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Ratting at NSC: Difference between revisions

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Uryence (talk | contribs)
Uryence (talk | contribs)
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Being in fleet and on comms also allows you to call for help if you should be caught.
Being in fleet and on comms also allows you to call for help if you should be caught.


* Calmly and clearly call out for help on mumble and in fleet chat. Observe good protocol, call "Break, Break" and be prepared with the following information:
* Calmly and clearly call out for help on mumble and in fleet chat. Observe good protocol, call "Break, Break" or "Check, Check" and (ideally) frame your message like this:
** Refer to your character in the third person, or say "This is [character name]," so people know who their warp-in is. If you have multiple characters at NSC, make sure you're naming the right one.
** Say where you are, what ship caught you, and what ship you're flying.
** Say where you are, what ship caught you, and what ship you're flying.
** You should give the exact system, or its common short form, and the belt name and number, so help can quickly warp to you.
** Give the system, or its common short form, and the belt name and number, so help can quickly warp to you.
** Refer to your character in the third person, so people know who their warp-in is. If you have multiple characters at NSC, make sure you're naming the right one.  
** If you are in fleet your fleetmates can use the "warp to member" command, which is one excellent reason to be in the standing fleet at ''all'' times.
** If you are in fleet your fleetmates can use the "warp to member" command, which is one excellent reason to be in the standing fleet at ''all'' times.
** An idealized message might go something like "A hostile Stiletto has pointed Uryence's Vexor at PC9 Planet 8 Belt 5, please help. Nothing else is on grid. Your warp-in is Uryence, U-R-Y, at PC9 belt 8-5."
* Stay aligned, so that you can warp off if the hunter loses their point or scram.
* Stay aligned, so that you can warp off if the hunter loses their point or scram.
* Attack the hunter with any weapons on your ship and any drones you have. You may drive them off, and at the very least giving them something to worry about may save your pod by forcing them to pay attention to their own modules and piloting rather than hovering their cursor over the lock target button for the moment when your pod is targetable.
* Attack the hunter with any weapons on your ship and any drones you have. You may drive them off, and at the very least giving them something to worry about may save your pod by forcing them to pay attention to their own modules and piloting rather than hovering their cursor over the lock target button for the moment when your pod is targetable.