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{{ShipGuideBoilerintro}} | {{ShipGuideBoilerintro}} | ||
The Minmatar Empire is one of the four playable factions and, like the others, has a distinct line of ships with specific quirks and abilities. | The Minmatar Empire is one of the four playable factions and, like the others, has a distinct line of ships with specific quirks and abilities. | ||
{{RaceShipInfo|Minmatar}} | {{RaceShipInfo|Minmatar}} | ||
== | ==General Traits== | ||
The following characteristics are generally shared across most or all Minmatar ships: | |||
* '''Speed'''. Minmatar ships usually have the best base speeds for their size and class. This makes them well-suited to tactics which involve avoiding damage through high speed and agility, and for kiting tactics: keeping the enemy at a range where they can hurt the enemy but can't be damaged, and being able to disengage easily. Minmatar industrial ships can travel slightly faster, because they spend slightly less time aligning. | |||
* '''[[Turrets#Projectile_turrets|Projectile turrets]]''' are the most common weapon fitted to Minmatar ships, and many Minmatar ships have bonuses for them. Projectile turrets require no capacitor to fire, unlike other turrets. Projectile turrets are also the only kind of turret which lets pilots select damage types by changing ammo; on the other hand, they have a longer reload time (10 seconds) than other turrets. | |||
** Close-ranged autocannon track fairly well, and have very short optimal ranges and surprisingly long falloff ranges; pilots mounting autocannon should expect to fight in falloff range routinely. | |||
** Long-ranged artillery has a very high [[Alpha|alpha damage]] potential, though it deals less damage per second than some other options. In some circumstances—some types of fleet battle, and also suicide ganking—alpha can be more important than DPS. | |||
* '''[[Missiles]]''' are the "secondary" Minmatar weapon, and a line of Minmatar ships have missile bonuses; notable examples are the Breacher, Talwar, Bellicose, Cyclone, and Typhoon. Missiles also don't use capacitor to fire, have good ranges, and always hit, but they can have trouble applying their damage. Missiles have fully-selectable damage types. Minmatar missile ships tend not to have the missile range bonuses found on some Caldari ones, so they tend to be missile brawlers rather than long-ranged missile platforms. | |||
* '''Sensor advantages'''. This is a slightly subtler positive: Minmatar ships typically have high scan resolution for their size and class, which means they lock onto targets more quickly; they also have small signature radii for their size and class, which means they are harder to hit with turrets, take less damage from missiles, and are targeted more slowly by other ships. | |||
* '''Utility high slots'''. Minmatar ships often have one or two spare high slots once all of the primary weapons have been fitted. These can be used for a range of other helpful modules: a secondary weapon system for more DPS, [[Capacitor warfare|energy neutralizers or nosferatus]], remote repair modules, drone link augmentors, [[Salvaging|salvagers]], &c. | |||
* '''[[Electronic_warfare#Target_Painting|Target Painting]]''' is the type of electronic warfare which some Minmatar ships have bonuses for. Target painting makes ships easier to hit, and particularly helps missiles apply damage. This is a more situational kind of EWAR than that used by some of the other races. | |||
* '''[[Tanking#Shield_tanking|Shield tanks]]'''. Most Minmatar ships can fit shield tanks. Some, such as the Breacher, Cyclone, and Maelstrom, have bonuses for shield boosters, which means they can mount excellent active shield tanks; many other ships can mount good active and/or passive shield tanks. However, Minmatar ships also use... | |||
* ...'''[[Tanking#Armor_tanking|Armor tanks]]'''. Although none have explicit bonuses for armor tanks, many Minmatar ships can mount good active or buffer armor tanks. | |||
* '''Lower sensor strengths''' (for size and class of ship). This makes it easier to jam Minmatar ships with ECM. | |||
* '''Weaker potential buffer tanks'''. Minmatar ships can be made sturdy, but they can't mount the kind of shield buffers possible on some Caldari hulls, or the kind of armor buffers possible on some Amarr hulls. | |||
* '''Smaller capacitors'''. Minmatar ships typically have the smallest capacitors of the four races' ships, for their size and class. This is partly balanced out by both common Minmatar weapon systems requiring no capacitor to fire. | |||
The broader hallmark of Minmatar ships is '''versatility'''. Most Minmatar ships can be fitted in many ways; this is typified, but not limited to, their tendency to be open to both armor and shield tanks. In PvP, especially, this makes Minmatar ships less predictable, and opponents have a harder time guessing how Minmatar ships will perform. | |||
However, if Minmatar pilots want to have all the different fitting options available, they will have to train more in-game skills and learn more about the game than pilots flying other races. That's not necessarily a bad thing: an experienced Minmatar pilot is proficient with a wide range of weapons, tactics, and fitting approaches. Minmatar pilots are well-placed to cross-train into any other race, and probably understand the other races' ships better than pilots of other races understand Minmatar ships. | |||
== | ==Notable uses== | ||
===PvE=== | |||
Relatively-selectable damage from projectile turrets and fully-selectable damage from missiles make Minmatar ships fairly flexible PvE combat platforms. An "orthodox" progression for a character running missions might be the Rifter and Thrasher for Level 1 missions, the Rupture for L2s, the Hurricane for L3s, and the Maelstrom for L4s. A character focusing on missiles could consider the Breacher, Talwar, Bellicose, Cyclone, and the Typhoon, though Caldari missile ships tend to outdo Minmatar ones at missile-based mission running, as they are built around ranged combat. | |||
