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==Abyssal Deadspace Co-op for Frigates and Destroyers== | ==Abyssal Deadspace Co-op for Frigates and Destroyers== | ||
When the Abyss was created, it | When the Abyss was created, it the pockets were designed for a single cruiser. However, later updates allowed the Abyss to be entered with fleets of either three frigates, or two destroyers. | ||
To compensate for the increased | Entering the Abyss as a fleet of small ships requires 2 (for destroyers) or 3 (for frigates) of the appropriate filaments, of the same type, in a single ship's cargohold. All ships in the group must be in the same fleet. | ||
The pilot of the ship carrying the filaments can then use them and select the Activate For Fleet option. Doing so will consume the filaments, and rather than pulling the ship into the abyss, it will open a limited-use acceleration gate that leads to the abyss. Fleet members can then activate that acceleration gate and launch themselves into the abyss. | |||
The 20-minute timer is shared by all ships in the fleet, and starts counting down when the ''first'' of the ships finishes activating the acceleration gate and enters the abyssal pocket. | |||
To compensate for the increased filament consumption and the loot being split across 2 or 3 ships and pilots, the Biocombinative Cache found in multi-ship pockets contains significantly more loot than the ordinary Bioadaptive Cache. | |||
Players are not ''required'' to do 2-ship or 3-ship Abyssals in 2 or 3 ships. One tactic used by experienced Abyssal runners is to activate three filaments for three ships--significantly boosting the available loot--and then run the resulting pockets alone. Since the pockets will be balanced for three ships, not one, this requires careful planning and fitting, and is not for the faint-of-heart. It does, however, markedly increase the profits made by successful runners. | |||
==Abyssal Deadspace from the outside== | ==Abyssal Deadspace from the outside== | ||