields or armor, weapons skills in launchers or turrets, advanced drone skills, and so on. For example, if you want to fly a Gallente [[Dominix]] someday, then you might consider an Incursus frigate … to encourage development of your armor and drone skills. Or, if you're thinking about a Caldari [[Raven]], then you will eventually need shield and missile skills, which suggests a Kestrel frigate.</div> | ||
=== Destroyers === | === Destroyers === | ||
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The most widely referenced mission destroyer is the Talwar. | The most widely referenced mission destroyer is the Talwar. | ||
{| class="wikitable" style=" | {| class="wikitable" style="font-size: 80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Destroyers''' | |+ '''Mission Destroyers''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="100px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="100px" | ! scope="col" width="100px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="100px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="80px" | SPEED | |||
|- | |- | ||
| Minmatar [[Talwar]] || shield || 7 missile || 0 || 255 | | Minmatar [[Talwar]] || shield || 7 missile || 0 || 255 | ||
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Notice that there are four different weapons systems represented here, along with drones. Since EVE skills often build on one another, you will find that the choices you make for cruisers will tend to carry over to Battlecruisers and Battleships. So, if you came into the game through the Gallente, for example, and have begun to train Hybrid Turrets, this is another place where you may want to rethink that and switch to some other system. It is NOT required that you make a change ... this is just a good time to stop and think about it. | Notice that there are four different weapons systems represented here, along with drones. Since EVE skills often build on one another, you will find that the choices you make for cruisers will tend to carry over to Battlecruisers and Battleships. So, if you came into the game through the Gallente, for example, and have begun to train Hybrid Turrets, this is another place where you may want to rethink that and switch to some other system. It is NOT required that you make a change ... this is just a good time to stop and think about it. | ||
{| class="wikitable" style=" | {| class="wikitable" style="font-size: 80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Cruisers''' | |+ '''Mission Cruisers''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="110px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="150px" | ! scope="col" width="110px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="150px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="80px" | SPEED | |||
|- | |- | ||
| Amarr [[Omen]] || armor || 5 laser || 40 || 260 | | Amarr [[Omen]] || armor || 5 laser || 40 || 260 | ||
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Any of the non-assault boat battlecruisers are viable for missions. (The Drake is one of the most popular ships in EVE, but the choice of the others is somewhat arbitrary and was made here to emphasize different weapons systems.) | Any of the non-assault boat battlecruisers are viable for missions. (The Drake is one of the most popular ships in EVE, but the choice of the others is somewhat arbitrary and was made here to emphasize different weapons systems.) | ||
{| class="wikitable" style=" | {| class="wikitable" style="font-size: 80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Battlecruisers''' | |+ '''Mission Battlecruisers''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="110px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="100px" | ! scope="col" width="110px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="100px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="80px" | SPEED | |||
|- | |- | ||
| Minmatar [[Hurricane]] || shield || 6 projectile || 40 || 180 | | Minmatar [[Hurricane]] || shield || 6 projectile || 40 || 180 | ||
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The battleship is the primary choice for Level IV missions. The missions are considerably harder than they were at earlier levels. They involve larger numbers of more difficult enemies, and players are advised to have developed their basic combat and ship handling skills before they proceed. | The battleship is the primary choice for Level IV missions. The missions are considerably harder than they were at earlier levels. They involve larger numbers of more difficult enemies, and players are advised to have developed their basic combat and ship handling skills before they proceed. | ||
{| class="wikitable" style=" | {| class="wikitable" style="font-size: 80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Battleships''' | |+ '''Mission Battleships''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="110px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="100px" | ! scope="col" width="110px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="100px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="80px" | SPEED | |||
|- | |- | ||
| Minmatar [[Tempest]] || shield or armor || 6 projectile || 75 || 127 | | Minmatar [[Tempest]] || shield or armor || 6 projectile || 75 || 127 | ||
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{| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | {| class="wikitable" style="text-align:left; font-size:80%; margin: 1em auto 1em auto;" | ||
|+ '''Mission Destroyers''' | |+ '''Mission Destroyers''' | ||
! scope="col" width="150px" | |- style="background-color:#222222;" | ||
! scope="col" width="100px" | ! scope="col" width="150px" | SHIP | ||
! scope="col" width="100px" | ! scope="col" width="100px" | TANK | ||
! scope="col" width="80px" | ! scope="col" width="100px" | WEAPONS | ||
! scope="col" width="80px" | ! scope="col" width="80px" | DRONE BAY | ||
! scope="col" width="150px" | ! scope="col" width="80px" | SPEED | ||
! scope="col" width="150px" | ! scope="col" width="150px" | CLASS | ||
! scope="col" width="150px" | MISSION LEVEL | |||
|- | |- | ||
| Caldari [[Hawk]] || shield || missile || 0 || 273 || assault frigate || II-III | | Caldari [[Hawk]] || shield || missile || 0 || 273 || assault frigate || II-III | ||
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|} | |} | ||
* | * {{Co|#eeffcc|Hawk}} is representative of Assault Frigates, generally well-rounded ships with good speed and defense. Hawk has bonuses to shields and missiles, and it also has a role as a tackler in PvP. | ||
* | * {{Co|#eeffcc|Ishtar}} is a Heavy Assault Cruiser. It has bonuses for drones and a massive bay that can carry multiple flights. Although it is popular in PvP, with careful fitting an Ishtar can take on Level IV missions. | ||
* | * {{Co|#eeffcc|Kronos}} is a Marauder, a heavy duty battleship. It has a very strong tank, a good drone bay, four heavy guns, and can fit a micro jump drive. Its four additional high slots allow for a variety of utility fittings. Marauders are expensive to train, very expensive to buy, and they require high level skills. That said, who wouldn't want one? | ||
* | * {{Co|#eeffcc|Tengu}} is a Tech III Strategic Cruiser. As such, it has no standard configuration, but rather depends on installed "subsystems" to establish a fit. Strategic cruisers are very expensive; subsystems require special skill training, and subsystem modules are very expensive. Consequently, while strategic cruisers are very powerful ships, you do not see many of them on any given day. | ||
* | * {{Co|#eeffcc|Sleipnir}} is a Command Ship. It is able to carry [[warfare links]] that provide combat bonuses to fleet members. These ships are especially useful when doing [[Mission_Fleet|missions in a fleet]]. | ||
[[Category:Missions]] | [[Category:Missions]] | ||
[[Category:Ships]] | [[Category:Ships]] | ||