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→Corvette: Updated on corvette mechanics. |
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The following characteristics are shared across most or all Gallente ships: | The following characteristics are shared across most or all Gallente ships: | ||
* '''[[Turrets# | * '''[[Turrets#Hybrid turrets|Hybrid Turrets]]''': many Gallente ships have bonuses for hybrid turrets. Hybrid turrets use some capacitor energy to fire, like lasers, but they are less cap-hungry than lasers; they use physical ammunition, like projectile guns, but they have a shorter reload time (5 seconds). Different ammunition types offer trade-offs between range, damage, and capacitor load, but all hybrid turret ammunition deals a mixture of kinetic and thermal damage. | ||
** Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged weapons (autocannon and pulse lasers). Some Gallente ships are particularly suited to brawling at minimum range with blasters, though they can adopt other tactics too. | ** Close-ranged blasters track very well and have very high potential DPS, but have short ranges even compared to the other short-ranged weapons (autocannon and pulse lasers). Some Gallente ships are particularly suited to brawling at minimum range with blasters, though they can adopt other tactics too. | ||
** Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges. Caldari hybrid turret ships are more associated with railguns, but some Gallente turret ships can work well with railguns too. | ** Long-ranged railguns lack the alpha damage of artillery but can achieve extraordinarily long ranges. Caldari hybrid turret ships are more associated with railguns, but some Gallente turret ships can work well with railguns too. | ||
* '''[[Drones]]''': many Gallente ships have bonuses for drones which make it viable to use drones as your main weapon--or even your only weapon; notable examples are the Algos, Vexor, Myrmidon and Dominix. Almost all Gallente ships have substantial dronebays and drone bandwidth for their size and class. | * '''[[Drones]]''': many Gallente ships have bonuses for drones which make it viable to use drones as your main weapon--or even your only weapon; notable examples are the Algos, Vexor, Myrmidon and Dominix. Almost all Gallente ships have substantial dronebays and drone bandwidth for their size and class. | ||
* '''[[Tanking# | * '''[[Tanking#Armor tanking|Armor tanks]]'''. Some Gallente ships have bonuses for armor repairers, which let them mount especially good active armor tanks. Some examples include the Incursus, Brutix, and Hyperion. Almost all Gallente ships armor tank well. | ||
* '''[[ | * '''[[Electronic warfare#Remote Sensor Dampening|Sensor Dampening]]'''. The Gallente racial EWAR speciality is sensor dampening, which cuts down enemy target locking range and/or slows down enemy targeting speed. Reducing target locking range works well against snipers and kiters; reducing targeting speed works well on large ships (which take a while to lock anything up anyway) and on [[Logistics|logistics ships]], which have to re-target their allies frequently in order to apply remote support. | ||
* '''Tough hulls'''. Gallente ships have unusually tough hull ("structure") hit points, which means they tend to live a little longer when things turn bad and damage is getting through both the shields and the armor. | * '''Tough hulls'''. Gallente ships have unusually tough hull ("structure") hit points, which means they tend to live a little longer when things turn bad and damage is getting through both the shields and the armor. | ||
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Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP. | Frigates are small, fast ships, used often for PvE in level 1 missions. They are also used for tackling and electronic warfare roles in PvP. | ||
{{Ship|Atron|box}} | {{Ship|Atron|box}} | ||
The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch. Furthermore, it can serve as a level 1 mission runner until | The Atron is the Gallente Attack Frigate. It is designed to be fast and has a capacitor bonus to tackle modules and bonuses to hybrid turrets, favouring blasters. The Atron doesn't have great firepower and it still isn't the most durable of ships, but with its speed and agility, good piloting can keep it alive while tackling a target while other ships deliver the punch. Furthermore, it can serve as a level 1 mission runner until {{Sk|Gallente Frigate|III}} is trained for the [[Incursus]] and {{Sk|Gallente Destroyer|I}} for the [[Catalyst]]. | ||
The Atron is a great hull for new pilots interested in learning how to +1. The agile but fragile ship will assist new pilots in understanding some of the limitations of [[Interceptors]]. It can serve as an amazing long-point tackle ship. | The Atron is a great hull for new pilots interested in learning how to +1. The agile but fragile ship will assist new pilots in understanding some of the limitations of [[Interceptors]]. It can serve as an amazing long-point tackle ship. | ||