The Thrasher, with its high speed and large number of high slots, is a good cheap salvaging ship. | |||
=Ships= | Both the Hurricane and the Minmatar attack battlecruiser, the Tornado, see use in some types of [[Wormholes|wormhole]] PvE. | ||
===PvP=== | |||
T1 Minmatar ships find roles in most PvP contexts. Kiting tactics go well with Minmatar ships' high speeds, and in solo and small-gang PvP the Breacher and Stabber can be found kiting; a T2 development of the Stabber, the [[Vagabond]], is built around this tactic. The Rupture puts out remarkable DPS for a T1 cruiser hull. The Hurricane is a perennially popular and highly versatile ship, capable of a variety of tanks and tactics, ranging from scram-range brawling, through autocannon kiting, to long-range artillery fits. | |||
All three T1 Minmatar battleships can be dangerous in PvP, though like all T1 battleships they are expensive hulls and sometimes have their battlefield roles usurped by [[HAC]]s. The Typhoon can be fitted and boosted to achieve startling speed for a battleship, and its rarely-noted bonus to "explosion velocity" means it's a rare example of a large missile ship which can really apply some DPS to smaller targets. | |||
T1 Minmatar ships also have some more niche PvP uses. The high amount of alpha damage which can be wrung from artillery-fit Thrashers and Tornadoes, relative to their cost and size, makes them popular ships for suicide ganking. | |||
==Ships== | |||
Here are the Minmatar T1 ships. Please follow the links to the specific pages of the ship database for more details and particular fits. | Here are the Minmatar T1 ships. Please follow the links to the specific pages of the ship database for more details and particular fits. | ||
==Corvette== | ===Corvette=== | ||
Little more than slower, armed shuttles, corvette (or "noobships") are the basic frigates that new pilots start with. You can acquire a new corvette (together with a civilian weapon, a civilian mining laser and one unit of Tritanium) for free by docking your pod in a station where you don't already have any ships. On their own these are not much use for anything other than basic errand-running. | Little more than slower, armed shuttles, corvette (or "noobships") are the basic frigates that new pilots start with. You can acquire a new corvette (together with a civilian weapon, a civilian mining laser and one unit of Tritanium) for free by docking your pod in a station where you don't already have any ships. On their own these are not much use for anything other than basic errand-running. | ||
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Placeholder (Frigate heading not appearing). | Placeholder (Frigate heading not appearing). | ||
==[[Frigate|Frigates]]== | ===[[Frigate|Frigates]]=== | ||
Frigates are the smallest of the ship classes in EVE. In fleet PvP, Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable. | Frigates are the smallest of the ship classes in EVE. In fleet PvP, Tech 1 frigates are generally used for tackling or electronic warfare, two roles in which they can have a significant impact. Tech 1 frigates are also flown for solo PvP: their speed and small size helps solo pilots to pick their targets, and their low cost makes them comfortably expendable. | ||
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The Vigil is the Tech 1 [[EWar 101 Guide|EWAR]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them. | The Vigil is the Tech 1 [[EWar 101 Guide|EWAR]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them. | ||
==[[Destroyer|Destroyers]]== | ===[[Destroyer|Destroyers]]=== | ||
Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. In PVP, they're designed to slaughter frigates but be vulnerable to most other ships, which limits them to very niche roles. Their high damage output (for small, cheap ships) makes them popular tools for suicide-ganking weak targets in highsec. They are also sometimes used to hunt frigate pilots or to kill a carrier's fighters, and some doctrines use destroyers as a cheap, expendable source of fast-moving DPS. | Destroyers are slightly larger and have more highslots than frigates but fit the same small-sized weapons. In PVP, they're designed to slaughter frigates but be vulnerable to most other ships, which limits them to very niche roles. Their high damage output (for small, cheap ships) makes them popular tools for suicide-ganking weak targets in highsec. They are also sometimes used to hunt frigate pilots or to kill a carrier's fighters, and some doctrines use destroyers as a cheap, expendable source of fast-moving DPS. | ||
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The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. Its balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armor tank or damage and a shield tank. | The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP. It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers. Its balanced mid and low slot layout makes it generally the most flexible destroyer, able to fit some tackle and an armor tank or damage and a shield tank. | ||
==[[Cruiser|Cruisers]]== | ===[[Cruiser|Cruisers]]=== | ||
