Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
Cleaned up and focused skills section, filled out general traits section.
Line 5: Line 5:
This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).
This guide aims to provide an overview of the different ships and their roles rather than specific fits. For these, take a look at the individual ship's page (eg [[Atron]]).


==Gallente Federation Characteristics==
The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.
The Gallente Federation is one of the four playable factions and has a unique and distinct line of ships.


{{RaceShipInfo|Gallente}}
{{RaceShipInfo|Gallente}}


==Skills==
==General Traits==
For general skills that benefit all pilots, see [[Basic_Skills|Basic Skills]] and [[Support_Skills|Support Skills]].


Every pilot should think about which skills they want to train in order to reach their goals. The following only touches on basic and essential skills and should only serve as a guideline.
The following characteristics are shared across most or all Gallente ships:


One may also want to check out the certificates system within Eve. It serves as a handy reference for if you want to train for a specific task or role. Note that completing a certificate does not give any boosts or bonuses, they are (for now) merely suggestions. They may be accessed in-game on your character sheet, in the "Certificates" tab of the "Skills" section.
* '''[[Turrets#Hybrid_turrets|Hybrid Turrets]]''': many Gallente ships have bonuses for hybrid turrets. Hybrid turrets use some capacitor energy to fire, like lasers, but they are less cap-hungry than lasers; they use physical ammunition, like projectile guns, but they have a shorter reload time (5 seconds). Different ammunition types offer trade-offs between range, damage, and capacitor load, but all hybrid turret ammunition deals a mixture of kinetic and thermal damage.
** Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged weapons (autocannon and pulse lasers). Some Gallente ships are particularly suited to brawling at minimum range with blasters, though they can adopt other tactics too.
** Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges. Caldari hybrid turret ships are more associated with railguns, but some Gallente turret ships can work well with railguns too.
* '''[[Drones]]''': many Gallente ships have bonuses for drones which make it viable to use drones as your main weapon--or even your only weapon; notable examples are the Algos, Vexor, Myrmidon and Dominix. Almost all Gallente ships have substantial dronebays and drone bandwidth for their size and class.
* '''[[Tanking#Armor_tanking|Armor tanks]]'''. Some Gallente ships have bonuses for armor repairers, which let them mount especially good active armor tanks. Some examples include the Incursus, Brutix, and Hyperion. Almost all Gallente ships armor tank well.
* '''[[Electronic_warfare#Remote_Sensor_Dampening|Sensor Dampening]]'''. The Gallente racial EWAR speciality is sensor dampening, which cuts down enemy target locking range and/or slows down enemy targeting speed. Reducing target locking range works well against snipers and kiters; reducing targeting speed works well on large ships (which take a while to lock anything up anyway) and on [[Logistics|logistics ships]], which have to re-target their allies frequently in order to apply remote support.
* '''Tough hulls'''. Gallente ships have unusually tough hull ("structure") hit points, which means they tend to live a little longer when things turn bad and damage is getting through both the shields and the armor.


===Ship Command Skills===
If there is a broader hallmark of Gallente ships, it is perhaps '''damage''': most Gallente combat ships can muster a lot of potential DPS at short range. The Vexor, for example, can achieve eye-watering potential DPS for a T1 cruiser if fitted with blasters, thanks to having damage bonuses to ''both'' turrets and drones. On the other hand, Gallente ships can be a little more fragile (the ships with tanking bonuses have bonuses to active armor tanks, not the resistance bonuses found on Amarr ships), with the lineup including some true "glass cannon" ships such as the Catalyst, and when fitted for DPS Gallente ships need to get to and maintain close ranges with their targets.
In order to fly a ship, pilots must train the appropriate skill for that ship. For Gallente these include:
*[[Skills:Spaceship_Command#Gallente_Frigate| Gallente Frigate]]
*[[Skills:Spaceship_Command#Gallente_Destroyer| Gallente Destroyer]]
*[[Skills:Spaceship_Command#Gallente_Cruiser| Gallente Cruiser]]
*[[Skills:Spaceship_Command#Gallente_Battlecruiser| Gallente Battlecruiser]]
*[[Skills:Spaceship_Command#Gallente_Battleship| Gallente Battleship]]
*[[Skills:Spaceship_Command#Gallente_Industrial| Gallente Industrial]]