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The Atron is the "fastest" T1 attack Frigate. While the Minmatar [[Slasher]] is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank. A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid. In addition, an ample Power Grid and CPU make the Atron easy to fit with little training. | The Atron is the "fastest" T1 attack Frigate. While the Minmatar [[Slasher]] is (originally) 10m/s faster than the Atron, the three low slots allow adding an Overdrive or Nanofiber Hull resulting in a faster ship while still retaining the same tank. A large capacitor allows a stable fit relatively easy, allowing to keep point on a target for prolonged times, until your fleet or gang arrive on grid. In addition, an ample Power Grid and CPU make the Atron easy to fit with little training. | ||
{{Ship|Imicus|box}} | {{Ship|Imicus|box}} | ||
The Imicus is the Gallente Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Helios]]. Its bonus to virus strength allows it to complete Data and Relic sites faster and more reliably. | The Imicus is the Gallente Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the [[Helios]]. Its bonus to virus strength allows it to complete Data and Relic sites faster and more reliably. | ||
{{Ship|Incursus|box}} | {{Ship|Incursus|box}} | ||
The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the [[Tristan]], which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. The Incursus will likely deal more damage than a [[Tristan]] for pilots without | The Incursus is the typical PvE and PvP frigate for Gallente players. It is faster and has a better scan resolution than the [[Tristan]], which makes it better for tackling in PvP. It is also the only Gallente frigate with 3 turret slots. The Incursus will likely deal more damage than a [[Tristan]] for pilots without {{Sk|Drones|V}}. | ||
{{Ship|Maulus|box}} | {{Ship|Maulus|box}} | ||
The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | The Maulus is an electronic warfare frigate, specialized in dampening. Its low locking range makes it ineffective at range damping snipers. However, it can resolution damp effectively with the help of ECM in the fleet. | ||
{{Ship|Navitas|box}} | {{Ship|Navitas|box}} | ||
The Navitas is the Gallente logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Gallente capsuleers who want to train into the [[Exequror]], the Gallente Tier 1 logistics Cruiser, before eventually moving on to the Tier 2 [[Oneiros]]. | The Navitas is the Gallente logistics frigate and is designed for remote armor repair. It makes an ideal entry point for beginner Gallente capsuleers who want to train into the [[Exequror]], the Gallente Tier 1 logistics Cruiser, before eventually moving on to the Tier 2 [[Oneiros]]. | ||
Note: The Navitas is designed to be self-sufficient on capacitor (i.e. to fly without the need of a | Note: The Navitas is designed to be self-sufficient on capacitor (i.e. to fly without the need of a [[Logistics#Remote capacitor transmitters|cap chain]]) like its larger variants: the [[Exequror]] and [[Oneiros]]. However, logistics capsuleers can cross-train into the Amarr [[Augoror]] relatively easily, and from there to the T2 [[Guardian]] although both of these ships require a cap chain. | ||
{{Ship|Tristan|box}} | {{Ship|Tristan|box}} | ||
The Tristan is an excellent frigate for PvP and PvE. It is a dedicated drone boat - the only T1 frigate that can operate 5 drones - and thus requires high drone skills to be flown effectively. It offers a bonus to both Hybrid Turret tracking speed and Drone hitpoints and tracking speed. However, it is slower and has less scan resolution than the [[Incursus]], making it slightly worse for a dedicated tackling role in fleets. | The Tristan is an excellent frigate for PvP and PvE. It is a dedicated drone boat - the only T1 frigate that can operate 5 drones - and thus requires high drone skills to be flown effectively. It offers a bonus to both Hybrid Turret tracking speed and Drone hitpoints and tracking speed. However, it is slower and has less scan resolution than the [[Incursus]], making it slightly worse for a dedicated tackling role in fleets. | ||
=== | |||
Destroyers are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for Level 1 missions, and as salvaging ships for pilots that have not yet acquired a [[Noctis]]. | === Destroyers === | ||
[[Destroyers]] are ships slightly larger than frigates. They use the same sized modules as frigates, and they have more high slots. They are often used in PvE for Level 1 missions, and as salvaging ships for pilots that have not yet acquired a [[Noctis]]. | |||
{{Ship|Algos|box}} | {{Ship|Algos|box}} | ||