Cruisers are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. In PvP, some tech 1 cruisers, such as the Gallente [[Thorax]] and the Minmatar [[Rupture]], can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher and often more effective [[EWar 101 Guide|EWAR]] platforms than their frigate equivalents. Cruisers can also fit tackle to provide some secondary, heavier tackling that's harder to scrape off than Tech 1 tackling frigates. | Cruisers are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. In PvP, some tech 1 cruisers, such as the Gallente [[Thorax]] and the Minmatar [[Rupture]], can bring surprising amounts of DPS to a fight. The electronic warfare cruisers can also be important in PvP, as they are slightly tougher and often more effective [[EWar 101 Guide|EWAR]] platforms than their frigate equivalents. Cruisers can also fit tackle to provide some secondary, heavier tackling that's harder to scrape off than Tech 1 tackling frigates. | ||
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If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. Its bonus to falloff lets autocannon fits reach out to surprising ranges. It can also be fitted as a tackle ship or an anti-frigate platform. One of the Stabber's biggest weaknesses is its limited capacitor. | If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. Its bonus to falloff lets autocannon fits reach out to surprising ranges. It can also be fitted as a tackle ship or an anti-frigate platform. One of the Stabber's biggest weaknesses is its limited capacitor. | ||
==[[Battlecruiser|Battlecruisers]]== | ===[[Battlecruiser|Battlecruisers]]=== | ||
When you begin to fly Minmatar Battlecruisers, it is a good idea to be training towards a Shield or Armor [[Full T2 Tank|T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot. Whether or not you're in the uni, a T2 tank is extremely helpful in PVP or PVE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones. | When you begin to fly Minmatar Battlecruisers, it is a good idea to be training towards a Shield or Armor [[Full T2 Tank|T2 Tank]]. (You will need a full T2 tank to fly battlecruisers in wartime PvP, if you're a uni pilot. Whether or not you're in the uni, a T2 tank is extremely helpful in PVP or PVE.) It is also wise to have basic [[Gunnery Guide#Gunnery_Support_Skills|Gunnery Support skills]] sorted out, and to be training towards T2 light and medium drones. | ||
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The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]]. | The Tornado was made to do one thing and one thing only: blow the every loving crap out of anything that is unfortunately preoccupied with other threats. Like the other Tier 3 Battlecruisers, this ship is all gank and no tank. This naturally leads many to fit it for 200km+ sniper combat, since even a couple of cruisers or small frigate wolfpack can tear it apart rather quickly. The Tornado is thus often fitted with 1400mm Artillery and used to deal massive alpha damage, in similar style to the [[Maelstrom]]. | ||
==[[Battleship|Battleships]]== | ===[[Battleship|Battleships]]=== | ||
In PvP, Tech 1 Battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine, while still dealing effective DPS. Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. | In PvP, Tech 1 Battleships can mount great buffer tanks and can deal very high DPS when fitted for short ranges. When mounting long-range 'sniper' fits, battleships can fight at the very longest ranges possible in Eve's engine, while still dealing effective DPS. Battleships' weaknesses are low speed and agility, combined with slow locking speeds and poor gun tracking speeds. Battleships therefore struggle to force smaller ships to engage, and to kill smaller ships even when they can be pinned down. | ||
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The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones. However, new Minmatar battleship pilots will probably be more effective in one of the other two options. | The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones. However, new Minmatar battleship pilots will probably be more effective in one of the other two options. | ||
==Industrial== | ===Industrial=== | ||
Industrial ships are a class of ships with a very large cargo bay, generally weak shields and armor, with few turret hardpoints. Industrial Ships are designed to carry large volumes of cargo within their large holds. However, they are slow and fragile ships, leaving them vulnerable to attack. Some Industrials have better capacity to deal with threats than others, leaving some ships better at running the gauntlet than others with a chance of success. | Industrial ships are a class of ships with a very large cargo bay, generally weak shields and armor, with few turret hardpoints. Industrial Ships are designed to carry large volumes of cargo within their large holds. However, they are slow and fragile ships, leaving them vulnerable to attack. Some Industrials have better capacity to deal with threats than others, leaving some ships better at running the gauntlet than others with a chance of success. | ||
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The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but is sufficient for small hauling jobs. It offers the shortest align time of all T1 haulers and its low-slots can be used to improve that further. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine. | The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Its cargo hold leaves much to be desired but is sufficient for small hauling jobs. It offers the shortest align time of all T1 haulers and its low-slots can be used to improve that further. Level 1 distribution Missions and light station trading are situations that this ship accommodates. As young pilots have less starting capital the cargo size of the Wreathe will be suited fine. | ||
=Related Links= | ==Related Links== | ||
*[http://eve.ciambotti.com/shipfitting_parser.php Ship Fitting wiki editing parser] | *[http://eve.ciambotti.com/shipfitting_parser.php Ship Fitting wiki editing parser] | ||
*[[Introduction_to_PvP|PVP]] | *[[Introduction_to_PvP|PVP]] | ||