===Fitting Skills===
==Notable Uses==
In order to fit almost any ship effectively and efficiently, certain skills should be trained:
*[[Skills:Engineering#Power_Grid_Management| Power Grid Management]]
*[[Skills:Engineering#CPU_Management| CPU Management]]
*[[Skills:Engineering#Weapon_Upgrades| Weapons Upgrades]]
*[[Skills:Engineering#Advanced_Weapon_Upgrades| Advanced Weapon Upgrades]]


===Capacitor Skills===
'''PvE'''
For Gallente ships capacitor is important for active armor tanking, propulsion modules, and hybrid weapons. Certain skills can be trained in order to achieve an optimal size, recharge rate and efficiency for a ships capacitor.


*[[Skills:Engineering#Capacitor_Management| Capacitor Management]]
The long range and fully selectable damage of drones (set against the locking of hybrid turrets to kinetic and thermal damage) makes the line of Gallente drone boats very popular for PvE combat, as it means that pilots can pack drones to target the damage type that their NPC enemies are weakest to. A typical mission-runner progression might involve the Incursus or Tristan and then the Algos for L1s, the Vexor for L2s, the Myrmidon for L3s, and the Dominix for L4s.
*[[Skills:Engineering#Capacitor_Systems_Operation| Capacitor Systems Operation]]


===Mobility Skills===
Gallente drone ships are also popular as basic [[Careers#Ratting|ratting]] ships in nullsec space, and for initial forays into low-tier [[Abyssal Deadspace]] PvE challenges; in both of these use-cases, Gallente ships are eventually elbowed aside in more advanced uses by Guristas ships such as the [[Gila]].
:''Main article: [[Support_Skills#Mobility|Mobility skills]]''


Mobility skills increase the agility and speed of a ship, which can be a lifesaver, even for the most cumbersome of ships.
The Catalyst, with its many high slots, makes a good basic salvaging ship.


===Armor Tanking Skills===
'''PvP'''
:''Main article: [[Basic_Skills#Armor_Tanking|Armor Tanking skills]]''


Gallente ships are generally designed to armor tank. This means that it is necessary to achieve a certain level of proficiency in armor support skills, including eventually being able to fit T2 armor tanking modules. To do this, following skills can be trained:
Short-range brawling with blasters is one of the core Gallente ship archetypes, and unsurprisingly many Gallente ships wind up being used for this in PvP: notable examples include the Catalyst, Thorax, Brutix and Megathron. Railguns do work on these hulls, though. The Megathron can snipe well, and the Brutix can be turned into a surprisingly fast kiting ship.
*[[Skills:Armor#Hull_Upgrades| Hull Upgrades]]
*[[Skills:Armor#Mechanics| Mechanics]]
*[[Skills:Armor#Repair_Systems| Repair Systems]]


===Weapons Skills===
The Gallente drone boats are some of the most versatile and unpredictable hulls available for PvP. The hulls without direct bonuses for weapons other than drones, such as the Myrmidon and Dominix, are often fitted with projectile turrets (for additional capacitor-free DPS), energy neutralizers (for [[capacitor warfare]]), or remote repair modules (a g of group of Dominixes can "tank" by repairing each other). Large dronebays mean that drone boat pilots can select damage types, and can bring along extra tactical options such as ECM drones. Drones carry on fighting even if their mothership is affected by EWAR or has its capacitor neuted out.
====Hybrid Turrets====
:''Main article: [[Basic_Skills#Gunnery|Hybrid Turret skills]]''


