Difference between revisions of "Location Location (Gallente Federation)"

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Initial Group
 
Initial Group
Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”  
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Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!”
 
The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
 
The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In
  
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3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''--
 
3 x Frigates (...) orbits at 10km, '''DAMP**, **25% Web/Scramble**, --**Trigger 1'''--
 
3 x Cruisers (...) orbits at 7-19km, '''DAMP'''
 
3 x Cruisers (...) orbits at 7-19km, '''DAMP'''
12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3'''  
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12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, '''*Trigger 2**, ^^**Trigger 3'''
 
5 x Gallente Cruise Missile Batteries --**Each is a Trigger**--
 
5 x Gallente Cruise Missile Batteries --**Each is a Trigger**--
 
1 x Gallente Stasis Tower
 
1 x Gallente Stasis Tower
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5 x Battlecruisers (...) orbits of 9-22km
 
5 x Battlecruisers (...) orbits of 9-22km
  
**BLIZ:**<br>
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** BLIZ:**<br>
  
 
Destroy the frigs
 
Destroy the frigs
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Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed
 
Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed
  
**Tips**
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** Tips**
 
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
 
Use a Passive Tank or plan a capacitor that receives an additional 120 units/s
 
Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
 
Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%)
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Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
 
Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed
  
====Part 2 of 5====
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==== Part 2 of 5 ====
 
See [[HardWay5ga The Hard Way (2 of 5)]]
 
See [[HardWay5ga The Hard Way (2 of 5)]]
  
 
{{Missionrelated}}
 
{{Missionrelated}}
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[[Category:Mission reports]]
 
[[Category:Mission reports]]
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[[Category:Security missions]]

Revision as of 12:40, 27 August 2022

Template:Survival copy


name=Location, Location, Level 5

//(This is a first draw, it's not complete. Sorry for that)//

Part 1 of 5

Faction: Gallente
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: All Frigates
Extras: Gallente Energy Neutralizer Sentry IIIs, DAMP
Damage dealt: KIN 58% / Therm 42%
Recommended damage dealing: KIN/Therm
Recommended ships: (1) Tengu passive (Done with 2 BallisticCS and 3 ShieldPR)

Acceleration Gate into Deadspace

Single Pocket

Initial Group Contact’s ship is present at Warp-In at 15km away. But 20 seconds later you are notified in Local that, Oh sh--, “It’s a Trap!” The Contact's ship vanishes and instead an Gallente Fleet uncloaks near the same spot. Ships are 25-40km to the right of Warp-In

Spawns
Your position at warp-in

3 x Frigates (...) orbits at 10km, DAMP**, **25% Web/Scramble**, --**Trigger 1-- 3 x Cruisers (...) orbits at 7-19km, DAMP 12 x Battleships (Federation Praktor Hexeris*/Phanix/Magister^^) orbits of 25-40km, *Trigger 2**, ^^**Trigger 3 5 x Gallente Cruise Missile Batteries --**Each is a Trigger**-- 1 x Gallente Stasis Tower 3 x Gallente Energy Neutralizer Sentry IIIs

- Spawn 1
3 x Frigates (...) orbits at 4km, Web/Scramble

- Spawn 2
2 x Battleships (Federation Praktor Hexeris) orbits at 17-49km

- Spawn 3
3 x Battleships (Federation Praktor Magister) orbits at 49km

Each Missile Battery is a Trigger Triggered ships spawn at the Warp-In Beacon when the following Batteries are destroyed

Missile Batteries From warp in beacon

View of Batteries from warp-in beacon

Destroying:

Battery 1 (Top) - Spawns:
5 x Battleships (...) orbits of 17-49km

Battery 2 (Left) - Spawns:
3 x Battleships (Federation Praktor Polemo) orbits at 30km, Trigger - Spawn 2a
6 x Battlecruisers (Federation Praktor Diablik) orbits at 30km Trigger - Spawn 2b
5 x Battleships (Federation Praktor Polemo) orbits at 30km Objective Complete

Battery 3 (Middle) - Spawns:
3 x Battleships (...) orbits at 21km, DAMP

Battery 4 (Right) - Spawns:
5 x Battlecruisers (...) orbits at 9-22km

Battery 5 (Bottom) - Spawns:
5 x Battlecruisers (...) orbits of 9-22km

    • BLIZ:**

Destroy the frigs Destroy the DAMPENING cruisers Destroy the Stasis web tower Destroy the LEFT tower, then the triggered spawns one after the other until objetive is completed

    • Tips**

Use a Passive Tank or plan a capacitor that receives an additional 120 units/s Maximum damage dealing of initial group is about 2000 hp/s (TH 60%, KIN 40%) Do not shoot Missile Batteries first (unless you can tank over 4000 hp/s...) Mission totals 33 Battleships, 16 Battlecruisers, 3 Cruisers, 6 Frigates Mission flagged complete when all "Battery 2 (Left)" spawns are destroyed

Part 2 of 5

See HardWay5ga The Hard Way (2 of 5)