The Algos is the second step on the Gallente drone boat path, between the [[Tristan]] and [[Vexor]]. It is slightly bulkier than the [[Catalyst]], and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the [[Vexor]]), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where | The Algos is the second step on the Gallente drone boat path, between the [[Tristan]] and [[Vexor]]. It is slightly bulkier than the [[Catalyst]], and since it is capable of fitting a full flight of salvage drones in addition to a rack of railguns, the Algos is an excellent choice for L1 mission running. Unlike larger ships (i.e. the [[Vexor]]), the Algos is designed to be flown with very low skill points; with that in mind, it is the only drone ship where {{Sk|Drones|V}} is not an absolute necessity - although it should still be a top priority for new Gallente pilots. The Algos is a versatile destroyer, capable of running either rails or blasters while pushing through a respectable amount of DPS. | ||
{{Ship|Catalyst|box}} | {{Ship|Catalyst|box}} | ||
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Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a [[Noctis]]. | Like all destroyers, the Catalyst is also a great entry-level salvager ship on a player's path to a [[Noctis]]. | ||
=== | |||
Cruisers are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. | === Cruisers === | ||
[[Cruisers]] are Eve's medium-sized ships, larger than [[Frigate|frigates]] and [[Destroyer|destroyers]] but still much smaller, faster and nimbler than [[Battlecruiser|battlecruisers]] and [[Battleship|battleships]]. Cruisers mount medium-sized weapons and modules. Tech 1 cruiser hulls cost a few million ISK and tend to be the first major financial step up from frigates for new pilots. | |||
{{Ship|Celestis|box}} | {{Ship|Celestis|box}} | ||
The Celestis is the Gallente EW cruiser. It can be made surprisingly tough for an EWAR cruiser with its 5 lows. Its extra lock range and bonus to sensor dampener range makes it considerably better at range damping snipers than the smaller [[Maulus]]. | The Celestis is the Gallente EW cruiser. It can be made surprisingly tough for an EWAR cruiser with its 5 lows. Its extra lock range and bonus to sensor dampener range makes it considerably better at range damping snipers than the smaller [[Maulus]]. | ||
{{Ship|Exequror|box}} | {{Ship|Exequror|box}} | ||
The Exequror is the Gallente logistics cruiser. It's bonuses to remote armor repair range and power allow it to serve as a T1 armor logistic cruiser. It is an effective ship for new logistics pilots. | The Exequror is the Gallente logistics cruiser. It's bonuses to remote armor repair range and power allow it to serve as a T1 armor logistic cruiser. It is an effective ship for new logistics pilots. | ||
{{Ship|Thorax|box}} | {{Ship|Thorax|box}} | ||
The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m<sup>3</sup> drone bay, so will also benefit greatly from drone skills. | The Thorax is a gun boat, designed to use hybrid turrets. In PvP the Thorax is used as a hard hitting blaster boat. This can be highly effective but is very "do or die", and will make most Thoraxes' lives glorious but short. In PvE, the Thorax is less popular; the slow and steady style of the [[Vexor]] is more suited to mission running. Despite this the Thorax can be popular as a first mission running cruiser, because most pilots will have trained gunnery skills while piloting frigates and destroyers, while they will probably have neglected the drone skills required to use a Vexor effectively. Having said that, the Thorax has a 50m<sup>3</sup> drone bay, so will also benefit greatly from drone skills. | ||
{{Ship|Vexor|box}} | {{Ship|Vexor|box}} | ||
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The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. | The Vexor is also a great ship to use for salvaging missions as they are completed. By using 2 Salvagers, a Small Tractor Beam, a Drone Link Augmentor and a single Hybrid Turret (to draw aggro) in the high slots a moderately drone-skilled capsuleer can securely complete level 2 missions while salvaging. Salvaging level 2 missions is debatably profitable however the salvage/mission fit Vexor can complete level 2s in respectable time when compared to a straight mission fit Vexor. | ||
Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular you should not get a Vexor unless you have at least | Among T1 cruisers the Vexor is a little more skill demanding than the [[Thorax]]. In particular you should not get a Vexor unless you have at least {{Sk|Drones|IV}} and should make getting {{Sk|Drones|V}} a high priority. | ||
=== Battlecruisers === | |||
[[Battlecruisers]] are larger, slower and have more slots than [[Cruiser|cruisers]], but they're smaller than [[Battleship|battleships]] and fit the same medium-sized weapons that cruisers use. They occupy a position between cruisers and battleships analogous to [[Destroyer|destroyers]]' position between [[Frigate|frigates]] and [[Cruiser|cruisers]], although battlecruisers are much more versatile and widely-used than destroyers. | |||