To maximize the effectiveness of hybrid turrets, pilots can train:
Drone boats are less popular, however, for highly mobile small gangs (drones tend to get left behind in tactical warps) and in large fleets fighting at long range (normal drones take too long to travel to their target, while sentry drones get left behind in fleet movements). Drones also cannot be [[Overheating|overheated]], unlike hull-mounted weapons systems.
*[[Skills:Gunnery#Gunnery| Gunnery]]
*Hybrid Turrets
**[[Skills:Gunnery#Small_Hybrid_Turret| Small Hybrid Turret]] for Frigates/Destroyers
**[[Skills:Gunnery#Medium_Hybrid_Turret| Medium Hybrid Turret]] for Cruisers/Battlecruisers
**[[Skills:Gunnery#Large_Hybrid_Turret| Large Hybrid Turret]] for Battleships
*[[Skills:Gunnery#Motion_Prediction| Motion Prediction]]
*[[Skills:Gunnery#Rapid_Firing| Rapid Firing]]
*[[Skills:Gunnery#Sharpshooter| Sharpshooter]]
*[[Skills:Gunnery#Surgical_Strike| Surgical Strike]]
*[[Skills:Gunnery#Trajectory_Analysis| Trajectory Analysis]]
*[[Skills:Gunnery#Controlled_Bursts| Controlled Bursts]]


===Drone Skills===
Thanks to its very attractive ratio of high potential DPS to cheap cost, the Catalyst is popular with [[Suicide ganking|suicide gankers]].
:''Main article: [[Basic_Skills#Drones|Drone skills]]''


Many Gallente ships can fit drones, some even specializing in them. Pilots planning to use drones, or fly a drone boat can train:
==Skills==
Gallente ships share many core skills with the ships of the other three main factions. Very new pilots should consider EVE University's [[Short Skill Plan]]; relatively new pilots should consider [[The Magic 14|the 14 skills which affect every ship]], the [[Fitting skills|fitting skills]] which make it easier to fit modules onto ships, and the [[Support skills|support skills]] which underpin much of your ship's performance. For longer-term training, EVE University's [[Pyramid Skill Plan]] offers one useful way of conceiving of your goals.


*{{sk|Drones}}
That said, there are some considerations which are specific to Gallente ships. Probably the most prominent one is the early importance of good [[Drones#Skills|drone skills]]. In particular, any Gallente pilot will want to train the "core" skill of this category, {{sk|Drones}}, to level V quickly. Drones V is a relatively quick train compared to some advanced skills, but it's likely to be one of the first level Vs that a new Gallente pilot trains, and it will require some patience. It ''is'' worthwhile: being able to control a full flight of five drones really matters with many Gallente ships. At the latest, a pilot will want to have Drones V when they start using cruisers, as the Vexor is a fine and versatile ship.
*{{sk|Drone Interfacing}}
*{{sk|Drone Sharpshooting}}
*{{sk|Drone Durability}}
*{{sk|Drone Navigation}}
*{{sk|Drone Avionics}}
*{{sk|Advanced Drone Avionics}}


Additionally, depending on the type of drones planned for use, type specific drone skills are required:
The good news about the early investment in drone skills is that every race's ships eventually have significant dronebays, and so all pilots will one day have to polish these skills; Gallente pilots will just have a head start on others.


*{{sk|Light Drone Operation}}
Gallente pilots will also want to prioritize skills for armor tanking, and capacitor skills to keep their turrets running. Any Gallente pilots with an interest in electronic warfare should look into the skills {{sk|Sensor Linking}}, {{sk|Signal Suppression}}, {{sk|Long Distance Jamming}}, {{sk|Frequency Modulation}}. A fairly new character with these skills trained even just to III or IV can have a significant battlefield impact, and they open up the road to some very powerful advanced ships such as the [[Keres]] and [[Lachesis]].
*{{sk|Medium Drone Operation}}
*{{sk|Heavy Drone Operation}}
*{{sk|Sentry Drone Interfacing}}


==Ships==
==Ships==