{{Ship|Brutix|box}} | {{Ship|Brutix|box}} | ||
The Brutix is renowned for its high DPS potential in PvP. It is also a popular suicide gank ship. | The Brutix is renowned for its high DPS potential in PvP. It is also a popular suicide gank ship. | ||
Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | Although Gallente ships are usually better armor tanked, the Brutix benefits from a shield tank in several areas. Low slots can be dedicated to gank modules to increase DPS. The shield tank Brutix also has the advantage of being faster than an armor tank, which means it can get into the short blaster range sooner. | ||
{{Ship|Myrmidon|box}} | {{Ship|Myrmidon|box}} | ||
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The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the [[Brutix]] with most fittings. It is sometimes used in PvP with dual or triple reps. The Myrmidon has a 100 mb drone bandwidth. Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead. | The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the [[Brutix]] with most fittings. It is sometimes used in PvP with dual or triple reps. The Myrmidon has a 100 mb drone bandwidth. Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead. | ||
{{Ship|Talos|box}} | {{Ship|Talos|box}} | ||
The Talos is the Gallente Attack Battlecruiser. With a damage and a tracking bonus, it focuses on blasters, providing very high DPS, but limited range. In short, it has the DPS of a [[Megathron]] and the tank of a [[Thorax]]. However with the range of heavy blasters and the second highest speed of the Tier 3 battlecruisers a shield-tanking Talos can be an effective kiter. A very good write-up can be found [http://www.evealtruist.com/2012/01/know-your-enemy-tier-3-battlecruisers.html | The Talos is the Gallente Attack Battlecruiser. With a damage and a tracking bonus, it focuses on blasters, providing very high DPS, but limited range. In short, it has the DPS of a [[Megathron]] and the tank of a [[Thorax]]. However with the range of heavy blasters and the second highest speed of the Tier 3 battlecruisers a shield-tanking Talos can be an effective kiter. A very good write-up can be found on [http://www.evealtruist.com/2012/01/know-your-enemy-tier-3-battlecruisers.html The Altruist's blog]. | ||
=== Battleships === | |||
[[Battleships]] ("BSs", sometimes "BBs" from US Navy terminology) are the biggest, heaviest sub-capital combat ships in the game. They are correspondingly expensive, with even the cheapest battleship hulls selling for many tens of millions of ISK. Tech 1 battleships are standard tools in PvP and PvE combat. There are two classes of Tech 2 battleships: Marauders, which are specialised for mission-running, and Black Ops battleships, which can transport fleets of stealthy ships across long distances using [[Jump drives#Covert Cynosural Fields|covert cynosural]] fields. | |||
{{Ship|Dominix|box}} | {{Ship|Dominix|box}} | ||
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The Dominix is sometimes humorously called the "Space Potato" because of its squat and round appearance. | The Dominix is sometimes humorously called the "Space Potato" because of its squat and round appearance. | ||
{{Ship|Hyperion|box}} | {{Ship|Hyperion|box}} | ||
For PvP fleets the Hyperion doesn't get much love. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands. | For PvP fleets the Hyperion doesn't get much love. In battleship fleets, remote repping is far superior, making the local rep bonus pointless. For Uni operations, it might act as a decent bait ship during lowsec patrols for pilots with too much ISK on their hands. | ||
However, for [[Incursions]], the Hyperion is an excellent starter blaster boat. The Hyperions bonus of 10% per level of | However, for [[Incursions]], the Hyperion is an excellent starter blaster boat. The Hyperions bonus of 10% per level of {{Sk|Gallente Battleship}} gives it good damage output for a T1 Battleship, while its 5 medium slots allow fitting a comfortable amount of shield resistances, a web, and a sensor booster for vanguard sites, or a microwarp drive for assaults or headquarter sites. Most pilots aiming to fly a [[Vindicator]] for incursions will start out flying a Hyperion. | ||
{{Ship|Megathron|box}} | {{Ship|Megathron|box}} | ||
The Megathron is one of the best | The Megathron is one of the best PvP ships available to the Gallente. With its high amount of high slots and low slots, it can fit a sporty tank while dealing out a relatively high amount of DPS. Common setups for the Megathron include "Blaster"-throns and "Sniper"-throns, the former being a close range blaster fitted ship while the latter being a railgun fitted long range ship. | ||
=== Industrials === | |||
The Gallente [[Industrials|industrial]] hauler ships provide tremendous flexibility in hauling. The [[Nereus]] and the [[Iteron Mark V]] are the "standard" haulers, with the [[Nereus]] focusing on speed and tank over cargo capacity, and the [[Iteron Mark V]] focusing on the opposite. The [[Kryos]], [[Epithal]] and [[Miasmos]] are specialised haulers with massive cargo bays for specific cargo (minerals, planetary commodities, and ore, respectively). | |||
T1 industrials are useful to transport large amounts of cargo, but they are vulnerable to suicide ganks in highsec, and piracy in lowsec. For war time hauling, a hauling alt is recommended. See the [[Creating an Alt Hauler]] article for more information. | T1 industrials are useful to transport large amounts of cargo, but they are vulnerable to suicide ganks in highsec, and piracy in lowsec. For war time hauling, a hauling alt is recommended. See the [[Creating an Alt Hauler]] article for more information. | ||
{{Ship|Nereus|box}} | {{Ship|Nereus|box}} | ||
The Nereus is the agile, tanked Gallente hauler. Its cargo hold can expand to | The Nereus is the agile, tanked Gallente hauler. Its cargo hold can expand to 11 372m<sup>3</sup> (no rigs), its align time can be reduced to 3.6s, with a warp speed of 4.5 AU/sec. | ||
{{Ship|Kryos|box}} | {{Ship|Kryos|box}} | ||
The Kryos was changed from Iteron Mark II with the deployment of the Odyssey 1.1 patch. It's cargo hold was reduced in size and a dedicated mineral bay was added. | The Kryos was changed from Iteron Mark II with the deployment of the Odyssey 1.1 patch. It's cargo hold was reduced in size and a dedicated mineral bay was added. | ||
{{Ship|Epithal|box}} | {{Ship|Epithal|box}} | ||
The Epithal was known as the Iteron Mark III prior to the deployment of Odyssey 1.1. Its cargohold was reduced in size and a bay was added for hauling planetary industry (PI) materials or planetary commodities. | The Epithal was known as the Iteron Mark III prior to the deployment of Odyssey 1.1. Its cargohold was reduced in size and a bay was added for hauling planetary industry (PI) materials or planetary commodities. | ||
{{Ship|Miasmos|box}} | {{Ship|Miasmos|box}} | ||
The Miasmos is designed to haul raw ore in large amounts. | The Miasmos is designed to haul raw ore in large amounts. | ||
{{Ship|Iteron_Mark_V|box}} | {{Ship|Iteron_Mark_V|box}} | ||
With the Odyssey 1.0 expansion, the Iteron V was the largest T1 industrial available. However, the | With the Odyssey 1.0 expansion, the Iteron V was the largest T1 industrial available. However, the Odyssey 1.1 industrial rebalance gave the Bestower the highest potential cargo, the Mammoth, the fastest travel time, the Tayra a launcher and highest base cargohold and made the Iteron Mark V average all-around due to the conversion of the Iteron Mark 2/3/4 into specialized ships for minerals, planetary commodities and ore.<!-- [https://forums.eveonline.com/default.aspx?g=posts&t=252819&find=unread] --> [https://forums-archive.eveonline.com/topic/252819] <!-- pretty sure this is the correct post --> | ||
==Hybrid Turret Ammo Tips== | ==Hybrid Turret Ammo Tips== | ||
{{main|Turrets# | {{main|Turrets#Hybrid ammo|Hybrid Ammo}} | ||
Different kinds of hybrid turret ammunition carry different trade-offs in range, capacitor use, and damage. Antimatter requires the most capacitor, has the shortest range, and does the most damage. Lead requires the least capacitor, has no range modifier, and does middling damage. Iron has the longest range, and the least damage. | Different kinds of hybrid turret ammunition carry different trade-offs in range, capacitor use, and damage. Antimatter requires the most capacitor, has the shortest range, and does the most damage. Lead requires the least capacitor, has no range modifier, and does middling damage. Iron has the longest range, and the least damage. | ||
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==Drone Tips== | ==Drone Tips== | ||
{{main| | {{main|Drone mechanics}} | ||
Small drones should be used against frigate-sized enemies, medium drones should be used against cruiser-sized enemies, and heavy drones should be used against battleship-sized enemies. Sentries are mostly meant for battleship-sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those. | Small drones should be used against frigate-sized enemies, medium drones should be used against cruiser-sized enemies, and heavy drones should be used against battleship-sized enemies. Sentries are mostly meant for battleship-sized enemies, but if smaller enemies are far enough that tracking and signature radius isn't an issue, they can deal relatively well those. | ||
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==Related Links== | ==Related Links== | ||
*[ | * [https://github.com/Hirmuolio/ShipFitting-template-creator/releases Ship Fitting wiki editing parser] | ||
{{ShipGuideLinks}} | {{ShipGuideLinks}} | ||
[[Category:Ships]] | [[Category:Ships]] | ||